hatayama

uloop-get-logs

"Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text. Retrieves errors, warnings, and Debug.Log messages."

hatayama 381 35 Updated 3mo ago

Resources

1
GitHub

Install

npx skillscat add hatayama/uloopmcp/uloop-get-logs

Install via the SkillsCat registry.

SKILL.md

uloop get-logs

Retrieve logs from Unity Console.

Usage

uloop get-logs [options]

Parameters

Parameter Type Default Description
--log-type string All Log type filter: Error, Warning, Log, All
--max-count integer 100 Maximum number of logs to retrieve
--search-text string - Text to search within logs
--include-stack-trace boolean false Include stack trace in output
--use-regex boolean false Use regex for search
--search-in-stack-trace boolean false Search within stack trace

Global Options

Option Description
--project-path <path> Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd.
-p, --port <port> Specify Unity TCP port directly (mutually exclusive with --project-path).

Examples

# Get all logs
uloop get-logs

# Get only errors
uloop get-logs --log-type Error

# Search for specific text
uloop get-logs --search-text "NullReference"

# Regex search
uloop get-logs --search-text "Missing.*Component" --use-regex

Output

Returns JSON array of log entries with message, type, and optional stack trace.