"Check Unity Console logs. Use when: checking logs, debugging errors, investigating failures, or when user asks about console output. Key options: --log-type (Error/Warning/Log/All), --max-count, --search-text. Retrieves errors, warnings, and Debug.Log messages."
Resources
1Install
npx skillscat add hatayama/uloopmcp/uloop-get-logs Install via the SkillsCat registry.
SKILL.md
uloop get-logs
Retrieve logs from Unity Console.
Usage
uloop get-logs [options]Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--log-type |
string | All |
Log type filter: Error, Warning, Log, All |
--max-count |
integer | 100 |
Maximum number of logs to retrieve |
--search-text |
string | - | Text to search within logs |
--include-stack-trace |
boolean | false |
Include stack trace in output |
--use-regex |
boolean | false |
Use regex for search |
--search-in-stack-trace |
boolean | false |
Search within stack trace |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port). Path resolution follows the same rules as cd — absolute paths are used as-is, relative paths are resolved from cwd. |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path). |
Examples
# Get all logs
uloop get-logs
# Get only errors
uloop get-logs --log-type Error
# Search for specific text
uloop get-logs --search-text "NullReference"
# Regex search
uloop get-logs --search-text "Missing.*Component" --use-regexOutput
Returns JSON array of log entries with message, type, and optional stack trace.