Guide for mobile game security on Android and iOS platforms. Use this skill when working with Android/iOS reverse engineering, mobile game hacking, APK analysis, root/jailbreak detection bypass, or mobile anti-cheat systems.
Install
npx skillscat add gmh5225/awesome-game-security/mobile-security Install via the SkillsCat registry.
Mobile Game Security
Overview
This skill covers mobile security resources from the awesome-game-security collection, focusing on Android and iOS game security research, reverse engineering, and protection bypass techniques.
Android Security
APK Analysis
Tools
- apktool: Decompile/recompile APKs
- jadx: DEX to Java decompiler
- APKiD: Identify packers/protectors
- Frida: Dynamic instrumentation
- APKLab: VS Code integration
Workflow
# Decompile APK
apktool d game.apk
# Analyze DEX files
jadx -d output game.apk
# Identify protection
apkid game.apkNative Library Analysis
IL2CPP Games (Unity)
1. Extract libil2cpp.so from APK
2. Use IL2CPP Dumper to generate headers
3. Analyze with IDA/Ghidra
4. Hook using Frida or native hooksNative Games
1. Identify target libraries (.so files)
2. Analyze with reverse engineering tools
3. Pattern scan for functions
4. Apply hooks/patchesMemory Manipulation
Tools
- GameGuardian: Memory editor
- Cheat Engine (ceserver): Remote debugging
- Custom memory tools: Direct /proc/pid/mem access
Access Methods
// Via /proc filesystem
int fd = open("/proc/pid/mem", O_RDWR);
pread64(fd, buffer, size, address);
pwrite64(fd, buffer, size, address);Hooking Frameworks
Frida
// Basic function hook
Interceptor.attach(Module.findExportByName("libgame.so", "function_name"), {
onEnter: function(args) {
console.log("Called with: " + args[0]);
},
onLeave: function(retval) {
retval.replace(0);
}
});Native Hooks
- Substrate: Inline hooking framework
- And64InlineHook: ARM64 inline hooks
- xHook: PLT hook library
- Dobby: Multi-platform hook framework
Root Detection Bypass
Common Checks
- /system/bin/su existence
- /system/xbin/su existence
- Build.TAGS contains "test-keys"
- ro.build.selinux property
- Magisk files/folders
- Package manager checksBypass Methods
- Magisk Hide: Built-in root hiding
- LSPosed/EdXposed: Xposed framework hooks
- Frida scripts: Hook detection functions
- APK patching: Remove detection code
Zygisk Modules
// Zygisk module structure
class Module : public zygisk::ModuleBase {
void onLoad(zygisk::Api *api, JNIEnv *env) override {
this->api = api;
this->env = env;
}
void preAppSpecialize(zygisk::AppSpecializeArgs *args) override {
// Before app loads
}
void postAppSpecialize(const zygisk::AppSpecializeArgs *args) override {
// After app loads - inject here
}
};Android Protections
Common Protectors
- Tencent ACE: Chinese market protection
- AppSealing: Commercial protection
- DexGuard/ProGuard: Obfuscation
- Arxan: Enterprise protection
iOS Security
Analysis Tools
- Hopper: Disassembler
- IDA Pro: Industry standard
- class-dump: Objective-C header extraction
- Frida: Dynamic instrumentation
- Clutch/dumpdecrypted: App decryption
Jailbreak Tools
- H5GG: iOS cheat engine
- Flex: Runtime patching
- Cycript: Runtime manipulation
- ceserver-ios: Cheat Engine for iOS
Hooking (Jailbroken)
// Using Logos (Theos)
%hook TargetClass
- (int)targetMethod:(int)arg {
int result = %orig;
return result * 2; // Modify return
}
%endNon-Jailbreak Techniques
- Sideloading: Modified IPAs
- Enterprise certificates: Custom signing
- AltStore: Self-signing tool
Unity Mobile Games
IL2CPP Analysis
1. Locate libil2cpp.so (Android) or UnityFramework (iOS)
2. Find global-metadata.dat
3. Run IL2CPPDumper
4. Generate SDK/headers
5. Hook target functionsMono Analysis
1. Extract managed DLLs
2. Decompile with dnSpy/ILSpy
3. Modify and repackage
4. Or hook at runtimeCommon Targets
- Currency/coins values
- Player stats (health, damage)
- Inventory manipulation
- Premium unlocks
- Ad removalUnreal Mobile Games
Analysis Approach
1. Identify UE version
2. Dump SDK using appropriate tool
3. Locate GObjects, GNames
4. Find target functionality
5. Apply memory patches or hooksOverlay Rendering (Android)
Surface-Based
// Native surface overlay
ANativeWindow* window = ANativeWindow_fromSurface(env, surface);
// Render using OpenGL ES or VulkanImGui Integration
- Zygisk + ImGui modules
- Surface hijacking
- Direct framebuffer access
Network Analysis
Tools
- mitmproxy: MITM proxy
- Charles Proxy: Traffic analysis
- Frida SSL bypass: Certificate pinning bypass
Certificate Pinning Bypass
// Frida universal SSL bypass
Java.perform(function() {
var TrustManager = Java.registerClass({
implements: [X509TrustManager],
methods: {
checkClientTrusted: function() {},
checkServerTrusted: function() {},
getAcceptedIssuers: function() { return []; }
}
});
// Install custom TrustManager
});Anti-Cheat on Mobile
Common Systems
- Tencent ACE: Chinese games
- NetEase Protection: NetEase games
- Custom solutions: Per-game implementations
Detection Methods
- Root/jailbreak detection
- Frida detection
- Emulator detection
- Integrity checks
- Debugger detection
- Hook detectionBypass Strategies
1. Static analysis of detection code
2. Hook detection functions
3. Hide injection footprint
4. Timing attack consideration
5. Clean environment emulationEmulator Considerations
Android Emulators
- LDPlayer: Gaming focused
- BlueStacks: Popular emulator
- NoxPlayer: Game optimization
- MEmu: Android gaming
Emulator Detection
- Build.FINGERPRINT checks
- Hardware sensor verification
- File system characteristics
- Performance timingResource Organization
The README contains:
- Android hooking frameworks
- iOS jailbreak tools
- Memory manipulation utilities
- Root/jailbreak bypass tools
- Mobile anti-cheat research
- Emulator resources
Data Source
Important: This skill provides conceptual guidance and overview information. For detailed information use the following sources:
1. Project Overview & Resource Index
Fetch the main README for the full curated list of repositories, tools, and descriptions:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.mdThe main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source.
2. Repository Code Details (Archive)
For detailed repository information (file structure, source code, implementation details), the project maintains a local archive. If a repository has been archived, always prefer fetching from the archive over cloning or browsing GitHub directly.
Archive URL format:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/{owner}/{repo}.txtExamples:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/ufrisk/pcileech.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/archive/000-aki-000/GameDebugMenu.txtHow to use:
- Identify the GitHub repository the user is asking about (owner and repo name from the URL).
- Construct the archive URL: replace
{owner}with the GitHub username/org and{repo}with the repository name (no.gitsuffix). - Fetch the archive file — it contains a full code snapshot with file trees and source code generated by
code2prompt. - If the fetch returns a 404, the repository has not been archived yet; fall back to the README or direct GitHub browsing.
3. Repository Descriptions
For a concise English summary of what a repository does, the project maintains auto-generated description files.
Description URL format:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/{owner}/{repo}/description_en.txtExamples:
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/00christian00/UnityDecompiled/description_en.txt
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/description/ufrisk/pcileech/description_en.txtHow to use:
- Identify the GitHub repository the user is asking about (owner and repo name from the URL).
- Construct the description URL: replace
{owner}with the GitHub username/org and{repo}with the repository name. - Fetch the description file — it contains a short, human-readable summary of the repository's purpose and contents.
- If the fetch returns a 404, the description has not been generated yet; fall back to the README entry or the archive.
Priority order when answering questions about a specific repository:
- Description (quick summary) — fetch first for concise context
- Archive (full code snapshot) — fetch when deeper implementation details are needed
- README entry — fallback when neither description nor archive is available