GMS-MCP Skills
Task-oriented workflows and comprehensive command reference for GameMaker development.
Workflows
Task-focused guides for common GameMaker development tasks.
Creating Things
Modifying Things
Deleting Things
| Workflow |
Task |
| safe-delete |
Check dependencies before deletion |
Understanding Code
Running & Debugging
Project Health
Reference
Comprehensive command documentation for when you need syntax details.
| Reference |
Contents |
| asset-types |
All 14 asset types, options, naming conventions |
| event-types |
Event specifications, key codes |
| room-commands |
Room, layer, instance operations |
| workflow-commands |
Duplicate, rename, delete, swap |
| maintenance-commands |
All maintenance operations |
| runtime-options |
Platforms, VM/YYC, bridge |
| symbol-commands |
Index, find, list operations |
| doc-commands |
GML documentation lookup, search, cache |
Quick Commands
# Create
gms asset create object o_name --parent-path "folders/Objects.yy"
gms asset create script scr_name --parent-path "folders/Scripts.yy"
gms event add o_name create
# Run
gms run start
gms run stop
# Find
gms symbol find-definition name
gms symbol find-references name
# Docs
gms doc lookup draw_sprite
gms doc search collision
gms doc list --category Drawing
# Health
gms diagnostics --depth quick
gms maintenance auto --fix
# Delete safely
gms symbol find-references name # Check first!
gms asset delete type name
Installation
gms skills install # Install to ~/.claude/skills/
gms skills install --project # Install to ./.claude/skills/
gms skills install --openclaw # Install to ~/.openclaw/skills/
gms skills install --openclaw --project # Install to ./skills/
gms skills list # Show installed skills