Types

Type checking and type generation

Showing 25-48 of 6181 skills
prowler-cloud

tailwind-4

by prowler-cloud

Tailwind CSS 4 patterns and best practices. Trigger: When styling with Tailwind (className, variants, cn()), especially when dynamic styling or CSS variables are involved (no var() in className).

Linting 14.4K 6mo ago
prowler-cloud

react-19

by prowler-cloud

React 19 patterns with React Compiler. Trigger: When writing React 19 components/hooks in .tsx (React Compiler rules, hook patterns, refs as props). If using Next.js App Router/Server Actions, also use nextjs-15.

Processing 14.4K 6mo ago
prowler-cloud

prowler-ui

by prowler-cloud

Prowler UI-specific patterns. For generic patterns, see: typescript, react-19, nextjs-15, tailwind-4. Trigger: When working inside ui/ on Prowler-specific conventions (shadcn vs HeroUI legacy, folder placement, actions/adapters, shared types/hooks/lib).

CI/CD 14.4K 6mo ago
prowler-cloud

nextjs-15

by prowler-cloud

Next.js 15 App Router patterns. Trigger: When working in Next.js App Router (app/), Server Components vs Client Components, Server Actions, Route Handlers, caching/revalidation, and streaming/Suspense.

Auth 14.4K 6mo ago
prowler-cloud

prowler-test-ui

by prowler-cloud

E2E testing patterns for Prowler UI (Playwright). Trigger: When writing Playwright E2E tests under ui/tests in the Prowler UI (Prowler-specific base page/helpers, tags, flows).

Testing 14.4K 5mo ago
mattpocock

migrate-to-shoehorn

by mattpocock

Migrate test files from as type assertions to @total-typescript/shoehorn. Use when user mentions shoehorn, wants to replace as in tests, or needs partial test data.

Processing 180.4K 5mo ago
mattpocock

migrate-to-shoehorn

by mattpocock

Migrate test files from as type assertions to @total-typescript/shoehorn. Use when user mentions shoehorn, wants to replace as in tests, or needs partial test data.

Testing 180.4K 2mo ago
diet103

frontend-dev-guidelines

by diet103

Frontend development guidelines for React/TypeScript applications. Modern patterns including Suspense, lazy loading, useSuspenseQuery, file organization with features directory, MUI v7 styling, TanStack Router, performance optimization, and TypeScript best practices. Use when creating components, pages, features, fetching data, styling, routing, or working with frontend code.

Docs Gen 10K 8mo ago
diet103

backend-dev-guidelines

by diet103

Comprehensive backend development guide for Node.js/Express/TypeScript microservices. Use when creating routes, controllers, services, repositories, middleware, or working with Express APIs, Prisma database access, Sentry error tracking, Zod validation, unifiedConfig, dependency injection, or async patterns. Covers layered architecture (routes → controllers → services → repositories), BaseController pattern, error handling, performance monitoring, testing strategies, and migration from legacy patterns.

Database 10K 8mo ago
mrexodia

idapython

by mrexodia

IDA Pro Python scripting for reverse engineering. Use when writing IDAPython scripts, analyzing binaries, working with IDA's API for disassembly, decompilation (Hex-Rays), type systems, cross-references, functions, segments, or any IDA database manipulation. Covers ida_* modules (50+), idautils iterators, and common patterns.

Processing 10.5K 6mo ago
cursor

check-compiler-errors

by cursor

Run compile and type-check commands and report failures

Code Review 2.4K 5mo ago
Project-N-E-K-O

mcp-builder

by Project-N-E-K-O

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).

Processing 2.2K 6mo ago
modelcontextprotocol

create-mcp-app

by modelcontextprotocol

This skill should be used when the user asks to "create an MCP App", "add a UI to an MCP tool", "build an interactive MCP View", "scaffold an MCP App", or needs guidance on MCP Apps SDK patterns, UI-resource registration, MCP App lifecycle, or host integration. Provides comprehensive guidance for building MCP Apps with interactive UIs.

Processing 2.6K 5mo ago
mikeyobrien

ralph-operations

by mikeyobrien

Use when managing Ralph orchestration loops, analyzing diagnostic data, debugging hat selection, investigating backpressure, or performing post-mortem analysis

Auth 3.1K 5mo ago
thedivergentai

godot-gdscript-mastery

by thedivergentai

"Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends, class_name, signals, exports, methods), and performance patterns (dict.get with defaults, avoid get_node in loops). Use for code review, refactoring, or establishing project standards. Trigger keywords: static_typing, signal_architecture, unique_nodes, @onready, class_name, signal_up_call_down, gdscript_style_guide."

Game Dev 374 5mo ago
AgriciDaniel

seo-schema

by AgriciDaniel

Detect, validate, and generate Schema.org structured data. JSON-LD format preferred. Use when user says "schema", "structured data", "rich results", "JSON-LD", or "markup".

Processing 11.9K 5mo ago
staruhub

mcp-builder

by staruhub

Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).

Processing 626 8mo ago
guanyang

json-canvas

by guanyang

Create and edit JSON Canvas files (.canvas) with nodes, edges, groups, and connections. Use when working with .canvas files, creating visual canvases, mind maps, flowcharts, or when the user mentions Canvas files in Obsidian.

Processing 934 5mo ago
Besty0728

unity-material

by Besty0728

"Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光."

CI/CD 1.5K 5mo ago
Besty0728

unity-component

by Besty0728

"GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体."

Automation 1.5K 5mo ago
Besty0728

unity-smart

by Besty0728

"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."

Database 1.5K 5mo ago
borghei

senior-fullstack

by borghei

Expert full-stack development covering frontend frameworks, backend services, databases, APIs, and deployment for modern web applications.

API Dev 395 6mo ago
borghei

senior-frontend

by borghei

Expert frontend development with React, Vue, and modern frameworks including component architecture, state management, performance optimization, and accessibility.

Accessibility 395 6mo ago
mikeyobrien

tui-validate

by mikeyobrien

Validates Terminal User Interface (TUI) output using freeze for screenshot capture and LLM-as-judge for semantic validation. Supports both visual (PNG/SVG) and text-based validation modes.

CLI Tools 3.1K 6mo ago