Types

Type checking and type generation

Showing 289-312 of 6297 skills
Besty0728

unity-prefab

by Besty0728

"Prefab management. Use when users want to create, instantiate, apply, or unpack prefabs. Triggers: prefab, instantiate, spawn, apply, unpack, variant, 预制体, 实例化, 生成."

Automation 1.6K 6mo ago
Besty0728

unity-validation

by Besty0728

"Project validation and cleanup. Use when users want to find missing scripts, validate references, or check project health. Triggers: validate, missing script, broken reference, check, health, Unity验证, 丢失脚本, 引用检测."

Code Review 1.6K 6mo ago
Besty0728

unity-component

by Besty0728

"GameObject component management. Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource. Triggers: component, add component, rigidbody, collider, audio source, script, 组件, 添加组件, 刚体, 碰撞体."

Automation 1.6K 6mo ago
Besty0728

unity-animator

by Besty0728

"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."

Animation 1.6K 6mo ago
Besty0728

unity-scene

by Besty0728

"Unity scene management. Use when users want to create, load, save scenes, or get scene hierarchy. Triggers: scene, load scene, save scene, hierarchy, screenshot, Unity场景, Unity加载场景, Unity保存场景, Unity截图."

Code Gen 1.6K 6mo ago
Besty0728

unity-asset

by Besty0728

"Unity asset management. Use when users want to import, move, delete, duplicate, or organize project assets. Triggers: asset, import, export, folder, file, resource, AssetDatabase, Unity资源, 资产, Unity导入."

Embeddings 1.6K 6mo ago
Besty0728

unity-cleaner

by Besty0728

"Project cleanup utilities. Use when users want to find unused assets, duplicate files, or clean up the project. Triggers: unused, duplicate, cleanup, optimize, dead code, orphan, Unity清理, Unity未使用, 重复文件."

Game Dev 1.6K 6mo ago
Besty0728

unity-scriptableobject

by Besty0728

"ScriptableObject management. Use when users want to create, read, or modify ScriptableObject assets. Triggers: scriptableobject, SO, data asset, config, settings asset, 数据资产, 配置文件."

Code Gen 1.6K 6mo ago
Besty0728

unity-gameobject

by Besty0728

"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."

Code Gen 1.6K 6mo ago
Besty0728

unity-light

by Besty0728

"Unity lighting control. Use when users want to create or configure lights (Directional, Point, Spot, Area). Triggers: light, lighting, directional light, point light, spot light, shadows, intensity, 灯光, 光照, 阴影."

Automation 1.6K 6mo ago
Besty0728

unity-perception

by Besty0728

"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."

Automation 1.6K 6mo ago
Besty0728

unity-smart

by Besty0728

"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."

Database 1.6K 6mo ago
Besty0728

unity-ui

by Besty0728

"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."

Code Gen 1.6K 6mo ago
EveryInc

compound-docs

by EveryInc

Capture solved problems as categorized documentation with YAML frontmatter for fast lookup

Code Gen 24.6K 7mo ago
EveryInc

setup

by EveryInc

Configure which review agents run for your project. Auto-detects stack and writes compound-engineering.local.md.

Code Review 24.6K 6mo ago
OneKeyHQ

1k-coding-patterns

by OneKeyHQ

Coding patterns and best practices — React components, promise handling, and TypeScript conventions.

Types 2.4K 5mo ago
OneKeyHQ

1k-sentry

by OneKeyHQ

Sentry error tracking and monitoring for OneKey. Use when configuring Sentry, filtering errors, analyzing crash reports, or debugging production issues. Covers platform-specific setup (desktop/mobile/web/extension) and error filtering strategies.

Debugging 2.4K 5mo ago
OneKeyHQ

1k-tradingview-communication

by OneKeyHQ

OneKey TradingView app bridge guide. Use when changing or debugging TradingView/WebView/iframe communication, chart URL params, kline/history/realtime messages, marks, Hyperliquid price scale, Perps SYMBOL_CHANGE, chart lines, order draft/cancel/drag-amend messages, FORCE_RECOVER_WS, or tradingview_* methods between the app repo and the chart repo. 适用于 TradingView 通信、图表 WebView 通信、K 线、perps 线、marks、消息桥排查。

Code Review 2.4K 2mo ago
OneKeyHQ

1k-error-handling

by OneKeyHQ

Error handling patterns — try/catch, async errors, error boundaries, useAsyncCall, and toast messages.

Processing 2.4K 5mo ago
f

widget-generator

by f

Generate customizable widget plugins for the prompts.chat feed system

Docker 167.9K 6mo ago
rshankras

Accessibility Generator

by rshankras

Human Interface Guidelines: Accessibility

Accessibility 675 7mo ago
rshankras

Localization Setup Generator

by rshankras

Formatting Numbers and Dates

i18n 675 7mo ago
NeverSight

canton-network-repos

by NeverSight

Canton Network, DAML, and Splice repository knowledge. Use when working with Canton participants, DAML smart contracts, Splice applications, LF version compatibility, or package ID mismatches. Triggers on Canton, DAML, Splice, decentralized-canton-sync, or LF version queries.

CLI Tools 203 7mo ago
NeverSight

code-stats

by NeverSight

"Analyze codebase with tokei (fast line counts by language) and difft (semantic AST-aware diffs). Get quick project overview without manual counting. Triggers on: how big is codebase, count lines of code, what languages, show semantic diff, compare files, code statistics."

Embeddings 203 7mo ago