Types

Type checking and type generation

Showing 217-240 of 6181 skills
Besty0728

unity-perception

by Besty0728

"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."

Automation 1.5K 5mo ago
alirezarezvani

Skill Tester

by alirezarezvani

The combination of structural validation, runtime testing, and multi-dimensional quality scoring provides unparalleled visibility into skill quality while maintaining the flexibility needed for diverse skill types and complexity levels. As the claude-skills repository continues to grow, the Skill Tester will remain the cornerstone of quality assurance and ecosystem integrity.

Processing 23K 5mo ago
ruvnet

agent-coder

by ruvnet

Agent skill for coder - invoke with $agent-coder

Debugging 65.4K 5mo ago
getsentry

code-simplifier

by getsentry

Simplifies and refines code for clarity, consistency, and maintainability while preserving all functionality. Use when asked to "simplify code", "clean up code", "refactor for clarity", "improve readability", or review recently modified code for elegance. Focuses on project-specific best practices.

Debugging 875 5mo ago
home-assistant

Home Assistant Integration knowledge

by home-assistant

Everything you need to know to build, test and review Home Assistant Integrations. If you're looking at an integration, you must use this as your primary reference.

Processing 89.4K 5mo ago
modu-ai

moai-lang-python

by modu-ai

Python 3.13+ development specialist covering FastAPI, Django, async patterns, data science, testing with pytest, and modern Python features. Use when developing Python APIs, web applications, data pipelines, or writing tests.

Code Gen 1.1K 5mo ago
modu-ai

moai-foundation-quality

by modu-ai

Code quality orchestrator enforcing TRUST 5 validation, proactive code analysis, linting standards, and automated best practices. Use when performing code review, quality gate checks, lint configuration, TRUST 5 compliance validation, or establishing coding standards. Do NOT use for writing tests (use moai-workflow-testing instead) or debugging runtime errors (use expert-debug agent instead).

CI/CD 1.1K 5mo ago
ruvnet

agent-performance-benchmarker

by ruvnet

Agent skill for performance-benchmarker - invoke with $agent-performance-benchmarker

Code Gen 65.4K 5mo ago
GongLingRui

character-relationships

by GongLingRui

分析故事人物关系,识别类型、特点及发展变化。适用于深度理解人物关系网络、分析关系对情节推动作用、为情节设计提供关系支撑

ML Ops 280 6mo ago
Besty0728

unity-editor

by Besty0728

"Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择."

Debugging 1.5K 5mo ago
Besty0728

unity-smart

by Besty0728

"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."

Database 1.5K 5mo ago
sickn33

angular-state-management

by sickn33

Master modern Angular state management with Signals, NgRx, and RxJS. Use when setting up global state, managing component stores, choosing between state solutions, or migrating from legacy patterns.

Debugging 43.7K 5mo ago
Besty0728

unity-shader

by Besty0728

"Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader."

Code Gen 1.5K 5mo ago
twentyhq

syncable-entity-cache-and-transform

by twentyhq

Create cache services and transformation utilities for syncable entities in Twenty. Use when implementing entity-to-flat conversions, input DTO transpilation to universal flat entities, or cache recomputation for syncable entities.

Caching 53.4K 5mo ago
twentyhq

syncable-entity-testing

by twentyhq

Create comprehensive integration tests for syncable entities in Twenty. Use when writing integration tests for metadata entities, covering validator exceptions, input transpilation errors, and CRUD operations. Tests are MANDATORY for all syncable entities.

Code Gen 53.4K 5mo ago
MemTensor

ask-user-question

by MemTensor

Ask users questions via the UI. Use when you need clarification, user preferences, or confirmation before proceeding. The user CANNOT see CLI output - this tool is the ONLY way to communicate with them.

CLI Tools 10.3K 6mo ago
addyosmani

context-engineering

by addyosmani

Use when starting a new session, when agent output quality degrades, when switching between tasks, or when you need to configure rules files and context for a project.

Agents 79.7K 5mo ago
spences10

sveltekit-remote-functions

by spences10

SvelteKit remote functions guidance. Use for command(), query(), form() patterns in .remote.ts files.

CLI Tools 90 5mo ago
Besty0728

unity-gameobject

by Besty0728

"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."

Code Gen 1.5K 5mo ago
Besty0728

unity-ui

by Besty0728

"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."

Code Gen 1.5K 5mo ago
sickn33

angular

by sickn33

Modern Angular (v20+) expert with deep knowledge of Signals, Standalone Components, Zoneless applications, SSR/Hydration, and reactive patterns. Use PROACTIVELY for Angular development, component architecture, state management, performance optimization, and migration to modern patterns.

Email 43.7K 5mo ago
elie222

llm-test

by elie222

Guidelines for writing tests for LLM-related functionality

Prompts 11.7K 5mo ago
K-Dense-AI

fluidsim

by K-Dense-AI

Framework for computational fluid dynamics simulations using Python. Use when running fluid dynamics simulations including Navier-Stokes equations (2D/3D), shallow water equations, stratified flows, or when analyzing turbulence, vortex dynamics, or geophysical flows. Provides pseudospectral methods with FFT, HPC support, and comprehensive output analysis.

Automation 31.4K 6mo ago
Besty0728

unity-material

by Besty0728

"Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光."

CI/CD 1.5K 5mo ago