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Type checking and type generation
unity-perception
by Besty0728
"Scene understanding and analysis. Use when users want to get a summary, overview, dependency report, or export of the current scene state. Triggers: scene summary, analyze, overview, statistics, count, export report, 场景摘要, Unity分析, Unity概览, Unity统计, 导出报告, 依赖分析."
Skill Tester
by alirezarezvani
The combination of structural validation, runtime testing, and multi-dimensional quality scoring provides unparalleled visibility into skill quality while maintaining the flexibility needed for diverse skill types and complexity levels. As the claude-skills repository continues to grow, the Skill Tester will remain the cornerstone of quality assurance and ecosystem integrity.
agent-coder
by ruvnet
Agent skill for coder - invoke with $agent-coder
code-simplifier
by getsentry
Simplifies and refines code for clarity, consistency, and maintainability while preserving all functionality. Use when asked to "simplify code", "clean up code", "refactor for clarity", "improve readability", or review recently modified code for elegance. Focuses on project-specific best practices.
Home Assistant Integration knowledge
by home-assistant
Everything you need to know to build, test and review Home Assistant Integrations. If you're looking at an integration, you must use this as your primary reference.
moai-lang-python
by modu-ai
Python 3.13+ development specialist covering FastAPI, Django, async patterns, data science, testing with pytest, and modern Python features. Use when developing Python APIs, web applications, data pipelines, or writing tests.
moai-foundation-quality
by modu-ai
Code quality orchestrator enforcing TRUST 5 validation, proactive code analysis, linting standards, and automated best practices. Use when performing code review, quality gate checks, lint configuration, TRUST 5 compliance validation, or establishing coding standards. Do NOT use for writing tests (use moai-workflow-testing instead) or debugging runtime errors (use expert-debug agent instead).
agent-performance-benchmarker
by ruvnet
Agent skill for performance-benchmarker - invoke with $agent-performance-benchmarker
character-relationships
by GongLingRui
分析故事人物关系,识别类型、特点及发展变化。适用于深度理解人物关系网络、分析关系对情节推动作用、为情节设计提供关系支撑
unity-editor
by Besty0728
"Unity Editor control. Use when users want to enter play mode, select objects, undo/redo, or execute menu commands. Triggers: play, stop, pause, select, undo, redo, menu, editor, Unity编辑器, Unity播放, Unity撤销, Unity选择."
unity-smart
by Besty0728
"AI-powered scene operations: SQL-like object queries, automatic spatial layout, and reference auto-binding. Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references. Triggers: query, find by property, layout, auto-bind, smart, 查询, 自动布局, 自动绑定."
angular-state-management
by sickn33
Master modern Angular state management with Signals, NgRx, and RxJS. Use when setting up global state, managing component stores, choosing between state solutions, or migrating from legacy patterns.
unity-shader
by Besty0728
"Shader creation and management. Use when users want to create or inspect shaders. Triggers: shader, HLSL, ShaderLab, Unlit, Standard, custom shader, 着色器, 创建Shader."
syncable-entity-cache-and-transform
by twentyhq
Create cache services and transformation utilities for syncable entities in Twenty. Use when implementing entity-to-flat conversions, input DTO transpilation to universal flat entities, or cache recomputation for syncable entities.
syncable-entity-testing
by twentyhq
Create comprehensive integration tests for syncable entities in Twenty. Use when writing integration tests for metadata entities, covering validator exceptions, input transpilation errors, and CRUD operations. Tests are MANDATORY for all syncable entities.
ask-user-question
by MemTensor
Ask users questions via the UI. Use when you need clarification, user preferences, or confirmation before proceeding. The user CANNOT see CLI output - this tool is the ONLY way to communicate with them.
context-engineering
by addyosmani
Use when starting a new session, when agent output quality degrades, when switching between tasks, or when you need to configure rules files and context for a project.
sveltekit-remote-functions
by spences10
SvelteKit remote functions guidance. Use for command(), query(), form() patterns in .remote.ts files.
unity-gameobject
by Besty0728
"GameObject creation and manipulation. Use when users want to create, delete, move, rotate, scale, or parent GameObjects. Triggers: gameobject, create, delete, transform, position, rotation, scale, parent, hierarchy, 游戏对象, Unity创建, Unity删除, Unity移动, Unity旋转, Unity缩放."
unity-ui
by Besty0728
"Unity UI creation. Use when users want to create Canvas, Button, Text, Image, or other UI elements. Triggers: UI, canvas, button, text, image, panel, slider, toggle, UGUI, 界面, 按钮, 文本, 面板."
angular
by sickn33
Modern Angular (v20+) expert with deep knowledge of Signals, Standalone Components, Zoneless applications, SSR/Hydration, and reactive patterns. Use PROACTIVELY for Angular development, component architecture, state management, performance optimization, and migration to modern patterns.
llm-test
by elie222
Guidelines for writing tests for LLM-related functionality
fluidsim
by K-Dense-AI
Framework for computational fluid dynamics simulations using Python. Use when running fluid dynamics simulations including Navier-Stokes equations (2D/3D), shallow water equations, stratified flows, or when analyzing turbulence, vortex dynamics, or geophysical flows. Provides pseudospectral methods with FFT, HPC support, and comprehensive output analysis.
unity-material
by Besty0728
"Unity material and shader properties. Use when users want to create materials, set colors, textures, emission, or shader properties. Triggers: material, shader, color, texture, emission, albedo, metallic, smoothness, 材质, 颜色, 纹理, 发光."