Testing

Unit tests, integration tests, test automation

Showing 457-480 of 6670 skills
borghei

product-designer

by borghei

Expert product design covering UI/UX design, design systems, prototyping, user research, and design thinking.

Accessibility 973 9mo ago
borghei

solutions-architect

by borghei

Expert solutions architecture covering technical requirements, solution design, integration planning, and enterprise architecture alignment.

API Dev 973 9mo ago
borghei

senior-qa

by borghei

Expert quality assurance covering test strategy, automation, performance testing, and quality engineering.

Processing 973 9mo ago
longbridge

gpui-test

by longbridge

Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.

Code Gen 18.6K 9mo ago
citypaul

planning

by citypaul

Planning work in small, known-good increments. Use when starting significant work or breaking down complex tasks.

Git & VCS 755 10mo ago
citypaul

testing

by citypaul

Testing patterns for behavior-driven tests. Use when writing tests or test factories.

Processing 755 10mo ago
thedivergentai

godot-genre-rts

by thedivergentai

"Expert blueprint for real-time strategy games including unit selection (drag box, shift-add), command systems (move, attack, gather), pathfinding (NavigationAgent2D with RVO avoidance), fog of war (SubViewport mask shader), resource economy (gather/build loop), and AI opponents (behavior trees, utility AI). Use for base-building RTS or tactical combat games. Trigger keywords: RTS, unit_selection, command_system, fog_of_war, pathfinding_RVO, resource_economy, command_queue."

CLI Tools 889 8mo ago
thedivergentai

godot-economy-system

by thedivergentai

"Expert patterns for game economies including currency management (multi-currency, wallet system), shop systems (buy/sell prices, stock limits), dynamic pricing (supply/demand), loot tables (weighted drops, rarity tiers), and economic balance (inflation control, currency sinks). Use for RPGs, trading games, or resource management systems. Trigger keywords: EconomyManager, currency, shop_item, loot_table, dynamic_pricing, buy_sell_spread, currency_sink, inflation, item_rarity."

Finance 889 8mo ago
AgriciDaniel

think

by AgriciDaniel

Apply the Fable-derived 10-stage OBSERVE, OBSERVE, LISTEN, THINK, CONNECT, CONNECT, FEEL, ACCEPT, CREATE, GROW loop to consequential or ambiguous reasoning and decisions. Use for think this through, deep think, architecture review, postmortem, tradeoff analysis, or challenges to assumptions. This is a reasoning review, not a deterministic vault health check or repair workflow.

Code Review 15.8K 2mo ago
obra

test-driven-development

by obra

Use when implementing any feature or bugfix, before writing implementation code

Debugging 304.2K 10mo ago
mattpocock

codebase-design

by mattpocock

Shared vocabulary for designing deep modules. Use when the user wants to design or improve a module's interface, find deepening opportunities, decide where a seam goes, make code more testable or AI-navigable, or when another skill needs the deep-module vocabulary.

Testing 302.2K 2mo ago
mattpocock

implement

by mattpocock

"Implement a piece of work based on a spec or set of tickets."

Testing 302.2K 3mo ago
OneWave-AI

email-subject-line-optimizer

by OneWave-AI

A/B test subject line variations using proven copywriting frameworks. Predict open rates based on historical performance.

Code Gen 370 12mo ago
OneWave-AI

cold-email-sequence-generator

by OneWave-AI

Generate personalized cold email sequences (7-14 emails) with A/B test subject lines, follow-up timing recommendations, and integrated social proof. Creates multi-touch campaigns optimized for response rates. Use when users need outbound email campaigns, sales sequences, or lead generation emails.

Email 370 12mo ago
Donchitos

project-stage-detect

by Donchitos

"Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts."

Code Review 27.3K 7mo ago
Donchitos

team-combat

by Donchitos

"Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end."

Game Dev 27.3K 8mo ago
Donchitos

estimate

by Donchitos

"Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels."

Code Gen 27.3K 8mo ago
Donchitos

launch-checklist

by Donchitos

"Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs."

Legal 27.3K 8mo ago
Donchitos

milestone-review

by Donchitos

"Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline."

Code Review 27.3K 8mo ago
mattpocock

request-refactor-plan

by mattpocock

Use this skill when user wants to create a refactor plan.

Code Gen 302.2K 8mo ago
mattpocock

diagnose

by mattpocock

Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → regression-test. Use when user says "diagnose this" / "debug this", reports a bug, says something is broken/throwing/failing, or describes a performance regression.

Debugging 302.2K 5mo ago
mattpocock

migrate-to-shoehorn

by mattpocock

Migrate test files from as type assertions to @total-typescript/shoehorn. Use when user mentions shoehorn, wants to replace as in tests, or needs partial test data.

Processing 302.2K 8mo ago
affaan-m

golang-testing

by affaan-m

Go testing patterns including table-driven tests, subtests, benchmarks, fuzzing, and test coverage. Follows TDD methodology with idiomatic Go practices.

Code Gen 287.6K 8mo ago
wshobson

bazel-build-optimization

by wshobson

Optimize Bazel builds for large-scale monorepos. Use when configuring Bazel, implementing remote execution, or optimizing build performance for enterprise codebases.

Docker 41.6K 9mo ago