Performance

Performance profiling and optimization

Showing 217-240 of 2597 skills
ComposioHQ

perf-code-paths

by ComposioHQ

"Use when mapping code paths, entrypoints, and likely hot files before profiling."

Processing 1.7K 4mo ago
Yeachan-Heo

note

by Yeachan-Heo

Save notes to notepad.md for compaction resilience

Auth 30.3K 3mo ago
Yeachan-Heo

learn-about-omx

by Yeachan-Heo

Learn about your OMX usage patterns and get personalized recommendations

Agents 30.3K 3mo ago
davila7

training-llms-megatron

by davila7

Trains large language models (2B-462B parameters) using NVIDIA Megatron-Core with advanced parallelism strategies. Use when training models >1B parameters, need maximum GPU efficiency (47% MFU on H100), or require tensor/pipeline/sequence/context/expert parallelism. Production-ready framework used for Nemotron, LLaMA, DeepSeek.

CLI Tools 27.8K 4mo ago
majiayu000

model-selection

by majiayu000

Automatically applies when choosing LLM models and providers. Ensures proper model comparison, provider selection, cost optimization, fallback patterns, and multi-model strategies.

ML Ops 370 3mo ago
callstackincubator

react-native-best-practices

by callstackincubator

Provides React Native performance optimization guidelines for FPS, TTI, bundle size, memory leaks, re-renders, and animations. Applies to tasks involving Hermes optimization, JS thread blocking, bridge overhead, FlashList, native modules, or debugging jank and frame drops.

Code Review 1.4K 3mo ago
thedivergentai

godot-audio-systems

by thedivergentai

"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume."

Code Gen 213 3mo ago
gmh5225

game-hacking-techniques

by gmh5225

Guide for game hacking techniques and cheat development. Use this skill when researching memory manipulation, code injection, ESP/aimbot development, overlay rendering, or game exploitation methodologies.

Game Dev 2.9K 3mo ago
gmh5225

dma-attack-techniques

by gmh5225

Guide for Direct Memory Access (DMA) attack techniques using FPGA hardware. Use this skill when researching PCIe DMA attacks, pcileech, FPGA firmware development, or hardware-based memory access for game security research.

Game Dev 2.9K 3mo ago
gmh5225

windows-kernel-security

by gmh5225

Guide for Windows kernel security research including driver development, system callbacks, security features, and kernel exploitation. Use this skill when working with Windows drivers, PatchGuard, DSE, or kernel-level security mechanisms.

Docs Gen 2.9K 3mo ago
davila7

serving-llms-vllm

by davila7

Serves LLMs with high throughput using vLLM's PagedAttention and continuous batching. Use when deploying production LLM APIs, optimizing inference latency/throughput, or serving models with limited GPU memory. Supports OpenAI-compatible endpoints, quantization (GPTQ/AWQ/FP8), and tensor parallelism.

ML Ops 27.7K 4mo ago
davila7

context-window-management

by davila7

"Strategies for managing LLM context windows including summarization, trimming, routing, and avoiding context rot Use when: context window, token limit, context management, context engineering, long context."

Embeddings 27.7K 4mo ago
davila7

agent-memory-mcp

by davila7

A hybrid memory system that provides persistent, searchable knowledge management for AI agents (Architecture, Patterns, Decisions).

Agents 27.7K 4mo ago
NeoLabHQ

reflexion:memorize

by NeoLabHQ

Curates insights from reflections and critiques into CLAUDE.md using Agentic Context Engineering

Code Gen 1.1K 3mo ago
davila7

ai-agents-architect

by davila7

"Expert in designing and building autonomous AI agents. Masters tool use, memory systems, planning strategies, and multi-agent orchestration. Use when: build agent, AI agent, autonomous agent, tool use, function calling."

Agents 27.7K 4mo ago
davila7

llama-cpp

by davila7

Runs LLM inference on CPU, Apple Silicon, and consumer GPUs without NVIDIA hardware. Use for edge deployment, M1/M2/M3 Macs, AMD/Intel GPUs, or when CUDA is unavailable. Supports GGUF quantization (1.5-8 bit) for reduced memory and 4-10× speedup vs PyTorch on CPU.

CLI Tools 27.7K 4mo ago
davila7

unsloth

by davila7

Expert guidance for fast fine-tuning with Unsloth - 2-5x faster training, 50-80% less memory, LoRA/QLoRA optimization

i18n 27.7K 4mo ago
thedivergentai

godot-3d-lighting

by thedivergentai

"Expert patterns for Godot 3D lighting including DirectionalLight3D shadow cascades, OmniLight3D attenuation, SpotLight3D projectors, VoxelGI vs SDFGI, and LightmapGI baking. Use when implementing realistic 3D lighting, shadow optimization, global illumination, or light probes. Trigger keywords: DirectionalLight3D, OmniLight3D, SpotLight3D, shadow_enabled, directional_shadow_mode, directional_shadow_split, omni_range, omni_attenuation, spot_range, spot_angle, VoxelGI, SDFGI, LightmapGI, ReflectionProbe, Environment, WorldEnvironment."

Code Gen 213 3mo ago
Paramchoudhary

Executive Resume Writer

by Paramchoudhary

Create C-suite and VP level resumes emphasizing strategic leadership

Processing 669 4mo ago
ComposioHQ

perf-profiler

by ComposioHQ

"Use when profiling CPU/memory hot paths, generating flame graphs, or capturing JFR/perf evidence."

Analytics 1.7K 4mo ago
thedivergentai

godot-characterbody-2d

by thedivergentai

"Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine."

Game Dev 214 3mo ago
thedivergentai

godot-adapt-single-to-multiplayer

by thedivergentai

"Expert patterns for adding multiplayer to single-player games including client-server architecture, authoritative server design, MultiplayerSynchronizer, lag compensation (client prediction, server reconciliation), input buffering, and anti-cheat measures. Use when retrofitting multiplayer, porting to online play, or designing networked gameplay. Trigger keywords: MultiplayerPeer, ENetMultiplayerPeer, SceneMultiplayer, MultiplayerSynchronizer, rpc, rpc_id, multiplayer_authority, client_prediction, server_reconciliation, lag_compensation, rollback."

Code Gen 213 3mo ago
Ceeon

videocut:高清化

by Ceeon

视频高清导出。2-pass编码+锐化,匹配或超越原片画质。触发词:高清化、高清导出、导出高清、渲染高清

CLI Tools 1.8K 1mo ago
guanyang

context-degradation

by guanyang

This skill should be used when the user asks to "diagnose context problems", "fix lost-in-middle issues", "debug agent failures", "understand context poisoning", or mentions context degradation, attention patterns, context clash, context confusion, or agent performance degradation. Provides patterns for recognizing and mitigating context failures.

ML Ops 855 4mo ago