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Linting
Code linting and formatting
git-helper
by maxvaega
Generate git commit messages and help with git workflows
markdown-formatter
by maxvaega
Format and clean up markdown documents following best practices
remotion-component-gen
by ncklrs
Generates individual Remotion scene components from visual direction. Input is visual/animation description for a specific scene. Output is SCENE_COMPONENT.md with complete TSX implementation. Use when implementing scenes or when asked to "create a scene component", "implement scene from spec", "build Scene1Intro".
remotion-asset-coordinator
by ncklrs
Bridges asset requirements from motion design specs to production-ready assets. Parses specs for required assets, recommends free/paid sources, provides format conversion guidance, generates validated import code, and offers asset preparation checklists. Use when preparing assets for Remotion projects or when asked "where to get assets", "how to prepare assets", "asset formats for Remotion".
design-systems
by Logos-Liber
Design system principles, component libraries, typography, color theory, spacing systems, and design tokens
shared-base-rules
by OzeroHAX
Mandatory baseline rules for any agent. Must be loaded before any work
slidev-themes
by yoanbernabeu
Use and customize Slidev themes. Use this skill to apply themes, configure theme options, and create custom themes.
slidev-export
by yoanbernabeu
Export Slidev presentations to PDF, PPTX, and PNG. Use this skill for sharing, printing, and archiving presentations.
slidev-styling
by yoanbernabeu
Style Slidev slides with UnoCSS and custom CSS. Use this skill for custom colors, typography, animations, and responsive designs.
shared-docs-paths
by OzeroHAX
Project documentation map. Must be loaded before any work
gpui-patterns
by cnwzhu
Common UI patterns and advanced techniques for GPUI applications. Use when implementing modals, lists, forms, state sharing, or complex component compositions.
xhs-cover-skill
by cclank
Generates image generation prompts for Xiaohongshu covers based on user content. It polishes the content to fit Xiaohongshu style + applies a visual style template to produce a JSON output for image generation.
language-learning
by jackjin1997
"AI language tutor for learning ANY language through conversation, vocab drills, grammar lessons, flashcards, and immersive practice. Use when the user wants to: learn a new language, practice vocabulary, study grammar, do flashcard drills, translate phrases, practice conversation, prepare for travel, learn slang/idioms, or improve pronunciation. Supports ALL languages including Spanish, French, German, Japanese, Chinese (Mandarin/Cantonese), Korean, Arabic, Hindi, Bengali/Bangla, Portuguese, Russian, Italian, Turkish, Vietnamese, Thai, Swahili, Hebrew, Polish, Dutch, Greek, and 100+ more."
typescript
by siviter-xyz
TypeScript standards and best practices with modern tooling. Use when working with TypeScript or TypeScript React files.
resume-optimizer
by jackjin1997
Professional resume builder with PDF export, ATS optimization, and analysis capabilities. Use when users need to (1) Create new resumes from scratch, (2) Customize/tailor existing resumes for specific roles, (3) Analyze resumes and provide improvement recommendations, (4) Convert resumes to ATS-friendly PDF format. Supports chronological, functional, and combination resume formats.
conventional-commits
by jackjin1997
Format commit messages using the Conventional Commits specification. Use when creating commits, writing commit messages, or when the user mentions commits, git commits, or commit messages. Ensures commits follow the standard format for automated tooling, changelog generation, and semantic versioning.
blockbench-pbr-materials
by jasonjgardner
Create and manage PBR (Physically Based Rendering) materials in Blockbench using MCP tools. Use when working with texture_set.json files, creating normal/height/MER maps, configuring material properties for Minecraft Bedrock RTX, or setting up multi-channel texture workflows.
blockbench-hytale
by jasonjgardner
Create Hytale models and animations using Blockbench MCP tools. Use when working with Hytale character/prop formats, creating attachments, setting shading modes, using quads, or animating with visibility keyframes. Requires the Hytale Blockbench plugin to be installed.
semantic-git
by siviter-xyz
Manage Git commits using conventional commit format with atomic staging. Always generate plain git commands before running them and offer to let the user run them manually.
lint-and-validate
by xenitV1
Automatic quality control, linting, and static analysis procedures. Use after every code modification to ensure syntax correctness and project standards. Triggers onKeywords: lint, format, check, validate, types, static analysis.
behavioral-modes
by xenitV1
AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate). Use to adapt behavior based on task type.
game-art
by xenitV1
Game art principles. Visual style selection, asset pipeline, animation workflow.
fhir-hl7-validator
by 1Mangesh1
This skill should be used when the user asks to "validate FHIR resources", "check HL7 messages", "validate healthcare data format", "parse FHIR", "HL7 v2 messages", "FHIR R5 validation", "CDA documents", "healthcare data interchange", "FHIR resource schema", "HL7 specifications", or mentions FHIR validation, HL7 message parsing, CDA validation, healthcare data format compliance, or Fast Healthcare Interoperability Resources standards.
ux-writing
by sotayamashita
Review and write UI text following Material Design 3 UX writing best practices. Use when writing new UI text (buttons, labels, dialogs, error messages, notifications, titles, menus, tooltips, empty states, form fields) or reviewing and fixing existing UI text for clarity, consistency, and accessibility. Covers sentence case, word choice, grammar, punctuation, pronouns, abbreviations, and consequence communication. Triggers on any task involving microcopy, interface copy, UI strings, or UX text.