Finance
Personal finance, budgeting, financial tools
task-manager-registration
by elastic
Register and schedule background tasks with the Kibana Task Manager plugin (@kbn/task-manager-plugin). Use when adding or modifying a task type via taskManager.registerTaskDefinitions, calling ensureScheduled / schedule / bulkSchedule, implementing createTaskRunner / cancel, picking timeout / cost / priority / maxAttempts, defining paramsSchema / stateSchemaByVersion, or reviewing PRs that touch any of these.
ria-api-reference
by hushh-labs
Use when working on hussh Research RIA, CRD scraping, or financial verification API integration so Codex reads the canonical RIA Intelligence API docs before changing routes, proxies, tests, or docs.
find-animation-opportunities
by hushh-labs
Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.
minimax-xlsx
by MiniMax-AI
"Open, create, read, analyze, edit, or validate Excel/spreadsheet files (.xlsx, .xlsm, .csv, .tsv). Use when the user asks to create, build, modify, analyze, read, validate, or format any Excel spreadsheet, financial model, pivot table, or tabular data file. Covers: creating new xlsx from scratch, reading and analyzing existing files, editing existing xlsx with zero format loss, formula recalculation and validation, and applying professional financial formatting standards. Triggers on 'spreadsheet', 'Excel', '.xlsx', '.csv', 'pivot table', 'financial model', 'formula', or any request to produce tabular data in Excel format."
deft-directive-swarm
by deftai
Parallel local agent orchestration. Use when running multiple agents on story-level xBRIEFs simultaneously — to scan active/ for allocatable work, set up isolated worktrees, launch agents with proven prompts, monitor progress, handle stalled review cycles, and close out PRs cleanly.
sd-bookmark-triage
by platypeeps
Use when the user wants to deduplicate and triage a bounded collection of saved links, videos, pages, or notes into a small evidence-labeled attention queue without mutating the source collection.
sd-premortem
by platypeeps
Use when the user wants to stress-test an accepted plan before execution by assuming failure, ranking plausible failure modes, and defining indicators, prevention, contingencies, and stop conditions.
sd-proposal
by platypeeps
Use when the user wants to develop an evidence-backed, decision-ready proposal with transparent alternatives, investment, risks, success criteria, and an explicit ask.
atlas-strategy-explain
by kaecer68
"Explain atlas investment strategies to non-technical retail investors in plain language. Covers factor-based selection, darwinian weight evolution, and multi-strategy framework. Triggers: strategy explanation, investment rationale, 策略解釋, 買入理由."
atlas-strategy-techniques
by kaecer68
"Use when working with the 5-layer investment techniques library (L1-L5), StrategyFrame design, or 12 production seeds. Triggers: new strategy techniques, layer classification, hit rate tracking, attribution, LLM annotation."
atlas-multi-strategy
by kaecer68
"Use when implementing strategy selection logic, adding trading strategies, or modifying the strategy registry. Triggers: strategy selector, allocator, strategy comparison, new strategy type."
daily-digest
by paipeline
Summarize today's commits, PRs, and routine activity into .iteration/digests/. — installed by auto-routines on 2026-05-11T13:57:34+02:00, iter-1. Invoked by scheduled trigger (6:00 PM daily).
Fee Router — N-way Splitter
by jimbo530
Deploy an immutable N-way fee splitter — recipients and basis-point shares fixed forever at deploy, no admin keys, native + ERC20, pull-based payouts anyone can trigger. Use when the user says "split fees between wallets", "revenue share 70/30", "route fees to N recipients", "pay three wallets automatically", or needs a trustless payout address. Deploys through the DeployerFactory on Base as ONE normal transaction (to + data) — no creation tx needed.
verify-backend
by Munyon-Canyon
Explains what monacoctl verify checks, how to read a failed ci / e2e job and its verify-evidence artifact, and what counts as a pass. Use when the E2E job fails in stage 1, when a flow moves to verified, or when reproducing an end-to-end failure.
hmasd-scientific-tools
by CartmanFatass
Develop cumulative HMASD research understanding - update judgments from evidence, use simple-model prototypes and select a discriminating next action with independent scientific review under constitution section 5; add Pro when it offers distinct value. Declare fit cost and read confirmation by its fixed rule in NOTES.md.
product-deep-dive
by tin-computer
Map what a product actually does through its docs, its code map, and live use with a Tin-owned identity, and record the reconciled Feature map in project memory.
vibe-prd
by KhazP
Create a Product Requirements Document (PRD) for your MVP. Use when the user wants to define product requirements, create a PRD, or says "help me write requirements", "create PRD", or "define my product".
context-fundamentals
by guanyang
This skill should be used when the user asks to "understand context", "explain context windows", "design agent architecture", "debug context issues", "optimize context usage", or discusses context components, attention mechanics, progressive disclosure, or context budgeting. Provides foundational understanding of context engineering for AI agent systems.
scenario-zbrush-stylized
by scenario-labs
"Use when sculpting a stylized or cartoon character, bust, collectible or toy in ZBrush (Overwatch, Fortnite, Disney look), judging shape language (S and C curves, parallel lines, 70/30, silhouette read at a distance), exaggerating proportions on purpose, keeping stylized planes crisp through subdivision, sculpting stylized hair (chunky clumps, curve tube strands, ClayPolish), or designing a figure for toy production (articulation, wall thickness, scale)."
scenario-godot-rendering-lighting
by scenario-labs
"Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'."
scenario-godot-3d-world
by scenario-labs
"Use when building 3D levels and worlds in Godot 4.7: third-person or FPS controller, player stuck on stairs, spring arm camera clipping, blockout with CSG, GridMap and MeshLibrary, terrain (heightmap, HeightMapShape3D, Terrain3D regions, textures, painting), scattering trees with MultiMesh, streaming a big world, procedural meshes with SurfaceTool, Jolt physics settings, importing GLB or glTF from Blender or AI generators (Scenario, Tripo, Meshy, Hitem3D), import scripts, name suffixes, model facing, collision generation, LODs."
scenario-unity-mobile
by scenario-labs
"Use when a Unity 6.3 game targets Android or iOS: phone frame budget, overheating after 20 minutes, 'my game stutters on phones', ASTC or ETC2 textures, audio import, URP mobile settings, touch controls, on-screen joystick, UI under the notch or safe area, slow startup, ANRs, 'Android build fails', AAB, keystore signing, target API 36, Google Play upload, iOS Xcode export or archive, privacy manifest, app size, in-app purchases (IAP 5), rewarded ads (LevelPlay), ad consent."
scenario-zbrush-paint-render
by scenario-labs
"Use when polypainting in ZBrush (skin color zones, fills, cavity or AO passes, Spotlight), baking polypaint to a texture or vertex color, rendering a ZBrush model with BPR or Redshift, making render passes, a turntable or portfolio shots, or when paint looks like uniform beige or clown makeup, is blurry, is hidden under a texture or in Redshift, or a render is noisy, clipped, orthographic or bruised."
scenario-zbrush-hard-surface
by scenario-labs
"Use when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using ZModeler, Dynamic Subdivision and creasing, Live Boolean, Knife, Clip, Slice or Trim curves, IMM, ArrayMesh, NanoMesh or Panel Loops, or when edges look razor sharp, a Make Boolean Mesh fails or leaves holes, planes look wobbly, Mirror And Weld erased an edit, or ZRemesher ruins a hard-surface part."