Design

UI/UX direction, visual design, and design systems

Showing 1561-1584 of 4749 skills
arjun988

environment-artist

by arjun988

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

Design 671 3mo ago
arjun988

compositing

by arjun988

Blender compositor workflows for beauty stacks, render passes, color grade, glare, and delivery outputs via MCP.

Design 671 3mo ago
arjun988

dream-weirdcore-style

by arjun988

Dreamcore, weirdcore, and traumacore-inspired art direction for Blender with nostalgic wrongness, liminal nostalgia, and surreal childhood spaces.

Design 671 3mo ago
arjun988

frutiger-aero-style

by arjun988

Frutiger Aero art direction for Blender with glossy skeuomorphism, aqua UI cues, nature-tech optimism, and mid-2000s futurism.

Design 671 3mo ago
arjun988

hand-painted-style

by arjun988

Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.

Design 671 3mo ago
arjun988

genre-survival

by arjun988

Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.

Design 671 3mo ago
arjun988

fantasy-worlds

by arjun988

Fantasy world-building art direction for Blender covering medieval, high fantasy, dark fantasy, and urban fantasy asset language.

Design 671 3mo ago
arjun988

genre-rpg

by arjun988

Art direction for RPG, JRPG, CRPG, ARPG, and MMORPG worlds in Blender including loot rarity reads and region identity.

Design 671 3mo ago
rednblackgames

hyperlap2d-mcp

by rednblackgames

Drive the HyperLap2D 2D scene editor from an MCP client (create/modify entities & components, list assets, screenshot, scene settings, shaders, z-ordering, layers). Use whenever the running editor's MCP server is connected and the task is to build or inspect a HyperLap2D scene.

Design 446 3mo ago
arjun988

cartoon-style

by arjun988

Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.

Design 671 3mo ago
arjun988

genre-card-party-idle

by arjun988

Art direction for card games, deck builders, party games, idle/incremental, educational, and rhythm game presentational spaces in Blender.

Design 671 3mo ago
arjun988

geometry-nodes

by arjun988

Blender Geometry Nodes for procedural modeling, scatter systems, vegetation, buildings, pipes, cables, and reusable node groups. Use for procedural asset generation and instancing pipelines via MCP.

Design 671 3mo ago
arjun988

genre-shooter

by arjun988

Art direction for FPS, TPS, shooter, battle royale, and extraction-shooter maps and props in Blender with sightline and cover language.

Design 671 3mo ago
arjun988

biome-worlds

by arjun988

Biome and setting art direction for Blender covering underwater, desert, arctic, jungle, underground, and floating-island environments.

Design 671 3mo ago
arjun988

genre-metroidvania-roguelike

by arjun988

Art direction for metroidvania, roguelike, and roguelite games in Blender with biome gates, room modules, and run-readable props.

Design 671 3mo ago
arjun988

character-archetypes

by arjun988

Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).

Design 671 3mo ago
arjun988

genre-action-combat

by arjun988

Art direction for action, hack-and-slash, beat 'em up, and fighting-game readable combat spaces and prop language in Blender.

Design 671 3mo ago
arjun988

anime-style

by arjun988

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

Design 671 3mo ago
arjun988

cosmic-eldritch-horror

by arjun988

Cosmic, eldritch, and Lovecraftian horror art direction for Blender with non-Euclidean cues, impossible scale, and incomprehensible forms.

Design 671 3mo ago
arjun988

blender-director

by arjun988

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

Design 671 3mo ago
arjun988

chibi-style

by arjun988

Chibi and SD proportion art direction for Blender characters with oversized heads, simplified anatomy, and cute silhouette rules.

Design 671 3mo ago
arjun988

genre-soulslike

by arjun988

Art direction for soulslike games in Blender with monumental melancholy spaces, fog gates, bonfire landmarks, and lethal readability.

Design 671 3mo ago
arjun988

hd-2d-style

by arjun988

HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.

Design 671 3mo ago
arjun988

genre-puzzle-platformer

by arjun988

Art direction for puzzle and platformer games in Blender with readable interactables, jump volumes, and clear hazard language.

Design 671 3mo ago