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Design
UI/UX direction, visual design, and design systems
designing-systems
by fusengine
Use when creating design systems, tokens, color palettes, typography scales, or theming. Covers OKLCH colors, CSS variables, Tailwind v4 @theme.
theming-tokens
by fusengine
Use when creating theme systems, color variables, or design system tokens. Covers primitives, semantic, and component tokens.
brand-content-design
by camoa
Use when user says "create presentation", "make carousel", "create HTML page", "make landing page", "build web page", "html design system", "design system", "setup brand", "brand init", "extract brand", "get outline", or wants to create visual content with consistent branding. Creates branded presentations, carousels, and HTML pages using a layered philosophy system.
html-generator
by camoa
Use when generating branded HTML pages and components from a design system. Creates standalone HTML components and composes them into full pages with embedded CSS, responsive design, and brand integration.
brand-guidelines
by MiniMax-AI
Applies Anthropic's official brand colors and typography to any sort of artifact that may benefit from having Anthropic's look-and-feel. Use it when brand colors or style guidelines, visual formatting, or company design standards apply.
ux-lean-ux
by geekatron
"Lean UX hypothesis-driven design sub-skill for the /user-experience parent skill. Facilitates Build-Measure-Learn cycles using Jeff Gothelf and Josh Seiden's Lean UX methodology (3rd ed. 2021). Produces hypothesis backlogs, assumption maps, MVP experiment designs, and validated learning logs. Invoke when teams need hypothesis-driven iteration, assumption mapping, experiment design, or validated learning documentation. Invoked by ux-orchestrator during Wave 2 lifecycle-stage routing or when user intent is \"testing hypotheses\" during the \"During design\" stage. Triggers: lean UX, hypothesis, assumption mapping, build-measure-learn, MVP experiment, validated learning, experiment design, hypothesis backlog."
ux-atomic-design
by geekatron
"Atomic Design component taxonomy sub-skill for the /user-experience parent skill. Implements Brad Frost's 5-level component hierarchy (Atoms, Molecules, Organisms, Templates, Pages) for design system architecture. Produces component inventories, design token audits, composition rules, and Storybook coverage reports. Invoke when teams need component taxonomy construction, design system architecture, Storybook integration, design token consistency analysis, or component reuse auditing. Invoked by ux-orchestrator during Wave 3 lifecycle-stage routing or when user intent is \"Building component system\" during the \"During design\" stage. Triggers: atomic design, component taxonomy, design tokens, Storybook, atoms molecules organisms, design system, component inventory, component library."
ux-ai-first-design
by geekatron
"AI-first interaction design sub-skill (CONDITIONAL) for the /user-experience parent skill. Provides trust-calibrated AI interaction design guidance using Yang et al.'s trust-risk and error-risk classification framework. Produces interaction pattern recommendations, trust calibration assessments, feedback loop designs, and progressive disclosure strategies for AI-powered features. CONDITIONAL: requires WSM >= 7.80 AND enabler research (FEAT-020) complete; otherwise routes to /ux-heuristic-eval with PAIR protocol. Invoke when teams need to design AI-powered interactions, calibrate user trust in AI outputs, classify AI error risks, design human-AI handoff patterns, or audit existing AI interfaces for trust and safety. Triggers: AI-first design, AI interaction, trust calibration, AI UX, conversational UX, AI interface, LLM interface, agentic UX, human-AI interaction, AI transparency, AI error handling, AI onboarding, progressive AI disclosure, trust-risk, error-risk."
architecture
by geekatron
"This skill should be used when the user asks to \"design system\",
user-experience
by geekatron
"Parent orchestrator for AI-augmented UX methodology targeting tiny teams (1-5 people). Routes to 10 sub-skills by product lifecycle stage through criteria-gated waves. Invoke when team needs structured UX evaluation, user research, design systems, UX metrics, behavior diagnosis, feature prioritization, design sprints, or AI interaction design. Each sub-skill implements a proven UX framework with synthesis hypothesis confidence gates and MCP design tool integration. Triggers: UX, user experience, usability, heuristic evaluation, JTBD, lean UX, HEART metrics, atomic design, inclusive design, behavior design, Kano model, design sprint, AI-first design, UX audit, accessibility, design system, user research."
ux-heuristic-eval
by geekatron
"Nielsen heuristic evaluation sub-skill for the /user-experience parent skill. Evaluates interfaces against Nielsen's 10 usability heuristics, produces severity-rated findings on a 0-4 scale (Cosmetic to Catastrophic), and generates remediation recommendations with effort estimates. Invoke when teams need structured usability evaluation, interface review, heuristic audit, or severity-rated UX findings. Invoked by ux-orchestrator during Wave 1 lifecycle-stage routing or CRISIS mode triage. Triggers: heuristic evaluation, usability audit, Nielsen heuristics, interface review, severity rating, usability inspection, UX evaluation."
ux-behavior-design
by geekatron
"Fogg Behavior Model B=MAP bottleneck diagnosis sub-skill for the /user-experience parent skill. Diagnoses why users fail to take desired actions by analyzing the three B=MAP factors (Motivation, Ability, Prompt) and identifying which factor falls below the action threshold. Produces bottleneck diagnoses, factor-level assessments, and intervention recommendations with synthesis confidence gates. Invoke when teams need to understand why users are not completing a specific action, diagnose behavioral bottlenecks, design behavior change interventions, or analyze post-launch user inaction patterns. Invoked by ux-orchestrator during Wave 4 lifecycle-stage routing or when user intent is \"Users not completing action\" during the \"After launch\" stage. Triggers: behavior design, B=MAP, Fogg model, behavior bottleneck, motivation analysis, ability analysis, prompt design, why users don't, user inaction, behavior diagnosis, tiny habits, action threshold."
deft-directive-issue-eval
by deftai
Thin router for Stage A issue evaluation: isolated origin/master validity, parent WIP census, named gitignored sink. Use when the operator asks to evaluate issues, run issue-eval, or triage:evaluate. Do NOT trigger on ordinary implement, build, swarm, or design-critique dispatch.
deft-directive-design-critique
by deftai
Thin router for the design-critique motion: triggers and pointer stops into the contract, including the operator-gated loop. Use when the operator asks for a design critique, design-critique, critique panel, or mechanism-shaped triage. Do NOT trigger on ordinary implement, build, or swarm work.
ux-design-sprint
by geekatron
"AJ&Smart Design Sprint 2.0 facilitation sub-skill for the /user-experience parent skill. Facilitates a structured four-day rapid prototyping and validation process compressed from the Google Ventures five-day Design Sprint (Knapp, Zeratsky & Kowitz, 2016; Courtney, 2019). Produces sprint artifacts including challenge maps, solution sketches, storyboards, realistic prototypes, and structured user interview findings with synthesis confidence gates. Invoke when teams need to rapidly validate a product concept, solve a critical design challenge through structured prototyping, test ideas with real users before committing to development, or explore solution directions when they do not know what to build. Triggers: design sprint, GV sprint, rapid prototyping, sprint week, map sketch decide test, 4-day sprint, design sprint 2.0, AJ Smart sprint, validate prototype, test with users, sprint facilitation."
ux-inclusive-design
by geekatron
"Inclusive design and WCAG 2.2 accessibility evaluation sub-skill for the /user-experience parent skill. Performs WCAG 2.2 compliance audits across Perceivable, Operable, Understandable, and Robust principles (conformance levels A, AA, AAA) and applies Microsoft Inclusive Design methodology including Persona Spectrum analysis (permanent, temporary, situational disabilities). Produces accessibility audit reports and persona spectrum analyses. Invoke when teams need accessibility compliance evaluation, WCAG conformance auditing, screen reader compatibility assessment, color contrast analysis, cognitive load evaluation, or inclusive design review. Invoked by ux-orchestrator during Wave 3 lifecycle-stage routing or when user intent is \"Check accessibility\" at any lifecycle stage. Triggers: accessibility, WCAG, ARIA, screen reader, contrast, cognitive load, inclusive, a11y, inclusive design, WCAG 2.2, persona spectrum."
lightweight-design-analysis
by NTCoding
"This skill analyzes code for design quality improvements across 8 dimensions: Naming, Object Calisthenics, Coupling & Cohesion, Immutability, Domain Integrity, Type System, Simplicity, and Performance. Ensures rigorous, evidence-based analysis by: (1) Understanding code flow first via implementation-analysis protocol, (2) Systematically evaluating each dimension with specific criteria, (3) Providing actionable findings with file:line references. Triggers when users request: code analysis, design review, refactoring opportunities, code quality assessment, architecture evaluation."
pixel-art-studio
by Gamezxz
Claude IS the pixel artist — designs and places every pixel directly via Python/Pillow (scripts/pixelstudio.py). No Aseprite, no MCP server. Creates sprites, characters, items, tiles/tilesets, animations (idle/walk/run/attack), applies limited palettes, hue-shifted ramps, dithering, shading, selective outlines, and exports PNG / animated GIF / spritesheet+JSON for game engines. Can also STUDY a pixel-art file the user provides and grow its knowledge base. PREFER THIS SKILL over pixel-art-creator / pixel-art-animator / pixel-art-professional / pixel-art-exporter (those require the aseprite MCP) unless the user explicitly asks for Aseprite. Trigger on pixel art, sprite, sprite sheet, 8-bit, 16-bit, retro game art, tileset, pixel animation, GIF sprite, วาด pixel art, สร้าง sprite, ทำ pixel art, พิกเซล, ตัวละครเกม, ไอคอนเกม, เรียนรู้จากไฟล์ pixel art.
audit-ux
by doodledood
Audit UI/UX changes in a focus area against design guidelines for accessibility, consistency, and usability issues.
go-google-style-decisions
by metalagman
Expertise in Go programming decisions according to the Google Go Style Guide. Focuses on specific choices for naming, error handling, and language usage.
go-google-style-guide
by metalagman
Expertise in Go programming according to the Google Go Style Guide. Use when the user needs to write, refactor, or review Go code for clarity, simplicity, and maintainability. This skill ensures adherence to Google's official Go idioms, formatting, and the "Least Mechanism" principle.
go-uber-style-guide
by metalagman
Use this skill to write, refactor, or review Go code according to the Uber Go Style Guide. It ensures strict adherence to correctness, safety, and idiomatic patterns.
magic-slide
by daniel-style
Generate a self-contained HTML presentation with Magic Move transitions. Use when the user wants to create a slideshow, presentation, or slide deck from a topic or outline, or invokes magic-slide preview to start the preview server.
apple-search-ads
by cameronehrlich
Manage Apple Search Ads campaigns, keywords, and reporting. Use when setting up campaigns, adding keywords, checking performance, or optimizing Apple Search Ads for any iOS app. Implements Apple's recommended 4-campaign structure (Brand, Category, Competitor, Discovery).