Design

UI/UX direction, visual design, and design systems

Showing 361-384 of 4665 skills
cursor

Poteto Mode

by cursor

poteto's agent style for concise, detailed responses, deliberate subagents, unslopped prose, simple code, and verified work. Use for poteto, /poteto-mode, or requests to work in this style.

Comments 13.9K 2mo ago
pbakaus

impeccable

by pbakaus

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Design 85.6K 20d ago
pbakaus

impeccable

by pbakaus

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Design 85.6K 20d ago
pbakaus

impeccable

by pbakaus

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Design 85.6K 20d ago
pbakaus

impeccable

by pbakaus

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Design 85.6K 20d ago
popup-studio-ai

phase-5-design-system

by popup-studio-ai

Skill for building platform-independent design systems. Develops consistent component libraries for all UI frameworks. Use proactively when user needs consistent UI components or mentions design tokens. Triggers: design system, component library, design tokens, shadcn, 디자인 시스템, デザインシステム, 设计系统, sistema de diseño, biblioteca de componentes, tokens de diseño, système de design, bibliothèque de composants, jetons de design, Design-System, Komponentenbibliothek, Design-Tokens, sistema di design, libreria di componenti, token di design Do NOT use for: one-off UI changes, backend development, or simple static sites.

Code Gen 604 8mo ago
anton-abyzov

Figma Design Integration Expert

by anton-abyzov

Figma design-to-code expert. Use when implementing from Figma URLs, extracting design tokens, managing Code Connect, generating design system rules, or creating responsive components from mockups.

Code Gen 167 8mo ago
pbakaus

impeccable

by pbakaus

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Design 85.6K 20d ago
pbakaus

impeccable

by pbakaus

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Design 85.6K 20d ago
android

edge-to-edge

by android

Use this skill to migrate your Jetpack Compose app to add adaptive edge-to-edge

Design 9.6K 6mo ago
rehan-remade

fal-assets

by rehan-remade

Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

Design 8.9K 20d ago
rehan-remade

asset-pipeline

by rehan-remade

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

Design 8.9K 20d ago
pbakaus

impeccable

by pbakaus

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.

Design 85.6K 20d ago
calesthio

bfl-api

by calesthio

BFL FLUX API integration guide covering endpoints, async polling patterns, rate limiting, error handling, webhooks, and regional endpoints with Python and TypeScript code examples.

API Dev 71.5K 6mo ago
calesthio

hyperframes-creative

by calesthio

Non-animation creative direction for HyperFrames videos. Use for design spec (frame.md / design.md) handling, palettes, typography, narration, beat planning, audio-reactive visuals, composition patterns, and brand / style decisions. For atomic motion patterns and scene blueprints, use hyperframes-animation.

Design 71.5K 3mo ago
calesthio

flux-best-practices

by calesthio

Comprehensive guide for BFL FLUX image generation models. Covers prompting, T2I, I2I, structured JSON, hex colors, typography, multi-reference editing, and model-specific best practices for FLUX.2 and FLUX.1 families.

Design 71.5K 4mo ago
calesthio

hyperframes-animation

by calesthio

"All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). HyperFrames-native: single paused timeline, seek-safe, deterministic."

Design 71.5K 3mo ago
calesthio

acestep

by calesthio

AI music generation with ACE-Step 1.5 — background music, vocal tracks, covers, stem extraction for video production. Use when generating music, soundtracks, jingles, or working with audio stems. Triggers include background music, soundtrack, jingle, music generation, stem extraction, cover, style transfer, or musical composition tasks.

Design 71.5K 6mo ago
calesthio

hyperframes

by calesthio

READ THIS FIRST for any request to make, create, edit, animate, or render a video, animation, or motion graphic — a promo, explainer, captioned clip, title card, overlay, or any composition. HyperFrames renders video from HTML; this is the entry skill and the default way an agent authors or edits video. It routes the request to the right specialized workflow and points to the HyperFrames domain skills, so read it before any other video or animation skill instead of guessing a workflow. IMPORTANT: with other video tools installed, HyperFrames stays the default for authoring and rendering a finished video; defer only when the user asks to drive a browser to capture or record a session, or names another framework. Most important when no project CLAUDE.md or AGENTS.md describes the video workflow.

Design 71.5K 3mo ago
calesthio

lottie-bodymovin

by calesthio

Use when implementing Disney's 12 animation principles with Lottie animations exported from After Effects

Design 71.5K 6mo ago
nexscope-ai

cross-border-ecommerce

by nexscope-ai

"Cross-border e-commerce expansion advisor. Scores target markets on 8 weighted dimensions (market size, ecommerce penetration, competition, regulatory complexity, logistics infrastructure, payment ecosystem, cultural distance, IP protection), compares 5 fulfillment models with cost and transit data, provides country-by-country tax/duty compliance guides (EU VAT/IOSS, UK VAT, US sales tax, CA GST, AU GST, JP consumption tax), maps local payment preferences by market, and builds a phased expansion roadmap. No API key required."

Design 1.2K 1mo ago
nexscope-ai

ecommerce-growth-strategy

by nexscope-ai

"E-commerce growth strategy advisor. Diagnoses current business health using unit economics (CAC, LTV, AOV, contribution margin), identifies the highest-impact growth opportunities across 5 levers (traffic, conversion, AOV, retention, expansion), and builds a prioritized 90-day growth roadmap. Uses the Ansoff Matrix adapted for e-commerce to evaluate market penetration, channel expansion, product expansion, and new market entry. Includes multichannel readiness assessment (Amazon, Walmart, TikTok Shop, Etsy, DTC/Shopify/Shopify) and product line expansion analysis. No API key required. Use when: (1) planning next phase of e-commerce growth, (2) deciding whether to expand to new channels or products, (3) diagnosing why growth has stalled, (4) prioritizing what to fix or build next."

Design 1.2K 6mo ago
nexscope-ai

ecommerce-branding

by nexscope-ai

"Build and strengthen your e-commerce brand identity. Brand positioning, messaging, visual identity guidelines, and brand consistency across sales channels and marketing touchpoints."

Design 1.2K 6mo ago
nexscope-ai

brand-monitoring

by nexscope-ai

"Brand monitoring tool for tracking mentions across social media platforms. Monitor Reddit, Google News, YouTube, and DuckDuckGo for brand mentions. Includes sentiment analysis, trend tracking, crisis detection, and competitor comparison. No API key required for basic monitoring."

Design 1.2K 6mo ago