Design

UI/UX direction, visual design, and design systems

Showing 313-336 of 4665 skills
heygen-com

hyperframes-animation

by heygen-com

"All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic."

Design 70.5K 3mo ago
heygen-com

hyperframes-keyframes

by heygen-com

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or hyperframes keyframes diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

Animation 70.5K 2mo ago
heygen-com

music-to-video

by heygen-com

"Turn a music track (an audio file, a video to pull audio from, or a track generated from a mood brief) into a beat-synced video — lyric video, slideshow, or kinetic promo. The music drives all pacing; any user-supplied images/videos are cut onto the same beat grid, and a complete video needs zero assets. Narrated pieces → the input-matched workflow (see /hyperframes). Unclear → /hyperframes."

Design 70.5K 2mo ago
heygen-com

general-video

by heygen-com

Author or edit a custom HyperFrames composition when no specialized workflow fits, or when BRIEF.md sets flow: companion. Use for longer or multi-scene pieces, brand and sizzle reels, montages, static loops, static title cards, footage remixes, and freeform builds. Use motion-graphics instead for a short unnarrated motion-first unit, including an animated title. Route fresh creation through hyperframes before using this skill.

Design 70.5K 2mo ago
heygen-com

pr-to-video

by heygen-com

"Turn a GitHub pull request (a PR URL, owner/repo#N, or 'this PR' in a checked-out repo) into a code-change explainer video — changelog, feature reveal, fix, or refactor walkthrough built from the diff, commits, and files: the input is a code change, not a website. Not a product promo (/product-launch-video) or a no-PR topic explainer (/faceless-explainer). Unclear → /hyperframes."

Design 70.5K 2mo ago
heygen-com

product-launch-video

by heygen-com

"Turn a product or marketing URL, pasted script, or brief into a product launch / promo video — SaaS promos, feature reveals, product demos, app and company launches. Use when the user wants to market, launch, promote, or reveal a product; the default for any commercial URL. Site tours / showcases of a website route here too — the brief carries the show-it-as-is intent. Unclear → /hyperframes."

Design 70.5K 2mo ago
heygen-com

motion-graphics

by heygen-com

A short, design-led motion graphic where motion is the message — kinetic typography, stat count-up, chart/data-viz hit, logo sting / brand lockup, lower-third / callout / social overlay, animated map (highlight regions, connect places, zoom to a location), animated tweet / news-article / headline, webpage / UI animation (scroll, cursor, callouts), or fusing a real image's geometry into a chart. Usually under 10s (up to ~30s), no narration or live-action subject; renders to MP4 or transparent overlay. Longer / narrated / multi-scene → /general-video. Unclear → /hyperframes.

Design 70.5K 2mo ago
inference-sh

video-ad-specs

by inference-sh

"Video ad creation with exact platform-specific specs for TikTok, Instagram, YouTube, Facebook, LinkedIn. Covers dimensions, duration limits, AIDA framework, and caption requirements. Use for: video ads, social media ads, paid media creative, video marketing, ad production. Triggers: video ad, social media ad, tiktok ad, instagram ad, youtube ad, facebook ad, linkedin ad, video creative, ad specs, paid media, video marketing, ad production, reels ad, stories ad, pre roll, bumper ad"

Design 778 6mo ago
nyldn

skill-extract

by nyldn

Design system and product reverse-engineering

API Dev 4.3K 7mo ago
nyldn

skill-visual-feedback

by nyldn

Process screenshot-based UI/UX feedback to fix visual issues. Use when: AUTOMATICALLY ACTIVATE when user provides visual feedback:. "[Image X] The /settings should be Y". "[Image X] these button styles need to be fixed"

Debugging 4.3K 7mo ago
android

migrate-xml-views-to-jetpack-compose

by android

Provides a structured workflow for migrating an Android XML View to Jetpack

Code Gen 9.5K 6mo ago
android

edge-to-edge

by android

Use this skill to migrate your Jetpack Compose app to add adaptive edge-to-edge

Design 9.5K 6mo ago
vercel-labs

web-design-guidelines

by vercel-labs

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

Accessibility 32.9K 9mo ago
FuRongJun-1999

browser-a7a2b0c1

by FuRongJun-1999

绘制 / 渲染-绘制 / 浏览器渲染管线——绘制 / 布局树 → 字符画布('。用户提到这些词时使用本技能。 场景:对照:浏览器渲染管线——绘制(布局坐标→字符画布,像素填充)。 【不适用】Not for 以下场景:条件不满足即不适用(负路由:输入不满足生效条件时返回 None/不执行)

Design 465 1mo ago
android

display-ai-glasses-with-jetpack-compose-glimmer

by android

Provides guidelines for developing projected applications for Android

Design 9.3K 6mo ago
scenario-labs

scenario-game-assets

by scenario-labs

"Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal."

Design 1.1K 20d ago
vibeflowing-inc

vibefigma

by vibeflowing-inc

Convert Figma designs to production-ready React components with Tailwind CSS. Use when user provides a Figma URL, asks to convert Figma designs to React/code, wants to extract components from Figma, or mentions "vibefigma". Requires a Figma access token (via --token flag, FIGMA_TOKEN env var, or .env file).

CLI Tools 849 8mo ago
OneKeyHQ

implementing-figma-designs

by OneKeyHQ

Implements Figma designs 1:1 using OneKey component library (还原设计稿).

Processing 2.5K 8mo ago
microsoft

reactor-app

by microsoft

Create WinUI 3 desktop applications using the Reactor framework — a React-inspired declarative C# projection over WinUI 3. No XAML, no data binding, no templates. This file is the legacy single-file skill — prefer the reactor plugin under plugins/reactor/ (or agentkit/plugins/reactor/ in the NuGet) for a more efficient skill-loading experience.

Design 758 4mo ago
scenario-labs

scenario-blender-grease-pencil

by scenario-labs

"Use when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolation, onion skin, Line Art outlines, strokes on 3D meshes, NPR or hybrid motion graphics. Also when GP code fails (GPENCIL, frame.strokes, grease_pencil_modifiers), fills do not show, colors render dark, or draw brushes will not run from a script."

Design 1.1K 28d ago
scenario-labs

scenario-unreal-expert

by scenario-labs

"Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist."

Design 1.1K 28d ago
scenario-labs

scenario-identity-library

by scenario-labs

"Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: <name> or props: <name>), assembling a character sheet or turnaround, or generating new images of an established one. Triggers include create a new character, design a prop, character sheet, turnaround, more images of this character. Keywords: character design, identity, library, collection, grid."

Code Gen 1.1K 1mo ago
scenario-labs

scenario-blender-lighting-rendering

by scenario-labs

"Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter."

Design 1.1K 28d ago
scenario-labs

scenario-maya-rigging

by scenario-labs

'Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).'

Design 1.1K 28d ago