Design

UI/UX direction, visual design, and design systems

Showing 241-264 of 3105 skills
getsentry

replay-ux-research

by getsentry

Analyze Sentry session replays to surface UX patterns, pain points, and user journeys for a given product area. Use when asked to "show me how users use", "day in the life", "UX research", "replay research", "how do customers use", "what's the user experience like for", "watch replays of", "analyze replays for", "user behavior on", or "replay UX audit" for any Sentry product surface.

Design 954 4mo ago
getsentry

code-review

by getsentry

Perform code reviews following Sentry engineering practices. Use when reviewing pull requests, examining code changes, or providing feedback on code quality. Covers security, performance, testing, and design review.

Database 954 4mo ago
getsentry

presentation-creator

by getsentry

Create data-driven presentation slides using React, Vite, and Recharts with Sentry branding. Use when asked to "create a presentation", "build slides", "make a deck", "create a data presentation", "build a Sentry presentation". Scaffolds a complete slide-based app with charts, animations, and single-file HTML output.

Design 954 4mo ago
getsentry

brand-guidelines

by getsentry

Write copy following Sentry brand guidelines. Use when writing UI text, error messages, empty states, onboarding flows, 404 pages, documentation, marketing copy, or any user-facing content. Covers both Plain Speech (default) and Sentry Voice tones.

Debugging 954 7mo ago
wondelai

lean-ux

by wondelai

'Apply lean thinking to UX: hypothesis-driven design, collaborative sketching, and rapid experiments instead of heavy deliverables. Use when the user mentions "Lean UX", "design hypothesis", "UX experiment", "collaborative design", or "outcome over output". Covers hypothesis statements, MVPs for UX, and cross-functional collaboration. For Build-Measure-Learn, see lean-startup. For usability audits, see ux-heuristics.'

Academic 2K 6mo ago
wondelai

37signals-way

by wondelai

'Build lean, opinionated products using the 37signals philosophy from Getting Real, Rework, and Shape Up. Use when the user mentions "Getting Real", "Rework", "Shape Up", "37signals", "Basecamp method", "six-week cycles", "fixed time variable scope", "appetite vs estimates", "betting table", "breadboarding", "fat marker sketch", "build less", "underdo the competition", or "opinionated software". Also trigger when cutting scope to ship faster, running small teams, avoiding long-term roadmaps, or eliminating meetings. Covers shaping, betting, building, and the art of saying no. For MVP validation, see lean-startup. For design sprints, see design-sprint.'

Design 2K 4mo ago
wondelai

high-perf-browser

by wondelai

'Optimize web performance through network protocols, resource loading, and browser rendering internals. Use when the user mentions "page load speed", "Core Web Vitals", "HTTP/2", "resource hints", "network latency", or "render blocking". Covers TCP/TLS optimization, caching strategies, WebSocket/SSE, and protocol selection. For UI visual performance, see refactoring-ui. For font loading, see web-typography.'

API Dev 2K 6mo ago
wondelai

design-sprint

by wondelai

'Run a structured 5-day process to prototype, test, and validate product ideas with real users. Use when the user mentions "design sprint", "validate in a week", "rapid prototype", "test with users", or "de-risk before building". Covers mapping, sketching, deciding, prototyping, and testing. For ongoing experimentation, see lean-startup. For customer job analysis, see jobs-to-be-done.'

Code Review 2K 6mo ago
wondelai

system-design

by wondelai

'Design scalable distributed systems using structured approaches for load balancing, caching, database scaling, and message queues. Use when the user mentions "system design", "scale this", "high availability", "rate limiter", or "design a URL shortener". Covers common system designs and back-of-the-envelope estimation. For data fundamentals, see ddia-systems. For resilience, see release-it.'

Caching 2K 6mo ago
wondelai

web-typography

by wondelai

'Select, pair, and implement typefaces for web projects. Use when the user mentions "font pairing", "which typeface", "line height", "responsive typography", "web font loading", or "type hierarchy". Covers readability evaluation, CSS implementation, and performance optimization. For overall UI design systems, see refactoring-ui. For dramatic typographic experiences, see top-design.'

Design 2K 6mo ago
wondelai

blue-ocean-strategy

by wondelai

'Create uncontested market space using value innovation instead of competing head-to-head. Use when the user mentions "blue ocean", "red ocean", "strategy canvas", "ERRC framework", "value innovation", "non-customers", "buyer utility map", "eliminate-reduce-raise-create", or "uncontested market". Also trigger when comparing pricing strategies, exploring new market categories, finding underserved customer segments, or asking how to stop competing on price. Covers the Four Actions Framework, buyer utility map, and value-cost trade-offs. For tech adoption strategy, see crossing-the-chasm. For product positioning, see obviously-awesome.'

Design 2K 5mo ago
wondelai

refactoring-ui

by wondelai

'Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off", "fix the design", "Tailwind styling", "color palette", or "visual hierarchy". Covers grayscale-first workflow, constrained design scales, shadows, and component styling. For typeface selection, see web-typography. For usability audits, see ux-heuristics.'

Processing 2K 6mo ago
wondelai

lean-startup

by wondelai

'Design MVPs, validated learning experiments, and pivot-or-persevere decisions using Build-Measure-Learn. Use when the user mentions "MVP scope", "validated learning", "pivot or persevere", "vanity metrics", or "test assumptions". Covers innovation accounting and actionable metrics. For 5-day prototype testing, see design-sprint. For customer motivation analysis, see jobs-to-be-done.'

Design 2K 6mo ago
wondelai

influence-psychology

by wondelai

'Apply the six principles of ethical persuasion (reciprocity, commitment, social proof, authority, liking, scarcity) to product design, copy, and sales. Use when the user mentions "social proof", "persuasive copy", "why users dont convert", "ethical persuasion", "reciprocity", "scarcity tactics", or "commitment and consistency". Also trigger when designing testimonial sections, crafting urgency messaging, or improving trust signals on landing pages. For deal negotiation tactics, see negotiation. For viral word-of-mouth, see contagious.'

Design 2K 5mo ago
wondelai

top-design

by wondelai

'Create award-winning, immersive web experiences at the level of Awwwards-featured agencies. Use when the user mentions "premium website", "portfolio site", "scroll animations", "Awwwards quality", or "brand experience". Covers dramatic typography, purposeful motion, scroll-based composition, and performance-optimized animation. For foundational UI, see refactoring-ui. For type selection, see web-typography.'

Animation 2K 6mo ago
Leonxlnx

design-taste-frontend

by Leonxlnx

Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.

Design 81.1K 5mo ago
Leonxlnx

imagegen-frontend-web

by Leonxlnx

Elite frontend image-direction skill for generating premium, artistic, implementation-friendly website design references. Uses combinatorial variation to avoid repetitive AI aesthetics, enforces cinematic hero minimalism, strong hierarchy, generous spacing, image-led composition, and anti-slop visual discipline. Optimized for hero sections, landing pages, and multi-section site comps that developers or coding models can accurately recreate.

Design 81.1K 4mo ago
Leonxlnx

imagegen-frontend-mobile

by Leonxlnx

Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.

Design 81.1K 4mo ago
Leonxlnx

design-taste-frontend

by Leonxlnx

Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.

Animation 81.1K 6mo ago
Leonxlnx

design-taste-frontend-v1

by Leonxlnx

The original v1 taste-skill, preserved for projects depending on its exact behavior. The current default is design-taste-frontend (v2 experimental), which is a substantial rewrite. Use this v1 install name only if you need exact backward compatibility.

Design 81.1K 3mo ago
Leonxlnx

design-taste-frontend

by Leonxlnx

Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.

Animation 81.1K 6mo ago
Leonxlnx

industrial-brutalist-ui

by Leonxlnx

Raw mechanical interfaces fusing Swiss typographic print with military terminal aesthetics. Rigid grids, extreme type scale contrast, utilitarian color, analog degradation effects. For data-heavy dashboards, portfolios, or editorial sites that need to feel like declassified blueprints.

Design 81.1K 5mo ago
Leonxlnx

image-to-code

by Leonxlnx

Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.

Design 81.1K 4mo ago
ibelick

baseline-ui

by ibelick

Validates animation durations, enforces typography scale, checks component accessibility, and prevents layout anti-patterns in Tailwind CSS projects. Use when building UI components, reviewing CSS utilities, styling React views, or enforcing design consistency.

Accessibility 7.6K 6mo ago