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Debugging
Find and fix bugs, error analysis
commit
by getsentry
ALWAYS use this skill when committing code changes — never commit directly without it. Creates commits following Sentry conventions with proper conventional commit format and issue references. Trigger on any commit, git commit, save changes, or commit message task.
iterate-pr
by getsentry
Iterate on a PR until CI passes. Use when you need to fix CI failures, address review feedback, or continuously push fixes until all checks are green. Automates the feedback-fix-push-wait cycle.
brand-guidelines
by getsentry
Write copy following Sentry brand guidelines. Use when writing UI text, error messages, empty states, onboarding flows, 404 pages, documentation, marketing copy, or any user-facing content. Covers both Plain Speech (default) and Sentry Voice tones.
address-sanitizer
by trailofbits
AddressSanitizer detects memory errors during fuzzing. Use when fuzzing C/C++ code to find buffer overflows and use-after-free bugs.
clean-code
by wondelai
'Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "code review", "naming conventions", "function too long", "code smells", or "readable code". Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture, see clean-architecture.'
ux-heuristics
by wondelai
'Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "UX review", "users are confused", "heuristic evaluation", "form usability", or "navigation problems". Covers Nielsen''s 10 heuristics, severity ratings, and information architecture. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.'
design-everyday-things
by wondelai
'Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", or "fault tolerance". Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.'
redesign-existing-projects
by Leonxlnx
Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
Pair Programming
by ruvnet
AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.
ring:root-cause-tracing
by LerianStudio
Backward call-chain tracing - systematically trace bugs from error location back through call stack to original trigger. Adds instrumentation when needed.
ring:dispatching-parallel-agents
by LerianStudio
Concurrent investigation pattern - dispatches multiple AI agents to investigate and fix independent problems simultaneously.
fixing-accessibility
by ibelick
Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.
agent-implementer-sparc-coder
by ruvnet
Agent skill for implementer-sparc-coder - invoke with $agent-implementer-sparc-coder
agent-coder
by ruvnet
Agent skill for coder - invoke with $agent-coder
good-writing
by OUBIGFA
精确复现特定作者的中文写作风格。适用于:(1) 以该风格从零生成文章,(2) 将AI风格或其他风格的文章改写为该风格,(3) 在同一次任务里对草稿做终稿打磨/精修(保持作者笔力,不得改成中性说明书),(4) 审阅文章是否符合该风格,(5) 结构保真地将非简体中文翻译为简体中文(保留原始结构与不可改动片段,如人名/专名、代码、代码块、URL 等;不擅自增删)。核心特征:半文半白的用词、长短交替的句式节奏、类比先行的论证方式、冷面热心的情感表达、第一人称介入的立场标定;并在不破坏作者习惯的前提下,清除显眼的 AI 写作痕迹(24 项检测)。触发词:写作、改写、风格、润色、重写、精修、再优化、二稿、终稿、最终版、翻译、译、translate、翻成、译成、转为简体。
godot-genre-sports
by thedivergentai
"Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors."
godot-genre-horror
by thedivergentai
"Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and \"dual brain\" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games. Trigger keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time."
godot-genre-open-world
by thedivergentai
"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."
godot-export-builds
by thedivergentai
"Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK."
godot-genre-survival
by thedivergentai
"Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building."
godot-genre-educational
by thedivergentai
"Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking."
godot-genre-moba
by thedivergentai
"Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics."
godot-genre-battle-royale
by thedivergentai
"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."
godot-genre-romance
by thedivergentai
"Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest."