Debugging

Find and fix bugs, error analysis

Showing 193-216 of 4982 skills
getsentry

commit

by getsentry

ALWAYS use this skill when committing code changes — never commit directly without it. Creates commits following Sentry conventions with proper conventional commit format and issue references. Trigger on any commit, git commit, save changes, or commit message task.

Debugging 954 6mo ago
getsentry

iterate-pr

by getsentry

Iterate on a PR until CI passes. Use when you need to fix CI failures, address review feedback, or continuously push fixes until all checks are green. Automates the feedback-fix-push-wait cycle.

Code Review 954 6mo ago
getsentry

brand-guidelines

by getsentry

Write copy following Sentry brand guidelines. Use when writing UI text, error messages, empty states, onboarding flows, 404 pages, documentation, marketing copy, or any user-facing content. Covers both Plain Speech (default) and Sentry Voice tones.

Debugging 954 7mo ago
trailofbits

address-sanitizer

by trailofbits

AddressSanitizer detects memory errors during fuzzing. Use when fuzzing C/C++ code to find buffer overflows and use-after-free bugs.

CLI Tools 6.9K 7mo ago
wondelai

clean-code

by wondelai

'Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "code review", "naming conventions", "function too long", "code smells", or "readable code". Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture, see clean-architecture.'

Debugging 2K 6mo ago
wondelai

ux-heuristics

by wondelai

'Evaluate and improve interface usability using heuristic analysis. Use when the user mentions "usability audit", "UX review", "users are confused", "heuristic evaluation", "form usability", or "navigation problems". Covers Nielsen''s 10 heuristics, severity ratings, and information architecture. For visual design fixes, see refactoring-ui. For conversion-focused audits, see cro-methodology.'

Debugging 2K 6mo ago
wondelai

design-everyday-things

by wondelai

'Apply foundational design principles: affordances, signifiers, constraints, feedback, and conceptual models. Use when the user mentions "why is this confusing", "affordance", "error prevention", "discoverability", "human-centered design", or "fault tolerance". Covers the gulfs of execution and evaluation. For usability scoring, see ux-heuristics. For iOS-specific patterns, see ios-hig-design.'

Debugging 2K 6mo ago
Leonxlnx

redesign-existing-projects

by Leonxlnx

Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.

Debugging 81.1K 6mo ago
ruvnet

Pair Programming

by ruvnet

AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.

Code Gen 69.5K 10mo ago
LerianStudio

ring:root-cause-tracing

by LerianStudio

Backward call-chain tracing - systematically trace bugs from error location back through call stack to original trigger. Adds instrumentation when needed.

Code Gen 209 7mo ago
LerianStudio

ring:dispatching-parallel-agents

by LerianStudio

Concurrent investigation pattern - dispatches multiple AI agents to investigate and fix independent problems simultaneously.

Agents 209 7mo ago
ibelick

fixing-accessibility

by ibelick

Audit and fix HTML accessibility issues including ARIA labels, keyboard navigation, focus management, color contrast, and form errors. Use when adding interactive controls, forms, dialogs, or reviewing WCAG compliance.

Accessibility 7.6K 6mo ago
ruvnet

agent-implementer-sparc-coder

by ruvnet

Agent skill for implementer-sparc-coder - invoke with $agent-implementer-sparc-coder

Auth 69.5K 7mo ago
ruvnet

agent-coder

by ruvnet

Agent skill for coder - invoke with $agent-coder

Debugging 69.5K 7mo ago
OUBIGFA

good-writing

by OUBIGFA

精确复现特定作者的中文写作风格。适用于:(1) 以该风格从零生成文章,(2) 将AI风格或其他风格的文章改写为该风格,(3) 在同一次任务里对草稿做终稿打磨/精修(保持作者笔力,不得改成中性说明书),(4) 审阅文章是否符合该风格,(5) 结构保真地将非简体中文翻译为简体中文(保留原始结构与不可改动片段,如人名/专名、代码、代码块、URL 等;不擅自增删)。核心特征:半文半白的用词、长短交替的句式节奏、类比先行的论证方式、冷面热心的情感表达、第一人称介入的立场标定;并在不破坏作者习惯的前提下,清除显眼的 AI 写作痕迹(24 项检测)。触发词:写作、改写、风格、润色、重写、精修、再优化、二稿、终稿、最终版、翻译、译、translate、翻成、译成、转为简体。

Debugging 728 6mo ago
thedivergentai

godot-genre-sports

by thedivergentai

"Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors."

Animation 594 7mo ago
thedivergentai

godot-genre-horror

by thedivergentai

"Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and \"dual brain\" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games. Trigger keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time."

Database 594 7mo ago
thedivergentai

godot-genre-open-world

by thedivergentai

"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."

Code Gen 594 7mo ago
thedivergentai

godot-export-builds

by thedivergentai

"Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK."

CI/CD 594 7mo ago
thedivergentai

godot-genre-survival

by thedivergentai

"Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building."

Processing 594 7mo ago
thedivergentai

godot-genre-educational

by thedivergentai

"Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking."

Debugging 594 7mo ago
thedivergentai

godot-genre-moba

by thedivergentai

"Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics."

Debugging 594 7mo ago
thedivergentai

godot-genre-battle-royale

by thedivergentai

"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."

Code Gen 594 7mo ago
thedivergentai

godot-genre-romance

by thedivergentai

"Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest."

Debugging 594 6mo ago