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Debugging
Find and fix bugs, error analysis
api-security-best-practices
by sickn33
"Implement secure API design patterns including authentication, authorization, input validation, rate limiting, and protection against common API vulnerabilities"
ln-623-code-principles-auditor
by levnikolaevich
"Code principles audit worker (L3). Checks DRY (10 types), KISS/YAGNI, error handling, DI patterns. Returns findings with severity, location, effort, pattern_signature."
threejs-shaders
by CloudAI-X
Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.
git-workflow
by Galaxy-Dawn
This skill should be used when the user asks to "create git commit", "manage branches", "follow git workflow", "use Conventional Commits", "handle merge conflicts", or asks about git branching strategies, version control best practices, pull request workflows. Provides comprehensive Git workflow guidance for team collaboration.
unity-debug
by Besty0728
"Debug and diagnostics. Use when users want to check compilation errors, get system info, or debug issues. Triggers: debug, error, compilation, recompile, system info, diagnostics, Unity调试, Unity编译错误, Unity诊断."
break-loop
by mindfold-ai
"Break the Loop - Deep Bug Analysis"
godot-debugging-profiling
by thedivergentai
"Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and performance optimization. Use for bug fixing, performance tuning, or development diagnostics. Trigger keywords: breakpoint, print_debug, push_error, assert, profiler, remote_debug, memory_leak, orphan_nodes, Performance.get_monitor."
code-review-and-quality
by addyosmani
Use before merging any change. Use when reviewing code written by yourself, another agent, or a human. Use when you need to assess code quality across multiple dimensions before it enters the main branch.
web-design-reviewer
by Galaxy-Dawn
'This skill enables visual inspection of websites running locally or remotely to identify and fix design issues. Triggers on requests like "review website design", "check the UI", "fix the layout", "find design problems". Detects issues with responsive design, accessibility, visual consistency, and layout breakage, then performs fixes at the source code level.'
Pair Programming
by ruvnet
AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.
linear-bulk
by Finesssee
Bulk operations on Linear issues. Use when updating multiple issues at once.
typescript-api
by holon-run
TypeScript/Node.js API development skills. REST API patterns, Express/Fastify handlers, TypeScript types, Zod validation, and async patterns.
angular-ui-patterns
by benjaminasterA
"Modern Angular UI patterns for loading states, error handling, and data display. Use when building UI components, handling async data, or managing component states."
address-sanitizer
by trailofbits
AddressSanitizer detects memory errors during fuzzing. Use when fuzzing C/C++ code to find buffer overflows and use-after-free bugs.
aionui-webui-setup
by iOfficeAI
'AionUi WebUI configuration expert: Helps users configure AionUi WebUI mode for remote access through the settings interface. Supports LAN connection, Tailscale VPN, and server deployment. Use when users need to set up AionUi WebUI, configure remote access, troubleshoot WebUI issues, or deploy AionUi on servers.'
brainstorming
by vudovn
Socratic questioning protocol + user communication. MANDATORY for complex requests, new features, or unclear requirements. Includes progress reporting and error handling.
godot-genre-romance
by thedivergentai
"Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest."
clean-code
by wondelai
'Write readable, maintainable code through disciplined naming, small functions, and clean error handling. Use when the user mentions "code review", "naming conventions", "function too long", "code smells", or "readable code". Covers SRP, comment discipline, formatting, and unit testing. For refactoring techniques, see refactoring-patterns. For architecture, see clean-architecture.'
prioritization-advisor
by deanpeters
Guide product managers in choosing the right prioritization framework by asking adaptive questions about product stage, team context, decision-making needs, and stakeholder dynamics. Use this to avoid
write-issue
by tldraw
Writing and maintaining GitHub issues for the tldraw repository. Use when creating new issues, editing issue titles/bodies, triaging issues, or cleaning up issue metadata (types, labels).
godot-genre-open-world
by thedivergentai
"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."
godot-genre-survival
by thedivergentai
"Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building."
godot-genre-battle-royale
by thedivergentai
"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."
triage-issue
by atlassian
"Intelligently triage bug reports and error messages by searching for duplicates in Jira and offering to create new issues or add comments to existing ones. When Claude needs to: (1) Triage a bug report or error message, (2) Check if an issue is a duplicate, (3) Find similar past issues, (4) Create a new bug ticket with proper context, or (5) Add information to an existing ticket. Searches Jira for similar issues, identifies duplicates, checks fix history, and helps create well-structured bug reports."