Debugging

Find and fix bugs, error analysis

Showing 313-336 of 5592 skills
affaan-m

agent-introspection-debugging

by affaan-m

Structured self-debugging workflow for AI agent failures using capture, diagnosis, contained recovery, and introspection reports.

Code Review 287.3K 6mo ago
affaan-m

click-path-audit

by affaan-m

"Trace every user-facing button/touchpoint through its full state change sequence to find bugs where functions individually work but cancel each other out, produce wrong final state, or leave the UI in an inconsistent state. Use when: systematic debugging found no bugs but users report broken buttons, or after any major refactor touching shared state stores."

Code Review 287.3K 7mo ago
affaan-m

security-review

by affaan-m

Use this skill when adding authentication, handling user input, working with secrets, creating API endpoints, or implementing payment/sensitive features. Provides comprehensive security checklist and patterns.

Debugging 287.3K 9mo ago
bobmatnyc

golang-concurrency-patterns

by bobmatnyc

"Go concurrency patterns for production services: context cancellation, errgroup, worker pools, bounded parallelism, fan-in/fan-out, and common race/deadlock pitfalls"

Debugging 77 10mo ago
thedivergentai

godot-genre-sports

by thedivergentai

"Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and broadcast camera systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors."

Animation 888 8mo ago
thedivergentai

godot-genre-open-world

by thedivergentai

"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."

Code Gen 888 8mo ago
borghei

senior-mobile

by borghei

Expert mobile development covering iOS, Android, React Native, and Flutter for native and cross-platform applications.

Processing 973 9mo ago
borghei

senior-mobile

by borghei

Expert mobile development covering iOS, Android, React Native, and Flutter for native and cross-platform applications.

Processing 973 8mo ago
borghei

delivery-manager

by borghei

Expert delivery management covering continuous delivery, release management, deployment coordination, and service operations.

CI/CD 973 9mo ago
obra

receiving-code-review

by obra

Use when receiving code review feedback, before implementing suggestions, especially if feedback seems unclear or technically questionable - requires technical rigor and verification, not performative agreement or blind implementation

Code Review 304.2K 10mo ago
citypaul

refactoring

by citypaul

Refactoring assessment and patterns. Use after tests pass (GREEN phase) to assess improvement opportunities.

Debugging 755 10mo ago
thedivergentai

godot-genre-battle-royale

by thedivergentai

"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."

Code Gen 889 8mo ago
obra

test-driven-development

by obra

Use when implementing any feature or bugfix, before writing implementation code

Debugging 304.2K 10mo ago
longbridge

generate-component-story

by longbridge

Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.

Code Gen 18.6K 9mo ago
citypaul

functional

by citypaul

Functional programming patterns with immutable data. Use when writing logic or data transformations.

Processing 755 10mo ago
mattpocock

diagnosing-bugs

by mattpocock

Diagnosis loop for hard bugs and performance regressions. Use when the user says "diagnose"/"debug this", or reports something broken/throwing/failing/slow.

CLI Tools 302.2K 2mo ago
superset-sh

duplicate-sweep

by superset-sh

Find and merge duplicate Linear issues — group reports of the same underlying bug, pick the survivor, and move the evidence across. Use when the backlog has grown noisy, someone asks whether an issue is already reported, or you are cleaning up before planning.

Debugging 15.5K 1mo ago
Donchitos

patch-notes

by Donchitos

"Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication."

Code Gen 27.3K 8mo ago
Donchitos

hotfix

by Donchitos

"Emergency fix workflow that bypasses normal sprint processes with a full audit trail. Creates hotfix branch, tracks approvals, and ensures the fix is backported correctly."

Debugging 27.3K 8mo ago
Donchitos

bug-report

by Donchitos

"Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context."

Debugging 27.3K 8mo ago
Donchitos

changelog

by Donchitos

"Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions."

Debugging 27.3K 8mo ago
mattpocock

diagnose

by mattpocock

Disciplined diagnosis loop for hard bugs and performance regressions. Reproduce → minimise → hypothesise → instrument → fix → regression-test. Use when user says "diagnose this" / "debug this", reports a bug, says something is broken/throwing/failing, or describes a performance regression.

Debugging 302.2K 5mo ago
microsoft

caveman

by microsoft

'Ultra-compressed response style that reduces output token count while preserving technical accuracy, with intensity levels and auto-clarity safety rules'

CLI Tools 1.6K 3mo ago
microsoft

telemetry-foundations

by microsoft

'Declarative OpenTelemetry-aligned telemetry vocabulary and instrumentation conventions for traces, metrics, logs, and PII handling'

Debugging 1.6K 4mo ago