Debugging

Find and fix bugs, error analysis

Showing 265-288 of 5592 skills
fusengine

laravel-queues

by fusengine

Implement background jobs with queues, workers, batches, chains, middleware, and failure handling. Use when processing async tasks or handling long-running operations.

Agents 33 8mo ago
ruvnet

Pair Programming

by ruvnet

AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.

Code Gen 79K 12mo ago
sandeco

reversa-debugger-fix

by sandeco

'Corretor de bugs do Reversa: reproduz, investiga causa raiz, oferece debate opt-in, cria testes de reprodução e regressão, aplica o change set em dois gates aprovados, dá o veredito de spec e fecha pela closure policy. Exige bug registrado via /reversa-debugger.'

Debugging 1.8K 2mo ago
warpdotdev

fix-errors

by warpdotdev

Fix compilation errors, linting issues, and test failures in the warp Rust codebase. Covers presubmit checks, WASM-specific errors, and running specific tests. Use when the user hits build errors, clippy or fmt failures, test failures, or needs to run or interpret presubmit before a PR.

CLI Tools 629 5mo ago
warpdotdev

diagnose-ci-failures

by warpdotdev

Diagnose CI failures for a PR using the GitHub CLI, extract error logs, and generate a plan to fix them. Use when the user asks to check CI status, pull CI issues, triage test failures, or investigate PR build failures.

Code Review 629 2mo ago
brycewang-stanford

anti-hallucination

by brycewang-stanford

ALWAYS activate this skill. Apply these rules to every task regardless of domain. This skill governs how Claude Code verifies information, writes code, references documentation, and avoids fabricating functions, arguments, APIs, file paths, data structures, or facts. These rules override any inclination to guess.

Debugging 4.8K 6mo ago
brycewang-stanford

event-study

by brycewang-stanford

Use this skill whenever the user wants to conduct an event study, create event study plots, test for parallel trends, implement difference-in-differences designs, or work with any panel data estimation that involves pre/post treatment comparisons. Trigger on phrases like "event study", "parallel trends", "pre-trends", "dynamic treatment effects", "leads and lags", "TWFE", "two-way fixed effects", "staggered adoption", "staggered treatment", "difference-in-differences", "DiD", "Sun and Abraham", "Callaway and Sant'Anna", "de Chaisemartin", "Borusyak", "did_multiplegt", "fixest", "did2s", "bacon decomposition", or any reference to plotting coefficients around a treatment event. Also trigger when the user uploads panel data and wants to estimate treatment effects with variation in treatment timing. All code is in R.

Processing 4.8K 4mo ago
BuilderIO

address-feedback

by BuilderIO

Triage feedback from docs, issues, Slack threads, or pasted notes into verified bugs, UX proposals, unclear questions, and skipped noise. Use when a user asks you to address product feedback or investigate a reported workflow.

Code Review 7.5K 1mo ago
ynulihao

joke-engineering

by ynulihao

Diagnose and improve humor using systems thinking. Use when jokes fall flat, when humor feels forced, when punchlines don't land, or when you want to systematically enhance comedic writing. Treats jokes as engineerable connection systems.

Code Gen 618 9mo ago
rivet-dev

rivetkit-client-swift

by rivet-dev

"RivetKit Swift client guidance. Use for Swift clients that connect to Rivet Actors with RivetKitClient, create actor handles, call actions, or manage connections."

API Dev 35 8mo ago
elie222

write-tests

by elie222

Write focused unit tests for backend and utility logic

Debugging 12.8K 8mo ago
elie222

ui-components

by elie222

UI component and styling guidelines using Shadcn UI, Radix UI, and Tailwind

Debugging 12.8K 8mo ago
tao12345666333

python-expert

by tao12345666333

Python development best practices and advanced patterns

Debugging 52 9mo ago
thedivergentai

godot-genre-horror

by thedivergentai

"Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and \"dual brain\" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games. Trigger keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time."

Database 888 8mo ago
thedivergentai

godot-export-builds

by thedivergentai

"Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK."

CI/CD 888 8mo ago
thedivergentai

godot-genre-survival

by thedivergentai

"Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building."

Processing 888 8mo ago
thedivergentai

godot-genre-educational

by thedivergentai

"Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking."

Debugging 888 8mo ago
thedivergentai

godot-genre-moba

by thedivergentai

"Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics."

Debugging 888 8mo ago
thedivergentai

godot-genre-battle-royale

by thedivergentai

"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."

Code Gen 888 8mo ago
thedivergentai

godot-genre-romance

by thedivergentai

"Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest."

Debugging 888 8mo ago
thedivergentai

godot-debugging-profiling

by thedivergentai

"Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and performance optimization. Use for bug fixing, performance tuning, or development diagnostics. Trigger keywords: breakpoint, print_debug, push_error, assert, profiler, remote_debug, memory_leak, orphan_nodes, Performance.get_monitor."

Debugging 888 8mo ago
pbakaus

harden

by pbakaus

Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management. Makes interfaces robust and production-ready.

Debugging 85.6K 7mo ago
pbakaus

critique

by pbakaus

Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.

Code Review 85.6K 7mo ago
pbakaus

polish

by pbakaus

Final quality pass before shipping. Fixes alignment, spacing, consistency, and detail issues that separate good from great.

Debugging 85.6K 7mo ago