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Showing 889-912 of 2134 skills
thorgas

argent-react-native-profiler

by thorgas

Profile a React Native Hermes app to measure re-render and CPU performance using argent profiler tools. Use when optimizing for performance, measuring before/after a fix, spotting slow components, diagnosing re-renders, checking CPU hotspots, or producing a ranked issue report.

Comments 1 1mo ago
lidicn

spec-driven-develop

by lidicn

Automates pre-development workflow for large-scale complex tasks. Use when the user mentions "rewrite", "migrate", "overhaul", "refactor entire project", "transform", "rebuild in [language]", "spec-driven", or describes any large-scale project transformation that requires planning before coding. Also triggers on Chinese keywords: "改造", "重写", "迁移", "重构", "大规模", "规范驱动". Performs full project analysis, task decomposition, documentation generation, project-level instruction and native memory surface resolution, progress tracking setup, and then executes the plan within the same session.

Comments 1 3mo ago
thorgas

argent-lens

by thorgas

Propose multiple visual design variants for on-screen elements and let the human pick in the Argent Lens window. Use when the user asks for design alternatives / options / A-B choices for a screen or component, or any time you have produced more than one candidate look for an element and want a human decision before committing.

Comments 1 3mo ago
lidicn

spec-driven-develop

by lidicn

Automates pre-development workflow for large-scale complex tasks. Use when the user mentions "rewrite", "migrate", "overhaul", "refactor entire project", "transform", "rebuild in [language]", "spec-driven", or describes any large-scale project transformation that requires planning before coding. Also triggers on Chinese keywords: "改造", "重写", "迁移", "重构", "大规模", "规范驱动". Performs full project analysis, task decomposition, documentation generation, project-level instruction and native memory surface resolution, progress tracking setup, and then executes the plan within the same session.

Comments 1 3mo ago
thorgas

simplify

by thorgas

Keep code, tests, documentation, configuration, and other changes as tight, clear, performant, and minimal as possible without weakening behavior. Use during implementation to prevent unnecessary complexity, after behavior is proven to consolidate working changes, before handoff for a full branch audit, and when asked to simplify, tighten, clean up, reduce verbosity, remove complexity, or minimize existing work.

Code Review 1 3mo ago
wheakerd

review-axiom-task

by wheakerd

Review an Axiom task's routing, scope, authorization, actions, evidence, stops and outcome; explain, audit, criticize, appeal or narrow its decisions, including why it selected, allowed or refused an action. Ordinary summaries, code review, execution and retry stay outside. Clarify mutually exclusive review versus execution/retry before routing; review grants no action authority.

Automation 1 1d ago
gamesexplained

50-coverage

by gamesexplained

The annotation loop. Measure comprehension with the shared coverage metric, work the burn-down queue of largest undescribed runs, export symbols.json after every session. Includes how to split the work across subagents safely.

Comments 15 11d ago
Avanade

coreex-contract

by Avanade

"Create or modify a hand-authored contract (DTO/entity) in a CoreEx domain. USE FOR: new root entity contract, new subordinate/request contract, modifying an existing contract (add property, add interface, wire ref-data), extracting a shared base class. DO NOT USE FOR: reference-data contracts (generated via coreex-refdata / .CodeGen), Infrastructure persistence models (generated by .Database CodeGen)."

Comments 28 14d ago
gamesexplained

tool-regen2000

by gamesexplained

How to drive regenerator2000 on a BBC Micro game. Starting it on the kit's jsbeeb snapshot in its BBC Micro mode, how the BBC's text, the MOS's names and SHEILA's registers come through to symbols.json and the listing, and the traps that are the BBC's. The rest is the C64's skill.

Comments 15 11d ago
gamesexplained

tool-regen2000

by gamesexplained

How to drive regenerator2000, the recommended disassembler, through its MCP server with the kit's client script. Starting it on a snapshot, the tools that matter, the annotation log, and the traps.

Comments 15 15d ago
gamesexplained

40-sweep

by gamesexplained

Cheap mechanical sweeps that convert large regions from unknown to understood in one pass (a hardware register census, a string sweep, a twin-copy check and, when another version of the game is documented, a map of that version onto this image). Also how to start from an analysis the contributor already has. Run early, and again whenever the burn-down stalls.

Comments 15 20d ago
gamesexplained

70-minisite

by gamesexplained

Build the game's minisite. The "How it works" page (index.html) from symbols.json, facts.md and the reference images; the Discoveries tab of secrets, quirks and bugs; the listing behind the Source code tab; the Maps / levels tab for a game with more than one level; an optional Play tab. Interactivity first and the best of it high on the page, evidence beside every claim, copy written last under the house style.

Comments 15 11d ago
gamesexplained

60-verify

by gamesexplained

Turn traced claims into verified facts. Test cheaply testable claims live in the emulator, hunt down the negative results you are relying on, and write facts.md as current truth with evidence.

Comments 15 12d ago
gamesexplained

tool-skoolkit

by gamesexplained

How to drive SkoolKit 10.1 for ZX Spectrum disassembly — the control file that is the annotation surface, the directives the kit writes, the round trip through symbols.json, and the traps. The kit's own Z80 decoder and snapshot reader mean a listing never depends on it. The machine facts it needs are in zx-spectrum-reference.

Comments 15 14d ago
strikersam

Skill: context-prime

by strikersam

This skill prevents the most common failure mode: writing code that technically works but violates project conventions, misunderstands architecture, or duplicates existing functionality.

Comments 11 4mo ago
AME-Team

review-round

by AME-Team

Dual-Gate レビューラウンドを自動化する。Gate 1(pre-commit)と Gate

Comments 1 2mo ago
gamesexplained

review-game-pr

by gamesexplained

Review a gamesexplained pull request that adds or updates a game against the maintainer's checklist, and recommend the next step. Run by hand on a PR number, or by the hourly routine below.

Code Review 15 14d ago
tdimino

mdpreview

by tdimino

"Catppuccin-themed live-reloading Markdown viewer with multi-tab support, margin annotations, sidebar TOC, and Chrome --app mode. This skill should be used when previewing .md files in a polished editorial reader, adding AI or human annotations to documents, or launching a collaborative document review session."

API Dev 41 8mo ago
strikersam

Skill: Issue Resolver

by strikersam

Prefer surgical fixes over refactors unless the issue explicitly requests cleanup

Comments 11 4mo ago
flpbalada

typescript-satisfies-operator

by flpbalada

Guides proper usage of TypeScript's satisfies operator vs type annotations. Use this skill when deciding between type annotations (colon) and satisfies, validating object shapes while preserving literal types, or troubleshooting type inference issues.

API Dev 281 9mo ago
shipshitdev

comment-mode

by shipshitdev

Granular feedback on drafts without rewriting. Generates highlighted HTML with click-to-reveal inline comments. Use when user says "comment on this", "leave comments on", "give feedback on", or asks for feedback on a draft. Supports multiple lenses—editor feedback, POV simulation ("as brian would react"), or focused angles ("word choice only", "weak arguments"). A granular alternative to rewrites that lets users review feedback incrementally without losing their voice.

Comments 38 9mo ago
osdlc

consolidate-task-prs

by osdlc

Collapse every open single-task-file PR — each carrying one new draft task file under docs/planning/tasks/ — into a single consolidation PR, deduping the folded tasks against the present task list, then close the superseded PRs and delete their branches. Explicit cleanup only, never auto-invoked: run it to fold an accumulation of one-task-each PRs back into one reviewable PR.

Code Review 3 6d ago
osdlc

code-review

by osdlc

"Review a change for correctness bugs and report concrete findings with a fix for each. The rubric other reviewing skills embed: what to read, what to look for, what to skip, and how to write a finding."

Comments 3 8d ago
osdlc

comment-review

by osdlc

"Review the comments in a diff or a subtree and minimize them against the expression ladder: a fact belongs first in the identifier, then in the signature and types, then in the declaration's doc annotation, and only when none of those can carry it does it earn an inline comment. Deletes comments that restate the code, moves facts down the ladder, tightens what survives to one short literal statement, strips volatile project state, and replaces duplicated prose with a reference to one canonical home. Invoke for \"review the comments\", \"too many comments\", \"comment cleanup\", or as the comment pass on a branch before review."

Comments 3 8d ago