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Code Gen
Generate code, boilerplate, scaffolding
canvas-design
by Prat011
Create beautiful visual art in .png and .pdf documents using design philosophy. You should use this skill when the user asks to create a poster, piece of art, design, or other static piece. Create original visual designs, never copying existing artists' work to avoid copyright violations.
theme-factory
by Prat011
Toolkit for styling artifacts with a theme. These artifacts can be slides, docs, reportings, HTML landing pages, etc. There are 10 pre-set themes with colors/fonts that you can apply to any artifact that has been creating, or can generate a new theme on-the-fly.
use-modern-go
by JetBrains
Apply modern Go syntax guidelines based on project's Go version. Use when user ask for modern Go code guidelines.
notion-meeting-intelligence
by Prat011
Prepares meeting materials by gathering context from Notion, enriching with Claude research, and creating both an internal pre-read and external agenda saved to Notion. Helps you arrive prepared with comprehensive background and structured meeting docs.
godot-3d-materials
by thedivergentai
"Expert patterns for Godot 3D PBR materials using StandardMaterial3D including albedo, metallic/roughness workflows, normal maps, ORM texture packing, transparency modes, and shader conversion. Use when creating realistic 3D surfaces, PBR workflows, or material optimization. Trigger keywords: StandardMaterial3D, BaseMaterial3D, albedo_texture, metallic, metallic_texture, roughness, roughness_texture, normal_texture, normal_enabled, orm_texture, transparency, alpha_scissor, alpha_hash, cull_mode, ShaderMaterial, shader parameters."
godot-genre-roguelike
by thedivergentai
"Expert blueprint for roguelikes including procedural generation (Walker method, BSP rooms), permadeath with meta-progression (unlock persistence), run state vs meta state separation, seeded RNG (shareable runs), loot/relic systems (hook-based modifiers), and difficulty scaling (floor-based progression). Use for dungeon crawlers, action roguelikes, or roguelites. Trigger keywords: roguelike, procedural_generation, permadeath, meta_progression, seeded_RNG, relic_system, run_state."
excel-mcp
by sbroenne
Automate Microsoft Excel on Windows via COM interop. Use when creating, reading, or modifying Excel workbooks. Supports Power Query (M code), Data Model (DAX measures), PivotTables, Tables, Ranges, Charts, Slicers, Formatting, VBA macros, connections, and calculation mode control. Triggers: Excel, spreadsheet, workbook, xlsx, Power Query, DAX, PivotTable, VBA.
github-gist
by glebis
Publish files or Obsidian notes as GitHub Gists. Use when user wants to share code/notes publicly, create quick shareable snippets, or publish markdown to GitHub. Triggers include "publish as gist", "create gist", "share on github", "make a gist from this".
godot-genre-open-world
by thedivergentai
"Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading."
godot-autoload-architecture
by thedivergentai
"Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection."
plugin-architecture
by kubb-labs
Explains plugin lifecycle, generator types, and common utilities used by plugins in the Kubb ecosystem.
nano-banana
by kkoppenhaver
REQUIRED for all image generation requests. Generate and edit images using Nano Banana (Gemini CLI). Handles blog featured images, YouTube thumbnails, icons, diagrams, patterns, illustrations, photos, visual assets, graphics, artwork, pictures. Use this skill whenever the user asks to create, generate, make, draw, design, or edit any image or visual content.
naming-analyzer
by softaworks
Suggest better variable, function, and class names based on context and conventions.
ux-ui-map-page-by-page
by raphaelmansuy
Produce the EdgeQuake WebUI UX/UI map one route at a time (capture screenshots, then immediately write per-page docs and per-page analysis requests). Use when asked to map UI, capture screens page-by-page, avoid agent memory saturation, or generate ux_ui_map artifacts.
quiz
by mblode
Generates interactive codebase quizzes to test understanding of architecture, patterns, and implementation details. Configurable by card count (fewer, standard, more) and difficulty (easy, medium, hard). Use when asked to quiz me, test my knowledge, create flashcards, generate codebase questions, or run a code quiz.
telnyx-ai-assistants-java
by team-telnyx
Create and manage AI voice assistants with custom personalities, knowledge bases, and tool integrations. This skill provides Java SDK examples.
webf-quickstart
by openwebf
Get started with WebF development - setup WebF Go, create a React/Vue/Svelte project with Vite, and load your first app. Use when starting a new WebF project, onboarding new developers, or setting up development environment.
dr-jskill
by jdubois
"Creates Java + Spring Boot projects: Web applications, full-stack apps with Vue.js or Angular or React or vanilla JS, PostgreSQL, REST APIs, and Docker. Use when creating Spring Boot projects, setting up Java microservices, or building enterprise applications with the Spring Framework."
capture-tasks-from-meeting-notes
by atlassian
"Analyze meeting notes to find action items and create Jira tasks for assigned work. When Claude needs to: (1) Create Jira tasks or tickets from meeting notes, (2) Extract or find action items from notes or Confluence pages, (3) Parse meeting notes for assigned tasks, or (4) Analyze notes and generate tasks for team members. Identifies assignees, looks up account IDs, and creates tasks with proper context."
analysis-documentation
by nimrodfisher
Structured, reproducible analysis documentation. Use when documenting analysis findings, creating analysis notebooks, ensuring reproducibility, or building analysis archives for future reference.
beamer-presentation
by meleantonio
Create academic presentations in Beamer with professional themes
developing-with-ai-sdk
by OpenAgentsInc
Builds AI agents, generates text and chat responses, produces images, synthesizes audio, transcribes speech, generates vector embeddings, reranks documents, and manages files and vector stores using the Laravel AI SDK (laravel/ai). Supports structured output, streaming, tools, conversation memory, middleware, queueing, broadcasting, and provider failover. Use when building, editing, updating, debugging, or testing any AI functionality, including agents, LLMs, chatbots, text generation, image generation, audio, transcription, embeddings, RAG, similarity search, vector stores, prompting, structured output, or any AI provider (OpenAI, Anthropic, Gemini, Cohere, Groq, xAI, ElevenLabs, Jina, OpenRouter).
uloop-execute-menu-item
by hatayama
"Execute Unity MenuItem via uloop CLI. Use when you need to: (1) Trigger menu commands programmatically, (2) Automate editor actions (save, build, refresh), (3) Run custom menu items defined in scripts."
excalidraw
by softaworks
"Use when working with .excalidraw or .excalidraw.json files, user mentions diagrams/flowcharts, or requests architecture visualization - delegates all Excalidraw operations to subagents to prevent context exhaustion from verbose JSON (single files: 4k-22k tokens, can exceed read limits)"