Code Gen

Generate code, boilerplate, scaffolding

Showing 625-648 of 12823 skills
thedivergentai

godot-genre-battle-royale

by thedivergentai

"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."

Code Gen 891 8mo ago
thedivergentai

godot-audio-systems

by thedivergentai

"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume."

Code Gen 891 8mo ago
thedivergentai

godot-genre-action-rpg

by thedivergentai

"Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling."

Code Gen 891 8mo ago
thedivergentai

godot-adapt-2d-to-3d

by thedivergentai

"Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion."

Code Gen 891 8mo ago
longbridge

gpui-focus-handle

by longbridge

Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.

Accessibility 18.6K 9mo ago
Weizhena

research

by Weizhena

Conduct preliminary research on a topic and generate research outline. For academic research, benchmark research, technology selection, etc.

Code Gen 2.4K 7mo ago
Weizhena

research

by Weizhena

Conduct preliminary research on a topic and generate research outline. For academic research, benchmark research, technology selection, etc.

Code Gen 2.4K 6mo ago
borghei

cfo-advisor

by borghei

Financial leadership advisor for CFOs on financial planning, fundraising, investor reporting, unit economics, cash management, and financial operations.

Code Gen 973 8mo ago
borghei

cto-advisor

by borghei

Technical leadership guidance for engineering teams, architecture decisions, and technology strategy. Includes tech debt analyzer, team scaling calculator, engineering metrics frameworks, technology evaluation tools, and ADR templates. Use when assessing technical debt, scaling engineering teams, evaluating technologies, making architecture decisions, establishing engineering metrics, or when user mentions CTO, tech debt, technical debt, team scaling, architecture decisions, technology evaluation, engineering metrics, DORA metrics, or technology strategy.

Code Gen 973 8mo ago
borghei

design-system-lead

by borghei

Expert design systems leadership covering component libraries, design tokens, documentation, and design-development collaboration.

Code Gen 973 9mo ago
borghei

agile-coach

by borghei

Expert agile coaching covering team transformation, agile frameworks, coaching techniques, organizational change, and continuous improvement.

Code Gen 973 9mo ago
borghei

product-manager

by borghei

Expert product management covering strategy, roadmapping, user research, prioritization frameworks, and stakeholder management.

Academic 973 9mo ago
borghei

cfo-advisor

by borghei

Financial leadership advisor for CFOs on financial planning, fundraising, investor reporting, unit economics, cash management, and financial operations.

Code Gen 973 9mo ago
borghei

product-strategist

by borghei

Expert product strategy covering market analysis, competitive positioning, go-to-market planning, and product-led growth.

Code Gen 973 9mo ago
haowjy

cw-official-docs

by haowjy

Creative writing skill for creating canonical reference documentation (wikis) for fictional worlds, characters, and story events. Use when creating or updating wiki pages, official documentation, character profiles, location documentation, or lore pages. Creates polished, sourced, encyclopedic reference material.

Code Gen 537 11mo ago
longbridge

gpui-entity

by longbridge

Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.

API Dev 18.6K 9mo ago
longbridge

gpui-test

by longbridge

Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.

Code Gen 18.6K 9mo ago
am-will

super-swarm

by am-will

Only to be triggered by explicit super-swarm commands.

Automation 240 8mo ago
AsiaOstrich

brainstorm

by AsiaOstrich

"[UDS] Structured AI-assisted brainstorming before spec creation"

Analytics 80 8mo ago
longbridge

generate-component-story

by longbridge

Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.

Code Gen 18.6K 9mo ago
haowjy

cw-brainstorming

by haowjy

Creative writing skill for capturing story brainstorming. Use when the user is exploring narrative ideas, discussing characters, planning episodes, or thinking through story possibilities. Creates minimal working notes that preserve creative freedom by recording only what was stated and marking sources.

Code Gen 537 11mo ago
deanpeters

prioritization-advisor

by deanpeters

Guide product managers in choosing the right prioritization framework by asking adaptive questions about product stage, team context, decision-making needs, and stakeholder dynamics. Use this to avoid

Code Gen 7.7K 8mo ago
deanpeters

finance-based-pricing-advisor

by deanpeters

Evaluate pricing changes using financial impact analysis - ARPU/ARPA, conversion, churn risk, NRR, and payback. Recommends go/no-go on pricing decisions.

Agents 7.7K 8mo ago
deanpeters

user-story-mapping-workshop

by deanpeters

Guide product managers through creating a user story map by asking adaptive questions about the system, users, workflow, and priorities—then generating a two-dimensional map with backbone (activitie

Agents 7.7K 8mo ago