Code Gen
Generate code, boilerplate, scaffolding
godot-genre-battle-royale
by thedivergentai
"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."
godot-audio-systems
by thedivergentai
"Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume."
godot-genre-action-rpg
by thedivergentai
"Comprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling."
godot-adapt-2d-to-3d
by thedivergentai
"Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion."
gpui-focus-handle
by longbridge
Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.
research
by Weizhena
Conduct preliminary research on a topic and generate research outline. For academic research, benchmark research, technology selection, etc.
research
by Weizhena
Conduct preliminary research on a topic and generate research outline. For academic research, benchmark research, technology selection, etc.
cfo-advisor
by borghei
Financial leadership advisor for CFOs on financial planning, fundraising, investor reporting, unit economics, cash management, and financial operations.
cto-advisor
by borghei
Technical leadership guidance for engineering teams, architecture decisions, and technology strategy. Includes tech debt analyzer, team scaling calculator, engineering metrics frameworks, technology evaluation tools, and ADR templates. Use when assessing technical debt, scaling engineering teams, evaluating technologies, making architecture decisions, establishing engineering metrics, or when user mentions CTO, tech debt, technical debt, team scaling, architecture decisions, technology evaluation, engineering metrics, DORA metrics, or technology strategy.
design-system-lead
by borghei
Expert design systems leadership covering component libraries, design tokens, documentation, and design-development collaboration.
agile-coach
by borghei
Expert agile coaching covering team transformation, agile frameworks, coaching techniques, organizational change, and continuous improvement.
product-manager
by borghei
Expert product management covering strategy, roadmapping, user research, prioritization frameworks, and stakeholder management.
cfo-advisor
by borghei
Financial leadership advisor for CFOs on financial planning, fundraising, investor reporting, unit economics, cash management, and financial operations.
product-strategist
by borghei
Expert product strategy covering market analysis, competitive positioning, go-to-market planning, and product-led growth.
cw-official-docs
by haowjy
Creative writing skill for creating canonical reference documentation (wikis) for fictional worlds, characters, and story events. Use when creating or updating wiki pages, official documentation, character profiles, location documentation, or lore pages. Creates polished, sourced, encyclopedic reference material.
gpui-entity
by longbridge
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
gpui-test
by longbridge
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
super-swarm
by am-will
Only to be triggered by explicit super-swarm commands.
brainstorm
by AsiaOstrich
"[UDS] Structured AI-assisted brainstorming before spec creation"
generate-component-story
by longbridge
Create story examples for components. Use when writing stories, creating examples, or demonstrating component usage.
cw-brainstorming
by haowjy
Creative writing skill for capturing story brainstorming. Use when the user is exploring narrative ideas, discussing characters, planning episodes, or thinking through story possibilities. Creates minimal working notes that preserve creative freedom by recording only what was stated and marking sources.
prioritization-advisor
by deanpeters
Guide product managers in choosing the right prioritization framework by asking adaptive questions about product stage, team context, decision-making needs, and stakeholder dynamics. Use this to avoid
finance-based-pricing-advisor
by deanpeters
Evaluate pricing changes using financial impact analysis - ARPU/ARPA, conversion, churn risk, NRR, and payback. Recommends go/no-go on pricing decisions.
user-story-mapping-workshop
by deanpeters
Guide product managers through creating a user story map by asking adaptive questions about the system, users, workflow, and priorities—then generating a two-dimensional map with backbone (activitie