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Code Gen
Generate code, boilerplate, scaffolding
canvas-design
by samhvw8
"Visual art and static design creation. Outputs: .png, .pdf documents. Capabilities: poster design, infographics, visual art, design philosophy creation, composition, layout. Actions: create, design, compose, generate posters/art/infographics. Keywords: poster, infographic, visual art, canvas, composition, layout, PDF design, PNG creation, graphic design, visual hierarchy, design philosophy, aesthetic movement, static design, printable, artwork. Use when: creating posters, designing infographics, generating visual art, making static designs, producing printable materials, expressing design philosophies visually."
Rulebook Task Management
by hivellm
CLI tool to standardize AI-generated projects with templates, rules enforcement, and automation
Generate .gitignore
by Sounder25
Create or update .gitignore files by fetching standard templates from the GitHub/gitignore repository.
obsidian-base-create
by ElliotJLT
Generates Obsidian .base files from natural language descriptions. Translates requests like "show me all active project notes sorted by date" into valid .base YAML with filters, formulas, views, and summaries. Activates on "create base", "make a view", "show me all notes where", "dashboard", or when user wants structured views of their vault.
skill-development
by joncrangle
This skill should be used when the user wants to "create a skill", "add a skill to plugin", "write a new skill", "improve skill description", "organize skill content", or needs guidance on skill structure, progressive disclosure, or skill development best practices for Claude Code plugins.
postfx-composer
by Bbeierle12
EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building reusable effect stacks. Foundation skill for all post-processing work.
audio-playback
by Bbeierle12
Audio playback using Tone.js including players, transport, scheduling, and loading audio. Use when implementing background music, sound effects, audio synchronization, or timed audio events. Essential for any audio-enabled web application.
Skill Builder
by TrevorS
Create and validate Agent Skills with proper structure and effective descriptions. Use when building custom skills, testing skill discovery, or designing new skill workflows.
decay-upkeep
by Bbeierle12
Building decay and upkeep systems for survival games. Use when implementing timer-based decay, Tool Cupboard patterns (Rust-style protection radius), resource upkeep costs, or server performance management through automatic cleanup. Balances gameplay and server health.
multiplayer-building
by Bbeierle12
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
component-library
by Bbeierle12
Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.
particles-lifecycle
by Bbeierle12
Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail effects, or memory-efficient recycling.
particles-gpu
by Bbeierle12
GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effects like snow, rain, stars, or abstract visualizations.
postfx-bloom
by Bbeierle12
Bloom and glow effects using Three.js UnrealBloomPass with React Three Fiber. Use when implementing glow, bloom, luminance-based effects, selective bloom on specific meshes, or neon/ethereal lighting. Essential for cyberpunk aesthetics, energy effects, magic spells, and UI glow.
Linear CLI
by TrevorS
Query, create, and manage Linear issues from the command line. Use when checking assigned work, viewing issue details, creating new issues, or updating issue status.
particles-physics
by Bbeierle12
Physics simulation for particle systems—forces (gravity, wind, drag), attractors/repulsors, velocity fields, turbulence, and collision. Use when particles need realistic or artistic motion, swarm behavior, or field-based animation.
audio-reactive
by Bbeierle12
Binding audio analysis data to visual parameters including smoothing, beat detection responses, and frequency-to-visual mappings. Use when creating audio visualizers, music-reactive animations, or any visual effect driven by audio input.
form-security
by Bbeierle12
Security patterns for web forms including autocomplete attributes for password managers, CSRF protection, XSS prevention, and input sanitization. Use when implementing authentication forms, payment forms, or any form handling sensitive data.
skill-creator
by ElliotJLT
Meta-skill for creating well-structured skills with proper progressive disclosure. When user wants to create a new skill, guide them through the process: purpose, triggers, instructions, guardrails, examples. Ensures skills follow the repository conventions and are immediately usable.
performance-at-scale
by Bbeierle12
Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.
audio-analysis
by Bbeierle12
Audio analysis with Tone.js and Web Audio API including FFT, frequency data extraction, amplitude measurement, and waveform analysis. Use when extracting audio data for visualizations, beat detection, or any audio-reactive features.
aws-skills
by Bbeierle12
AWS development with CDK best practices, serverless patterns, cost optimization, and event-driven architecture. Use when deploying to AWS, writing Lambda functions, configuring API Gateway, working with DynamoDB, S3, or any AWS service.
obsidian-note-create
by ElliotJLT
Creates well-structured Obsidian notes with proper frontmatter, wikilinks, and template adherence. Detects available CLI (official, Yakitrak, or direct file write) and uses the best option. Reads vault conventions from CLAUDE.md before creating. Activates on "create note", "new note", "add to obsidian", or when creating markdown files in an Obsidian vault.
jj-workflow
by TrevorS
Jujutsu (jj) version control, load skill when hook output shows vcs=jj-colocated or vcs=jj in the system-reminder.