CLI Tools
Command line utilities
pup
by DataDog
Datadog API CLI with 49 command groups, 300+ subcommands. Skills and domain agents for monitoring, logs, APM, security, and infrastructure.
Running Workloads on Hugging Face Jobs
by patchy631
In-depth tutorials on LLMs, RAGs and real-world AI agent applications.
vibefigma
by vibeflowing-inc
Convert Figma designs to production-ready React components with Tailwind CSS. Use when user provides a Figma URL, asks to convert Figma designs to React/code, wants to extract components from Figma, or mentions "vibefigma". Requires a Figma access token (via --token flag, FIGMA_TOKEN env var, or .env file).
linglu-discipline
by FuRongJun-1999
灵枢工作纪律与记忆操作规程。会话开始或任何任务动手前使用;命中「查记忆 / 写记忆 / 命令执行 / 入库提交 / 根因分析 / 敏感信息 / 公开产物」等触发词时必须先加载本 skill。
writing-hookify-rules
by aiskillstore
This skill should be used when the user asks to "create a hookify rule", "write a hook rule", "configure hookify", "add a hookify rule", or needs guidance on hookify rule syntax and patterns.
testing-codegen
by biomejs
Guide for testing workflows and code generation commands in Biome. Use when running tests, managing snapshots, creating changesets, or generating code. Examples:<example>User needs to run snapshot tests for a lint rule</example><example>User wants to create a changeset for a PR</example><example>User needs to regenerate analyzer code after changes</example>
prettier-compare
by biomejs
Compares code formatting and formatting IR between Biome and Prettier to ensure that Biome's formatting is consistent and correct.
Bun Package Manager
by secondsky
Bun package manager commands (install, add, remove, update), workspaces, lockfiles, npm/yarn/pnpm migration. Use for dependency management with Bun.
skills-validate
by scenario-labs
Use when explicitly asked to run a live or plan-only application test for a published Scenario skill.
remotion-render
by remotion-dev
Export a Remotion video
remotion-upgrade
by remotion-dev
Upgrade Remotion, and related packages
remotion-studio
by remotion-dev
Preview a Remotion video
hyperframes-audio
by heygen-com
Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (<hf-audio-group>). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is /media-use. Don't use for clip timing or track layout, which is /hyperframes-core.
capcut-edit
by renezander030
Edit CapCut / JianYing video projects — read and write subtitles, timing, speed, volume, templates, animations (fade/ken-burns), and cut long-form to shorts. Use when the user mentions capcut, jianying, subtitles, video editing, draft_content.json, draft_info.json, or cutting videos.
status
by railwayapp
This skill should be used when the user asks "railway status", "is it running", "what's deployed", "deployment status", or about uptime. NOT for variables ("what variables", "env vars", "add variable") or configuration queries - use environment skill for those.
pr-address-comments
by google-gemini
Use this skill if the user asks you to help them address GitHub PR comments for their current branch of the Gemini CLI. Requires gh CLI tool.
cli-skill-collector
by diegosouzapw
"Detect installed CLI coding tools (Claude Code, Codex, Cursor, Copilot, Cline and more), search GitHub for matching agent skills, and install them to the detected tools via OmniRoute's built-in APIs."
unity-cli
by Unity-Technologies
Use when interacting with Unity CLI from the terminal, or to control a running/connected Unity Editor from the command line — create or modify GameObjects, edit scenes and assets, inspect the hierarchy, and run C# in a live Editor instead of hand-editing scene or asset files. Also install, upgrade or uninstall editors, create, list or open projects, manage modules, manage licenses, check auth status, read logs, browse Unity releases, build/test projects, configure the Unity MCP server for AI agents, or run any other Unity CLI operation. For a guided idea-to-running-project flow for a brand-new game, use the new-unity-project skill instead.
unity-package-management
by Unity-Technologies
Use when adding, removing, upgrading, or discovering Unity (UPM) packages programmatically from outside the Editor — headless or CI package installs via the C# UnityEditor.PackageManager.Client API, verifying package ids/versions against the Unity registry, or choosing which packages a game needs by genre, platform, and monetization. The Unity CLI does not manage UPM packages, so this skill covers that gap. Triggers on "install a Unity package", "add com.unity.*", "set up packages headless/CI", "which packages for a <genre> game".
sprite-editor
by Unity-Technologies
Edits Unity sprite properties by generating C# editor scripts using ISpriteEditorDataProvider APIs. Handles sprite rectangles, borders, pivots, outlines, and slicing operations (automatic, grid, isometric). Use when working with sprite assets, sprite sheets, texture atlases, or sprite slicing.
deployment
by railwayapp
This skill should be used when the user wants to manage Railway deployments, view logs, or debug issues. Covers deployment lifecycle (remove, stop, redeploy, restart), deployment visibility (list, status, history), and troubleshooting (logs, errors, failures, crashes, why deploy failed). NOT for deleting services - use environment skill with isDeleted for that.
deploy-service
by NVIDIA
Deploy a service to the staging environment via shell commands
code-formatter
by NVIDIA
Formats Python code using the black formatter
skill-inspector
by NVIDIA
Review AI agent skills before installation using NVIDIA SkillSpector and source-aware semantic review. Use when asked whether a skill or downloaded skill folder is safe, trustworthy, installable, over-permissioned, or malicious.