Animation
UI animations and transitions
godot-genre-racing
by thedivergentai
"Expert blueprint for racing games including vehicle physics (VehicleBody3D, suspension, friction), checkpoint systems (prevent shortcuts), rubber-banding AI (keep races competitive), drifting mechanics (reduce friction, boost on exit), camera feel (FOV increase with speed, motion blur), and UI (speedometer, lap timer, minimap). Use for arcade racers, kart racing, or realistic sims. Trigger keywords: racing_game, vehicle_physics, checkpoint_system, rubber_banding, drifting_mechanics, camera_feel."
godot-2d-animation
by thedivergentai
"Expert patterns for 2D animation in Godot using AnimatedSprite2D and skeletal cutout rigs. Use when implementing sprite frame animations, procedural animation (squash/stretch), cutout bone hierarchies, or frame-perfect timing systems. Trigger keywords: AnimatedSprite2D, SpriteFrames, animation_finished, animation_looped, frame_changed, frame_progress, set_frame_and_progress, cutout animation, skeletal 2D, Bone2D, procedural animation, animation state machine, advance(0)."
godot-animation-player
by thedivergentai
"Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times."
gsap-scrolltrigger
by greensock
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
unity
by Logos-Liber
Unity engine fundamentals and workflows for 3D asset integration
sounds-on-the-web
by raphaelsalaja
Audit UI code for audio feedback best practices. Use when reviewing sound implementation, checking audio UX decisions, or auditing accessibility. Outputs file:line findings.
gsap-timeline
by greensock
Official GSAP skill for timelines — gsap.timeline(), position parameter, nesting, playback. Use when sequencing animations, choreographing keyframes, or when the user asks about animation sequencing, timelines, or animation order (in GSAP or when recommending a library that supports timelines).
muapi-3d-logo-animation
by SamurAIGPT
Transform a 2D logo into a premium 3D version and animate it with professional cinematic effects.
muapi-giant-product-showcase
by SamurAIGPT
Create a dramatic "Giant Product" visual where a regular item is showcased as a massive, building-sized object next to a person, then optionally animate the scene.
muapi-cartoon-dance-animation
by SamurAIGPT
Convert a photo of a person into a Pixar-style 3D cartoon character, then animate it using a reference dance or motion video.
frontend-design
by julianromli
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
frontend-ui-animator
by julianromli
Analyze and implement purposeful UI animations for Next.js + Tailwind + React projects. Use when user asks to add animations, enhance UI motion, animate pages/components, or improve visual feedback. Triggers on "add animations", "animate UI", "motion design", "hover effects", "scroll animations", "page transitions", "micro-interactions".
unity-timeline
by Besty0728
"Unity Timeline operations. Use when users want to create timelines or add animation/audio tracks. Triggers: timeline, cutscene, sequence, track, clip, playable, 时间轴, 过场动画, 轨道."
unity-animator
by Besty0728
"Unity Animator Controller management. Use when users want to create animation controllers, add parameters, play animations, or control animation state machines. Triggers: animation, animator, controller, parameter, state machine, blend tree, animation clip, 动画, 动画控制器, 状态机."
ss-motion
by bitjaru
Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe words into framer-motion code from one source of truth.
interaction-design
by petekp
Design intuitive, meaningful interactions grounded in user goals and cognitive principles. Use when designing component behaviors, user flows, feedback systems, error handling, loading states, transitions, accessibility, keyboard navigation, touch/gesture interactions, or when evaluating interaction quality. Also use for modal vs modeless decisions, direct manipulation patterns, input device considerations, emotional/dramatic aspects of UX, or when asked about making interfaces feel responsive, humane, and goal-directed.
animate
by educlopez
"Motion design pass — adds purposeful animations or removes excessive ones, respecting MOTION_INTENSITY and the project's animation stack. Use when the user asks to add animation, \"make it feel smoother\", fix janky transitions, or trim motion that's distracting. Invoke when the user asks for animate on their UI, or mentions 'animate' alongside design / UI / frontend work."
delight
by educlopez
"Delight pass — adds one or two memorable micro-interactions (copy specificity, hover choreography, state transitions, one signature detail) without decoration or confetti. Use when the UI works but feels generic, or when the user says \"make it feel special\" / \"add some personality\". Invoke when the user asks for delight on their UI, or mentions 'delight' alongside design / UI / frontend work."
ceo-advisor
by majiayu000
Executive leadership guidance for strategic decision-making, organizational development, and stakeholder management. Includes strategy analyzer, financial scenario modeling, board governance frameworks, and investor relations playbooks. Use when planning strategy, preparing board presentations, managing investors, developing organizational culture, making executive decisions, or when user mentions CEO, strategic planning, board meetings, investor updates, organizational leadership, or executive strategy.
ceo-advisor
by majiayu000
Executive leadership guidance for strategic decision-making, organizational development, and stakeholder management. Includes strategy analyzer, financial scenario modeling, board governance frameworks, and investor relations playbooks. Use when planning strategy, preparing board presentations, managing investors, developing organizational culture, making executive decisions, or when user mentions CEO, strategic planning, board meetings, investor updates, organizational leadership, or executive strategy.
better-ui
by jakubkrehel
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, micro-interactions, enter/exit animations, choosing or reviewing icons, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, image outlines, box shadows, icons, icon stroke weight, icon states, motion restraint.
frontend-design
by Galaxy-Dawn
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
design-motion-principles
by kylezantos
Expert motion and interaction design auditor based on Emil Kowalski, Jakub Krehel, and Jhey Tompkins' techniques. Use when reviewing UI animations, transitions, hover states, or any motion design work. Provides per-designer perspectives with context-aware weighting.
axiom-app-composition
by CharlesWiltgen
Use when structuring app entry points, managing authentication flows, switching root views, handling scene lifecycle, or asking 'how do I structure my @main', 'where does auth state live', 'how do I prevent screen flicker on launch', 'when should I modularize' - app-level composition patterns for iOS 26+