- Home
- /
- Categories
- /
- Animation
Animation
UI animations and transitions
algorithmic-art
by hainamchung
Creating algorithmic art using p5.js with seeded randomness and interactive parameter exploration. Use when users request creating art using code, generative art, algorithmic art, flow fields, or particle systems.
web-design
by goncalossilva
"Design and implement distinctive, production-ready web interfaces with strong aesthetic direction. Use when asked to create or restyle web pages, components, or applications (HTML/CSS/JS, React, Vue, etc.)."
career-transitions
by liqiongyu
"Plan and execute a career transition and produce a Career Transition Pack (progress metric + push/pull map, target archetypes, option scorecard, opportunity pipeline + outreach scripts, skills plan, 4–12 week experiment plan). Use for career change, career pivot, career transition, switching roles. Category: Career."
building-sales-team
by liqiongyu
"Build an early sales team and operating cadence (readiness gate, hiring plan, role scorecards, interview loop, onboarding/ramp). Use for first AE/SDR hires, seed→Series A sales team build, and product-led sales pilot. Category: Sales & GTM."
organizational-design
by liqiongyu
"Design or redesign an org structure and operating model by producing an Organizational Design Pack (design brief, current-state map, operating-model decision, target org blueprint, transition plan). Use for org design, reorgs, team topology, functional vs divisional structures, and centralized vs decentralized decision-making. Category: Leadership."
motion-design
by richtabor
Provides motion design guidance for UI components. Triggers on animation requests ("animate this", "add transition", "motion for"), refinement requests ("clean up this animation", "clean up the motion", "this feels too fast/slow", "make this feel more alive/natural"), and questions about easing, timing, or micro-interactions.
frontend-css-best-practices
by jasonraimondi
Produce idiomatic, browser-aware modern CSS with progressive-enhancement fallbacks for CSS, Tailwind, and Svelte styling tasks. Use for layout, spacing, typography, color/theming, animation, responsive/container-query work, selector/specificity cleanup, and interactive UI styling. Do not use for non-styling business logic or design critique without code edits.
ui-skills
by runkids
Opinionated constraints for building better interfaces with agents.
animate
by delphi-ai
Animation patterns and best practices for Next.js/React applications. Use this skill when implementing animations, transitions, hover effects, page transitions, modals, or any motion in React components. Based on Emil Kowalski's "Animations on the Web" course.
Camera and NVR Skill
by markus41
Ubiquiti rtsp://ip:7447/camera_id
frappe-state-machine-helper
by Venkateshvenki404224
Generate state machine logic for Frappe DocTypes. Use when implementing complex status workflows, state transitions, or document lifecycle management.
motion-design-patterns
by dylanfeltus
Framer Motion (Motion) animation patterns for React — springs, staggers, layout animations, micro-interactions, scroll effects, and page transitions. Use when building or improving UI animations, adding polish, or making interfaces feel premium.
scrollytelling
by doodledood
'Implements scroll-driven storytelling experiences with pinned sections, progressive reveals, and scroll-linked animations. Use when asked to build scrollytelling, scroll-driven animations, parallax effects, narrative scroll experiences, or story-driven landing pages.'
design-taste-frontend
by Dwsy
Senior UI/UX Engineer. Architect digital interfaces overriding default LLM biases. Enforces metric-based rules, strict component architecture, CSS hardware acceleration, and balanced design engineering.
phaser-build
by JochenYang
Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering. Use when creating Phaser game scaffolds, scenes, core loops, or deployment guidance for web-based releases.
frontend-design
by ratacat
This skill should be used when creating distinctive, production-grade frontend interfaces with high design quality. It applies when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
frontend-design
by julianromli
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, or applications. Generates creative, polished code that avoids generic AI aesthetics.
frontend-ui-animator
by julianromli
Analyze and implement purposeful UI animations for Next.js + Tailwind + React projects. Use when user asks to add animations, enhance UI motion, animate pages/components, or improve visual feedback. Triggers on "add animations", "animate UI", "motion design", "hover effects", "scroll animations", "page transitions", "micro-interactions".
moai-tool-svg
by Ven0m0
SVG creation, optimization, and transformation specialist. Use when creating vector graphics, optimizing SVG files with SVGO, implementing icon systems, building data visualizations, or adding SVG animations.
Animation Systems
by omer-metin
remotion-best-practices
by buainoai
Remotion 最佳实践 - 使用 React 创建视频
ui-design-principles
by ssiumha
UI 디자인 기본 원칙 가이드. Use when creating UI components, writing frontend code, reviewing designs, or avoiding AI-looking interfaces.
tailwind-ui-patterns
by autohandai
Tailwind CSS v4 patterns, component styling, and responsive design
Pixel Art Animator
by willibrandon
Create and manage sprite animations with multiple frames, animation tags, frame durations, and linked cels. Use when the user wants to animate a sprite, add animation, create movement, make it move, mentions "animation", "animated", "frames", "keyframes", "frame rate", "FPS", "timing", "duration", "walk cycle", "run cycle", "idle animation", "attack animation", "jump", "movement", "motion", or describes actions like "walking", "running", "jumping", "attacking", "breathing", "bobbing", "bouncing". Trigger on animation tags, loops, playback, sequences, "add frames", "duplicate frame", "frame timing", "ping-pong", "loop", "sequence". Also for linked cels, static backgrounds, and frame optimization.