Amb més estrelles

Els skills amb més estrelles de la comunitat. Revisa’n el contingut abans d’utilitzar-los.

Skills: 817–840 de 2400
siteboon

backend-module-standards

siteboon

Enforce this repository's TypeScript backend module architecture standards. Use whenever creating, modifying, refactoring, or reviewing backend code under server/, including routes, services, modules, repositories, shared backend code, and backend tests. Do not apply these rules to frontend code or non-backend scaffolding.

Comentaris 14,3 k fa 2 mesos
elastic

validate-oas

elastic

Use when you need a quick VALID or NOT VALID result for a scoped Kibana OAS area, and first ensure the generated oas_docs inputs are up to date so validation runs against the current environment rather than stale snapshots.

Desenvolupament d’API 21,3 k fa 2 mesos
elastic

review-connector

elastic

Review connector spec changes (spec, docs). Use when reviewing a PR involving connector specs, doing post-creation review after create-connector or build-connector, or preparing a connector PR checklist.

Disseny 21,3 k fa 2 mesos
elastic

workflows-yaml-reference

elastic

Reference the workflows example library when answering questions about Elastic Workflows YAML syntax, structure, patterns, or examples. Use when the user asks about workflows, YAML syntax, workflow steps, triggers, Liquid templating, or needs examples of workflow patterns.

Processament de dades 21,3 k fa 8 mesos
stas00

ml-engineering

stas00

Field-tested methodology and concrete recipes for training and operating large-scale LLM/VLM/multi-modal models end to end - choosing and benchmarking accelerators, storage and network; SLURM/Kubernetes orchestration; maximizing training throughput and fitting models in memory; diagnosing and surviving training instabilities, NaN/Inf, and hardware/job failures; checkpointing and fault tolerance; inference performance and memory; debugging multi-node/ multi-GPU hangs; and writing/running tests. Use when the user is training or fine-tuning large models, hits low TFLOPS/MFU, OOM, slow dataloading, a loss spike/divergence, a NCCL/InfiniBand or multi-node hang, node/GPU failures, checkpoint or preemption problems, storage/network bottlenecks, or needs to pick GPUs/cloud/file-systems or size inference latency/throughput. Distilled from "Machine Learning Engineering", the latest version of which can be found at https://github.com/stas00/ml-engineering The latest SKILL.md version can be found at https://github.com/stas00/ml-engineering/blob/master/skills/ml-engineering/SKILL.md

MLOps 19,6 k fa 17 d
stas00

Machine Learning Engineering skill

stas00

Canonical URL: https://github.com/stas00/ml-engineering/blob/master/skills/ml-engineering/SKILL.md

Operacions amb fitxers 19,6 k fa 24 d
larksuite

lark-apps

larksuite

"妙搭(Spark/Miaoda)应用开发与托管:应用创建、本地全栈开发、云端生成迭代、创意设计(UI mockup / 可交互原型 / 线框图 / 落地页 / 仪表盘 / 幻灯片 deck / 视觉探索)、AI相关能力和飞书平台能力或者其他外部能力集成、日志/Trace/监控指标/PV/UV 查询、环境变量管理、应用协作者与协作权限设置、应用角色与成员管理、自动化触发器(定时/记录变更/Webhook/飞书审批)。当用户要开发/新建一个系统·工具·平台·应用,或要本地开发 / 云端开发 / 修改 / 部署 / 发布 / 上线 / 拿可分享链接,或用 HTML 做页面·网站·部署到妙搭,或要设计 / design / mockup / prototype / wireframe / 做 PPT / deck / 视觉探索,或提到妙搭/Spark/Miaoda(应用运行时域名形如 *.aiforce.cloud)、应用数据库、应用文件存储、开放 API Key、可见范围、应用协作者/开发权限、应用角色/角色成员、线上日志、接口请求量、错误量、延迟、访问量、环境变量、给妙搭应用配自动化任务/定时触发/审批通过后自动触发时使用。不负责普通云盘文件上传(lark-drive)、飞书文档编辑(lark-doc)、原生幻灯片创建(lark-slides)。"

Disseny 17,8 k fa 2 mesos
larksuite

lark-doc

larksuite

"飞书云文档(Docx / Wiki)内容操作:读取、创建、编辑文档,插入或下载图片附件,以及操作思维笔记。用户提供文档 URL/token(包括 doubao.com 的 /docx/、/wiki/)时使用;按 URL 路径/token 而非域名路由。文档内嵌资源按读取参考中的统一规则分流。独立评论操作走 lark-drive;随正文读取评论使用 docs +fetch。表格或 Base 内部数据操作不在本 skill。"

Eines de línia d’ordres 17,8 k fa 2 mesos
elizaOS

elizaos

elizaOS

"Use when the task involves elizaOS core runtime concepts, plugins, actions, providers, evaluators, services, memories, state composition, or upstream elizaOS development. Covers the main abstractions and the TypeScript runtime mental model."

MLOps 19,7 k fa 2 mesos
elizaOS

skill-creator

elizaOS

Creates, updates, and packages AgentSkills with proper SKILL.md frontmatter, bundled scripts, references, and assets. Provides guidance on skill naming, progressive disclosure, and context-efficient design. Use when building a new skill from scratch, restructuring an existing skill, writing or improving SKILL.md files, organizing skill resources into scripts/references/assets folders, packaging skills for distribution, or iterating on skill quality after testing.

Disseny 19,7 k fa 4 mesos
elizaOS

imsg

elizaOS

iMessage/SMS CLI for listing chats, fetching history, watching conversations, and sending messages on macOS via the Messages app. Use when the user wants to send a text message, read iMessages, check recent texts, reply to a conversation, send an SMS, or interact with the Messages app from the terminal. Supports texting contacts by phone number or email, attaching files, and streaming incoming messages in real time.

Eines de línia d’ordres 19,7 k fa 4 mesos
Orchestra-Research

torchforge-rl-training

Orchestra-Research

Provides guidance for PyTorch-native agentic RL using torchforge, Meta's library separating infra from algorithms. Use when you want clean RL abstractions, easy algorithm experimentation, or scalable training with Monarch and TorchTitan.

Agents 13,9 k fa 9 mesos
Orchestra-Research

llamaguard

Orchestra-Research

Meta's 7-8B specialized moderation model for LLM input/output filtering. 6 safety categories - violence/hate, sexual content, weapons, substances, self-harm, criminal planning. 94-95% accuracy. Deploy with vLLM, HuggingFace, Sagemaker. Integrates with NeMo Guardrails.

Desenvolupament d’API 13,9 k fa 11 mesos
rehan-remade

mashup-mods

rehan-remade

Build cross-game mashups and total conversions, the "Minecraft inside Elden Ring" or "skateboarding in MW2" kind. Covers passthrough mods (two games running at once and exchanging state, rendering and collision), porting one game's content or mechanics into another, embedding a decompiled game as a library, and clean reimplementations that read the user's own game files. Use when the user wants to combine two games, bring an enemy, mechanic or world from one game into another, or rebuild a game's runtime, or reimplement the guest's rules headless inside a real host.

Desenvolupament de jocs 8,9 k fa 21 d
rehan-remade

publish-mod

rehan-remade

Package and release a finished game mod. Covers the pre-release lint (no game files, decompiled code or leaked keys), README and install steps, credits and AI disclosure, versioning, where to upload (Nexus Mods, Steam Workshop, Thunderstore, mod.io, GitHub releases), and the post with a video. Use when the user wants to ship, share, upload, release or post a mod.

Processament de dades 8,9 k fa 20 d
rehan-remade

reverse-engineering

rehan-remade

Read how a game actually works so a mod can hook it. Decompile .NET/Mono (ILSpy), IL2CPP (Cpp2IL, Il2CppDumper), Java (Vineflower) and native code (Ghidra, IDA, via MCP servers); dump data and asset formats; reverse-engineer a binary file format and prove it with a round trip; read live memory (Cheat Engine, Frida, x64dbg); find render passes (RenderDoc). Use when a mod needs game internals, e.g. "how does the boss AI work", "find the damage function", "what format is this .sld/.pak/.dat", "where is the player position in memory".

Desenvolupament de jocs 8,9 k fa 20 d
rehan-remade

share-field-notes

rehan-remade

Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.

Revisió de codi 8,9 k fa 20 d
rehan-remade

fal-assets

rehan-remade

Generate game assets with fal (fal.ai) through the fal MCP server, the um fal CLI (REST) or fal api. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

Disseny 8,9 k fa 21 d
rehan-remade

asset-pipeline

rehan-remade

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

Disseny 8,9 k fa 21 d
rehan-remade

game-recon

rehan-remade

Figure out how a specific installed game can be modded, before writing any mod code. Covers where it's installed, the engine and version, managed vs native code, anti-cheat, loaders already present, save and config folders, and the community's modding route. Use when the user asks "can I mod <game>?", "what engine is <game>", "how do people mod <game>", or at the start of any modding task. Produces MODDING_PLAN.md.

Desenvolupament de jocs 8,9 k fa 25 d
rehan-remade

mod-any-game

rehan-remade

Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.

Operacions amb fitxers 8,9 k fa 25 d
rehan-remade

showcase-video

rehan-remade

Record and cut a short showcase video of a game mod, or a compilation of clips, ready to post on X/YouTube. Records the game window with only the game's own audio, picks moments from contact sheets, and edits with one-line animated titles, creator credits, transitions, music, watermark and fade-out via an EDL JSON. Use when the user wants a demo video, trailer, clip or montage of a mod, or wants to combine existing clips into a styled video.

Eines de línia d’ordres 8,9 k fa 25 d
rehan-remade

game-automation

rehan-remade

Launch, see and drive a real game so an agent can test its own mods. Covers launching via Steam or the exe, windowed mode at a fixed size, screenshots of the game window (GPU-safe capture), clicking and typing into menus, holding keys, relative mouse, crash-reporter cleanup, killing by PID, reading logs, scripted test scenes, and an in-game JSON bridge that lets an agent observe and act. Windows-first (also from WSL), with notes for Linux and macOS. Use when a mod must be verified in game, when navigating menus automatically, or when building a repeatable test or demo scene.

Operacions amb fitxers 8,9 k fa 20 d
dreammis

alipay-upload

dreammis

使用 social-auto-upload 的 sau alipay 登录支付宝生活号并发布视频。Use when 用户要向支付宝生活号发布视频或检查创作账号状态。

Eines de línia d’ordres 15,8 k fa 3 d