SneakKestrel16

story-readiness

"Checks whether a story is ready to implement: clear acceptance criteria, no open questions, valid ADR and dependencies. Use when the user asks if a story, or the sprint's stories, are ready to start or build."

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Instal·la

npx skillscat add sneakkestrel16/mininginc/story-readiness

Instal·la des del registre de SkillsCat.

SKILL.md

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,review_gate,automation,workflow,qa.level,gate_level,story_granularity,system_overrides

Resolved above — use as-is; --review overrides review_mode. No block →
defaults in .claude/docs/config-resolution.md.

Ask with the question tool. Without one, list the options numbered and end your turn
to wait. A skipped or dismissed question is not an answer: ask again in plain text.

Story Readiness

Checks that a story file holds everything a developer needs before writing code:
no design questions mid-build, no guessing, no vague acceptance criteria.

Read-only. It never writes or edits a file. It reports, and offers to draft
fixes in the conversation.

Verdicts, one per story. The first that matches wins, in this order:

  1. BLOCKED: a finding the reader can clear. A referenced ADR is missing,
    Proposed, Deprecated or Superseded; a dependency story is missing or
    Draft; or a criterion holds an UNRESOLVED design question with no owner.
  2. NEEDS WORK: a blocking checklist item fails. The story can be fixed now.
  3. NOT ASSESSED: the story could not be evaluated. The file is unreadable,
    a referenced ADR has no readable ## Status, or the design document it names
    cannot be found. Name what could not be read. It is never READY: a story
    nobody could check has not been shown ready. It ranks below the two failures,
    because a known blocker is more useful than an unknown.
  4. READY: every item passes, is N/A with a reason, or is advisory. Advisory
    gaps are still listed.

Asks follow .claude/docs/automation-modes.md (collaborative always asks, guided
asks on major choices, autonomous logs and goes on; automation_always_ask
categories always ask).

Phase 1: Scope

The scope is the text typed after the skill name, with any --review <mode> pair
removed. What remains is one value; a path may contain spaces. With nothing typed,
the story, epic or sprint the user's request names is the scope.

  • A story path: that story.
  • sprint: the stories the current sprint lists (Phase 2 reads them).
  • all: every story-*.md under production/epics/.
  • An epic (a slug or its folder): the story-*.md files in that folder.
  • Blank: Ask: "What would you like to check?" Options: A specific story file /
    All stories in the current sprint / All stories in production/epics/ / The
    stories of one epic.

Zero stories in scope: stop with NOT ASSESSED — no stories in scope. Name the
scope and the path that was empty, and route to /create-stories (at standard
and full, /create-epics first). Never print a Ready: 0 / Needs Work: 0 summary
over an empty list: it reads as a clean result. For sprint, "no sprint plan
found" and "the sprint plan lists no stories" are different reports; say which.

Say "Checking [N] story files." before going on.

Phase 2: Facts, read once for the run

  1. Stories. Run the story helper over the scope, with the story_granularity
    resolved above:
    bash .claude/scripts/story-facts.sh --lint --granularity <story_granularity> [--sprint | --all | <path> ...]
    Each STORY row gives a story's status, type, layer, estimate, TR-IDs, ADRs,
    acceptance-criteria count, test-evidence line and dependencies. Each LINT row
    is a rule the story trips. Rows are observations; the verdict is yours. Exit 3
    means a file was not found. With NOT_FOUND rows, each names a sprint file:
    entry or a path that is not a file: report each as a missing story and check
    the rest. With no NOT_FOUND row and --sprint, there is no
    production/sprint-status.yaml: report "no sprint plan found". Read each story file too: the testability, scope and
    asset items below need its words.
  2. ADRs. One call gives every ADR's status and layer:
    bash .claude/scripts/adr-status.sh. A no_status or UNFILLED status is a
    malformed ADR: never treat an absent status as a failed one (route:
    /architecture-decision retrofit [file]). An ADR a story cites with no row is missing.
  3. Control manifest. Only its Manifest Version line in
    docs/architecture/control-manifest.md. Missing file: note it once.
  4. TR registry. Look up each story's TR-IDs, with their status, in
    docs/architecture/tr-registry.yaml. Missing file: note it once; the TR-ID
    item passes for every story.
  5. Sprint priority (sprint scope): which stories are Must Have and Should
    Have, from the newest plan in production/sprints/.

Tier per story. workflow is resolved per story: use the system_overrides
row for the story's system (the GDD filename stem of its GDD: path; the [system]
of a TR-[system]-NNN ID only when there is no GDD path), else the project value.
Stories in one run can sit at different tiers.

Phase 3: The checklist

Check every item for every story. The tier decides which groups block:

Group full standard minimal
Design Completeness blocks blocks blocks; design/game-brief.md stands in for the GDD
Architecture Completeness blocks the ADR status item blocks; the rest advisory unless it concerns a critical ADR N/A, except the ADR status item
Scope Clarity blocks blocks blocks, except Estimate: advisory (no sprint plan to size for)
Open Questions blocks blocks blocks
Asset References blocks blocks blocks
Definition of Done blocks blocks blocks; the test evidence item follows qa.level

An advisory item that fails is listed under Gaps with its Fix, and never
lowers READY by itself.

Design Completeness

  • Requirement traced: the story names its design/gdd/ file and quotes or
    links a specific rule or criterion from it, not just the file name. At
    minimal: design/game-brief.md and the MVP feature the story implements.
    A named design document that does not exist: NOT ASSESSED.
  • Self-contained: the acceptance criteria say what done means without
    opening the GDD.
  • Testable: each criterion is a specific, observable condition. Not:
    "Implement the jump mechanic." Yes: "Jump reaches 5 units within 0.3 seconds
    when held." A criterion a unit test can set up (any input values) is testable,
    even when the shipped data never reaches that case.
  • No judgement calls: "feels responsive" or "looks good" fails for Logic,
    Integration, UI and Config/Data. For Visual/Feel such criteria are expected:
    pass when the criterion names an evidence file such as
    production/qa/evidence/[slug]-evidence.md, NEEDS WORK when it names none.

Architecture Completeness

  • ADR status, at every tier: each ADR the story cites, by the Phase 2
    table.
    • Accepted: pass.
    • Proposed: BLOCKED. Fix: BLOCKED: ADR-NNNN is Proposed — accept it with /architecture-decision accept ADR-NNNN once decided.
    • Deprecated or Superseded: BLOCKED. Fix: BLOCKED: ADR-NNNN is [status] — point the story at [successor] (edit its ADR field; /create-stories never rewrites an existing story).
    • No such ADR file: BLOCKED.
    • No readable status: NOT ASSESSED for this item; name the file.
      At standard, a critical ADR (its layer is Foundation, or missing) that
      is missing or Proposed blocks; for other ADRs the items below are advisory.
  • ADR cited or N/A stated: an ADR, or an explicit N/A with a reason
    (ADR: N/A — [reason], or N/A (minimal — no ADRs)). Blank fails.
  • TR-ID valid: each TR-[system]-NNN is in the registry with status: active. deprecated or superseded-by (quoted or not): NEEDS WORK, Fix: point
    the story at the current requirement. Not in the registry: NEEDS WORK (the story
    may predate it, or the registry needs /architecture-review). Passes with no
    TR-ID, or no registry.
  • Manifest Version current: the story's Manifest Version against the
    manifest's. Older: a gap, because rules added since may apply. It stays a gap
    even when the new rules look unrelated: say what changed, and leave the call to
    the user. At full it is NEEDS WORK whatever the new rules cover; at
    standard it is advisory. Fix, all three steps: "Review the manifest rules added since
    [story's date]; update the story's rules if any apply; then set its Manifest
    Version to [current date]." Passes with no Manifest Version field, or no
    manifest.
  • Engine notes: post-cutoff engine APIs the story touches have notes or a
    verification step, or the story states "N/A — no engine API involved".
  • Manifest rules noted: the layer's rules are listed, or "N/A — manifest
    not yet created". Passes when there is no manifest.

Scope Clarity

  • Estimate: hours, points or a t-shirt size. unfilled Estimate (still the
    template's bracket) fails. Advisory at minimal.
  • Out of scope stated: an Out of Scope section, or wording that leaves the
    boundary unambiguous.
  • Dependencies listed: each story this one needs, or "None" stated.

Open Questions

  • No open markers: no marker rows (TBD, TODO or UNRESOLVED as whole
    words in capitals). A ? is not a marker: a formula like crit ? 2 : 1 passes.
    A criterion written as an open question still fails Testable.
  • Dependencies exist and are not Draft: a dependency story that is missing
    or Draft makes the story BLOCKED. Story NNN means that number in the same
    epic folder; a path names one exactly.

Asset References

  • Assets the story uses exist: paths under assets/, or with .png,
    .jpg, .svg, .wav, .ogg, .mp3, .glb, .gltf, .tres, .tscn or
    .res, that the story reads or builds on. A file the story says it will create
    (a new scene, a new data file) is not checked. Missing: NEEDS WORK; name the
    path. Report "Referenced assets verified: [N] found", or "No asset references".
    Existence only.

Definition of Done

  • Enough acceptance criteria: no ac_below_min row. The minimums follow
    story_granularity, because /create-stories writes to it:

    story_granularity Logic, Integration Visual/Feel, UI Config/Data
    coarse 3 2 1
    balanced 2 2 1
    fine 1 1 1
  • Performance noted: a story touching the gameplay loop, rendering or
    physics states a budget, or "no performance impact expected — [reason]".

  • Type declared: no type_missing or type_unknown row. Fix: add
    Type: [Logic|Integration|Visual/Feel|UI|Config/Data] to the header.

  • Test evidence clear: a ## Test Evidence section saying where evidence
    goes: the test file for Logic and Integration; the retained screenshot of each
    screen under production/qa/evidence/ for UI; that plus
    production/qa/evidence/[story-slug]-evidence.md for Visual/Feel.

    • At qa.level: minimal, Logic, Integration and Config/Data pass: tests are
      waived. List no gap, and add no note, about a missing test file, tests/
      folder or test runner. UI and
      Visual/Feel are still checked: their screenshot is required at every level.
    • Otherwise the gate_level line above sets the level for the story's type.
      blocking: a missing section is NEEDS WORK. advisory: a listed gap only.
      Fix: add ## Test Evidence with the evidence location for the story's type.

Phase 4: Verdict

Apply the order at the top to each story. A BLOCKED story may also have NEEDS WORK
items: list both.

Phase 5: QA lead review

Read the review_gate line above. skill-gates=skip (solo or lean): skip it, and
the reply says "QL-STORY-READY skipped — [Solo | Lean] mode". skill-gates=run:
read references/qa-lead-gate.md and .claude/docs/director-gates.md, and run it
before reporting. On a skip, do not load it.

Phase 6: Report and close

One story:

## Story Readiness: [story title]
File: [path]
Verdict: [READY / NEEDS WORK / BLOCKED / NOT ASSESSED]

### Passing Checks (N/[total])
Design Completeness: [passing items]
Architecture Completeness: [passing items, or "N/A at minimal (ADR status checked)"]
Scope Clarity: [passing items]
Open Questions: [passing items]
Asset References: [passing items, or "no asset references"]
Definition of Done: [passing items]

### Gaps
- [Checklist item]: [what is missing or wrong]
  Fix: [the text that resolves it]

### Blockers (if BLOCKED)
- [What blocks]: [the story, ADR or question that must clear first]

Name all six groups every time, by these exact names. A group with nothing
passing says "none — see Gaps", so the reader sees it was checked.

Gaps lists failed checklist items only: never a passing or N/A item, and never an
observation from outside the checklist (a sprint status, another document).

Several stories: a summary first, then the one-story block for each story that is
not READY.

## Story Readiness Summary — [scope] — [date]
Ready: [N] · Needs Work: [N] · Blocked: [N] · Not Assessed: [N]

Ready: [title] ([path]), ...
Needs Work: [title]: [main gap]
Blocked: [title]: blocked by [story, ADR or question]
Not Assessed: [title]: [what could not be read]

sprint scope: when a Must Have story is not READY, put this first:
WARNING: [N] Must Have stories are not ready to implement: [each with its main gap]. Fix them before the sprint starts, or replan with /sprint-plan update.

Then, for one story: look for other stories to start. In the newest plan in
production/sprints/, find up to 3 that are Ready or Not Started, not this one,
not waiting on unfinished dependencies, and Must Have or Should Have. List each
with a one-line description and its estimate. When there are none, say which:
Next ready stories: no sprint file found or Next ready stories: none ready in [sprint].

Offer help. Ask: "Would you like me to draft the missing parts for any of
these stories?" Options: Yes, draft them / No, that's all. On yes, draft only the
missing parts, in the conversation. The user, or /create-stories, writes them.

Redirects:

  • Story file missing: run /create-stories [epic-slug] (at standard and
    full, /create-epics first).
  • No design reference and the change is small (under about a week): run
    /quick-design [description] and cite that spec in the story.
  • Scope grew past its sizing: split the story, or raise it with the producer.

End the reply with:

Review: [QL-STORY-READY skipped — Solo mode | skipped — Lean mode | its verdict]
Next ready stories: [up to 3 | no sprint file found | none ready in [sprint]]   (one-story scope)
Next step: [/dev-story [path] when READY | fix the gaps above, then /story-readiness [path]]
Files changed: none