lumeierecollection-blip

vox-style-treatment

Reference this skill whenever generating, treating, or reviewing a beat in the Remotion render pipeline -- documentary explainer motion graphics style (Vox/Johnny Harris genre), covering photo treatment, accent-color discipline, camera/transitions, annotation, typography, maps, and pacing. Use when building or QA-ing any beat's visual output.

lumeierecollection-blip 0 Actualitzat fa 2 mesos
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npx skillscat add lumeierecollection-blip/youtube/vox-style-treatment

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SKILL.md

Vox-Style Documentary Explainer -- Reference Skill

Sourced from real research on the Vox/Johnny Harris documentary-explainer
genre -- not invented. This is the standing acceptance bar for every beat
this pipeline renders, referenced automatically, not just during one-off
fix passes.

Photo/asset treatment (per-asset, never the canvas background)

  • Soft vignette pulling the eye toward center
  • Halftone dots -- a genuine Vox signature, not incidental (documented
    as deliberate: "1950s print dots on brand-new graphics") -- distinct
    from generic grain, apply as its own texture pass
  • Grain (film/paper), light-leak, slight chromatic aberration at edges
    -- "breaking the digital feel"
  • Desaturated editorial base grade (cream/navy/gray family)
  • Drop shadow, grounding the cutout
  • SAME grade recipe applied to every sourced photo regardless of
    original source/lighting -- this is what makes many different stock
    photos read as one continuous piece instead of a mismatched slideshow
  • Implemented via real, tested libraries (postprocessing /
    @remotion/three / a verified-license LUT) -- never freehand shader math

Fallback: cutout quality fails the rembg gate

  • SCOPED, does not change the general rule: normal cutout-composited
    beats and typography-only beats stay exactly as established (flat
    white/black canvas, no background gradient)
  • When a specific photo fails cutout-quality scoring, use it full-bleed
    for that beat instead of discarding it -- same per-photo grade
    (vignette/halftone/grain/desaturation) as any other photo
  • Add a gradient scrim WITHIN that full-bleed photo only, for text
    legibility where the caption sits -- this lives on the photo layer,
    not the canvas
  • Typography sits in the scrim zone, same type rules as elsewhere

Accent color system

  • Exactly ONE bold accent color per channel, reserved for the single
    thing that matters in a given scene
  • Annotation marks (circles/arrows/callouts) use that SAME accent --
    annotation and palette are one system, not separate choices

Camera + transitions

  • Ken Burns push/pull on photos
  • Blur-ramp transition option: position move + Gaussian blur keyframed
    up then back down, for a "flashback"-style cut between photo beats
  • Transition-specific SFX paired to what's actually happening (not a
    generic whoosh on every cut)

Annotation/callout elements

  • Hand-drawn-style circles/arrows/connector lines highlighting a
    specific detail within a photo, stroke-drawn on (not fade-in)
  • Always in the single accent color, never competing with other colors

Typography

  • Tight kerning, strong horizontal rhythm on titles
  • Text elements slide in, not hard-cut
  • Chapter/section openers styled like book sections, not a generic
    YouTube intro card

Maps (where relevant)

  • Route lines draw on (stroke animation), not appear instantly
  • Labels animate in per-location, camera moves between points
  • Same accent-color system as everything else

Structure/pacing (may require script-stage changes, not just render)

  • "Visual evidence, then context" -- cold open on a visual anchor
    BEFORE explaining it, rather than setup-then-payoff
  • Verify whether current script generation (Stage C) already produces
    this ordering or needs a prompt change to prompts/write-script.md

Known tension -- decided, not open

SFX-on-every-beat sits against this genre's convention of reserving
distinctive sounds for specific moments. Resolution: every beat gets SOME
audible cue, but distinctive sounds (whooshes, projector clicks, impacts)
stay reserved for moments that actually earn them.

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