event4u-app

wireframe

"Explore a flow or layout with 3+ disposable lo-fi greyscale wireframes on a named axis, before any hi-fi work. Use when the user wants to sketch directions or explore structure."

event4u-app 13 1 Actualitzat fa 2 mesos

Recursos

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GitHub

Instal·la

npx skillscat add event4u-app/agent-config/wireframe

Instal·la des del registre de SkillsCat.

SKILL.md

Wireframe

Produce low-fidelity wireframes or storyboards to explore a flow, layout, or
information hierarchy before committing to hi-fi design. Wireframes are
disposable — their value is the breadth of options and the decision they
produce, not the fidelity of any one artifact.

When to use

  • The user wants to "explore options", "sketch something out", "see a few
    directions" for a screen, flow, navigation pattern, or hierarchy.
  • The design problem is open enough that hi-fi work would be wasted — the
    structure question is not yet settled.

When NOT to use: styled, production-viable alternatives on a settled
structure → `design-variations` (hi-fi,
branded, recommendation-bearing). A single refined implementation →
`fe-design` + stack executor.

Procedure

  1. Confirm the goal. What is explored (screen / multi-screen flow /
    navigation / hierarchy / interaction model), the imagined user's goal,
    constraints (mobile/desktop, non-negotiable elements), the count
    (3 minimum, 5–6 ceiling), and the axis of variation. If the axis is
    open, propose 2–3 (e.g. single-page form vs multi-step wizard vs
    progressive disclosure) and ask which to explore.
  2. Hold the lo-fi conventions so the output reads as wireframe, not as
    broken hi-fi:
    • greyscale only — black, white, 2–3 grays; no brand color;
    • system sans-serif — no type personality yet;
    • labeled boxes for content areas ("headline", "image", "feature card");
    • striped placeholders with monospace size labels for imagery (the
      honest-placeholder pattern in
      `fe-design § Craft details`);
    • short label-style skeleton copy ("Headline goes here / one sentence on
      the value prop") — never Lorem ipsum (per output-discipline), never
      final copy.
  3. Sketch ≥3 variations on the named axis — layout (centered / split /
    grid), information density, flow structure (single page / multi-step /
    progressive disclosure), CTA placement, navigation pattern. Write each
    variation's distinguishing structure down BEFORE sketching it — left
    unspecified, variations converge on near-identical layouts. Order
    by-the-book → off-distribution; at least one genuinely novel bet.
  4. Annotate — 2–4 numbered callouts per variation naming what is
    interesting and its trade-off ("fastest path, but heavy first
    impression"), placed next to the variation, not in a separate doc.
  5. Capture the decision after the user picks: chosen variation (or
    hybrid), what attracted them, what they explicitly rejected, new
    constraints surfaced. This capture is the brief for the hi-fi follow-up.
  6. Hand off — `design-variations` for
    styled options on the chosen structure, or
    `design-intelligence` +
    `fe-design` for a single hi-fi direction. In an
    existing codebase the hi-fi step still passes existing-ui-audit per the
    ui-audit-gate rule.

Output format

  1. One file (HTML or annotated markdown/SVG canvas) with ≥3 greyscale
    variations side-by-side — flows as small storyboards (3–5 screens each);
    no brand color, no styled typography, no real imagery.
  2. Per-variation annotations — 2–4 callouts naming the structural bet and
    its trade-off, inline next to the variation.
  3. Decision-capture block (after user pick) — chosen direction,
    attractions, explicit rejections, new constraints; framed as the hi-fi
    brief.
  4. No recommendation ranking — wireframes surface trade-offs; the pick
    belongs to the user (contrast: design-variations closes with a
    recommendation).

Do NOT

  • Do NOT apply brand color, brand type, or real imagery — that pulls focus to
    aesthetics before structure is settled.
  • Do NOT polish — wireframes are disposable thinking artifacts.
  • Do NOT write final copy or Lorem ipsum — label-style skeleton copy only.
  • Do NOT let variations converge — write each variation's structure down
    before sketching.
  • Do NOT skip decision capture — an exploration round without a recorded
    decision has to be re-litigated in the hi-fi round.
  • Do NOT embed system internals (paths, skill/tool names) in the artifact —
    Q13 in `design-antipatterns.md`.

Gotcha

  • This is the one context where rough, hand-drawn-feeling shapes (rectangles,
    lines, simple icons) are acceptable — everything sits at the same low
    fidelity, so nothing reads as a failed asset (the V4/imagery antipatterns
    apply to hi-fi, not here).
  • The wireframe file tends to get promoted into hi-fi by incremental edits —
    don't. Start the hi-fi artifact fresh from the decision capture; the
    wireframe's greyscale skeleton hard-codes non-decisions.

See also

Categories