Initialize new GPUI application projects with proper structure and boilerplate. Use when creating a new GPUI app, setting up project structure, or scaffolding a cross-platform Rust desktop UI application.
Instal·la
npx skillscat add cnwzhu/gpui-skills/gpui-init Instal·la des del registre de SkillsCat.
SKILL.md
GPUI Project Initialization
This skill enables you to scaffold new GPUI application projects with proper structure, dependencies, and boilerplate code.
Overview
When creating a new GPUI project, generate the appropriate files based on project complexity:
- Simple app: Minimal structure for learning/prototyping (single file)
- Production app: Full structure with modules and components
Simple App Template
Directory Structure
my_app/
├── Cargo.toml
├── src/
│ └── main.rs
└── .gitignoreCargo.toml
[package]
name = "my-app"
version = "0.1.0"
edition = "2021"
description = "A GPUI application"
license = "MIT"
[dependencies]
gpui = "0.2.2"src/main.rs
use gpui::*;
struct HelloWorld {
counter: usize,
}
impl Render for HelloWorld {
fn render(&mut self, _window: &mut Window, _cx: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.gap_4()
.size_full()
.items_center()
.justify_center()
.child(format!("Counter: {}", self.counter))
.child(
div()
.px_4()
.py_2()
.bg(rgb(0x3b82f6))
.text_color(rgb(0xffffff))
.rounded(px(4.0))
.child("Click Me")
.on_click(|_event, _window, cx| {
println!("Clicked!");
})
)
}
}
fn main() {
let app = Application::new();
app.run(move |cx| {
cx.spawn(async move |cx| {
cx.open_window(WindowOptions::default(), |window, cx| {
cx.new(|_cx| HelloWorld { counter: 0 })
})?;
Ok::<_, anyhow::Error>(())
})
.detach();
});
}.gitignore
/target
.DS_Store
*.swp
*.swo
.idea/
.vscode/
Cargo.lockProduction App Template
Directory Structure
my_app/
├── Cargo.toml
├── src/
│ ├── main.rs
│ ├── app.rs
│ ├── ui/
│ │ ├── mod.rs
│ │ └── home.rs
│ └── shared/
│ ├── mod.rs
│ └── theme.rs
├── .gitignore
└── rust-toolchain.tomlCargo.toml (Production)
[package]
name = "my-app"
version = "0.1.0"
edition = "2021"
description = "A cross-platform GPUI application"
license = "MIT"
authors = ["Your Name <your@email.com>"]
[dependencies]
gpui = "0.2.2"
anyhow = "1.0"
[features]
default = []
[profile.release]
opt-level = 3
lto = "thin"src/main.rs (Production)
mod app;
mod ui;
mod shared;
fn main() {
app::run();
}src/app.rs
use gpui::*;
use crate::ui::home::HomeView;
pub fn run() {
let app = Application::new();
app.run(move |cx| {
cx.spawn(async move |cx| {
cx.open_window(
WindowOptions {
window_bounds: Some(WindowBounds::Windowed(Bounds {
origin: Point { x: px(100.0), y: px(100.0) },
size: Size { width: px(1024.0), height: px(768.0) },
})),
titlebar: Some(TitlebarOptions {
title: Some("My App".into()),
appears_transparent: false,
..Default::default()
}),
..Default::default()
},
|window, cx| {
cx.new(|_cx| HomeView::new())
}
)?;
Ok::<_, anyhow::Error>(())
})
.detach();
});
}src/ui/mod.rs
pub mod home;src/ui/home.rs
use gpui::*;
use crate::shared::theme;
pub struct HomeView {
counter: usize,
}
impl HomeView {
pub fn new() -> Self {
Self { counter: 0 }
}
fn increment(&mut self, _window: &mut Window, cx: &mut Context<Self>) {
self.counter += 1;
cx.notify();
}
}
impl Render for HomeView {
fn render(&mut self, _window: &mut Window, cx: &mut Context<Self>) -> impl IntoElement {
div()
.flex()
.flex_col()
.gap_6()
.size_full()
.p_8()
.bg(theme::BG_COLOR)
.child(
div()
.text_2xl()
.font_bold()
.text_color(theme::TEXT_COLOR)
.child("Welcome to GPUI")
)
.child(
div()
.flex()
.flex_col()
.gap_4()
.p_6()
.bg(theme::CARD_BG)
.rounded(px(8.0))
.child(
div()
.text_lg()
.text_color(theme::TEXT_COLOR)
.child(format!("Counter: {}", self.counter))
)
.child(
div()
.px_6()
.py_3()
.bg(theme::PRIMARY_COLOR)
.text_color(rgb(0xffffff))
.rounded(px(6.0))
.cursor_pointer()
.child("Increment")
.on_click(cx.listener(Self::increment))
)
)
}
}src/shared/mod.rs
pub mod theme;src/shared/theme.rs
use gpui::*;
pub const BG_COLOR: Hsla = hsla(0.0, 0.0, 0.05, 1.0);
pub const CARD_BG: Hsla = hsla(0.0, 0.0, 0.1, 1.0);
pub const TEXT_COLOR: Hsla = hsla(0.0, 0.0, 0.9, 1.0);
pub const PRIMARY_COLOR: Hsla = hsla(0.6, 0.8, 0.5, 1.0);rust-toolchain.toml
[toolchain]
channel = "stable"Optional: Using Pre-built Components
[!NOTE]
For pre-built UI components (similar to shadcn/ui), see the gpui-component-usage skill.
Project Checklist
When initializing a new project, ensure:
-
Cargo.tomlhas correct package metadata -
gpuidependency is version0.2.2or later -
main.rsinitializesApplication::new() - Window is created with
cx.open_window() -
.gitignoreexcludes/targetand IDE files -
rust-toolchain.tomlspecifies stable channel