Use when many testers should hit a Roblox game at once ("throw 10 testers at it", "stress the lobby", "parallel AI testers", load or concurrency bugs in squads, pads, countdowns or mission instances).
Instal·la
npx skillscat add chocoliticekreem/mubithack/swarm-testing Instal·la des del registre de SkillsCat.
SKILL.md
Swarm testing
Overview
swarm(goal, testers, minutes) runs many AI testers in parallel and merges their bugs into one
report. Swarms cost Studio windows: the machine allows 4 agent Studios at once, and one
local multiplayer test holds at most 8 players. Plan around both, and a swarm report is a list
of leads to reproduce, not of facts.
Steps
- Window and slot.
studios: the*row must be your own local place, never a(shared)
one. Only if your place isn't open yet:sh scripts/studio-slot.sh acquire <place>, then open
it (an open window already holds its slot). - A sharp goal. "Join a squad pad with 3 others, ride the countdown, launch, and all arrive
in the same mission instance". Not "test the lobby". - Run:
swarm(goal, testers=N, minutes=5).- If it says swarm isn't in this checkout:
multiplayer_start(players=min(N, 8)), thenplaytest(goal, mode="squads", squads=2)for lobby/mission goals, orplaytest(goal, players=min(N, 8))otherwise. Tell the user how many testers really ran. - Asked for more than 8? Run batches of 8 and say so. Never claim 10 ran when 8 did.
- Always
play_stopwhen it's over, andstudio-slot.sh release <place>if you took a slot. - Leads → facts. Merge duplicates. For each bug that matters, reproduce it the
testing-roblox-features way:test_feature(description, players=2, playtest=false)with a
scenario that tests it (lobby_countdown,squad_parallel). Only reproduced bugs go in
"what breaks". - Hand off the reproduced bugs with the triaging-tester-reports skill.
Cost: each AI tester makes about one Mubit call per tick. 10 testers × 5 min is hundreds of
calls, so for a quick look use fewer testers or fewer minutes.
Report format
Swarm: <N actually run> testers × <minutes> min on "<goal>" (via swarm | multiplayer fallback)
Reproduced: <bug> (test <id>) ...
Unconfirmed leads: <bug> (seen by k testers) ...
Play stopped: yesCommon mistakes
| Mistake | Fix |
|---|---|
| Asking for 10 players in one multiplayer test | 8 is the maximum: run batches |
| Reporting raw swarm bugs as confirmed | Step 5: reproduce, or list as a lead |
| Running a swarm beside other Studio work | Run it alone. It is heavy |
Forgetting play_stop / the slot |
Step 4, every time, including after a failure |