Components d’interfície

Generació de components d’interfície i implementació d’estils amb codi

Skills: 313–336 de 8605
thedivergentai

godot-genre-puzzle

thedivergentai

"Expert blueprint for puzzle games including undo systems (Command pattern for state reversal), grid-based logic (Sokoban-style mechanics), non-verbal tutorials (teach through level design), win condition checking, state management, and visual feedback (instant confirmation of valid moves). Use for logic puzzles, physics puzzles, or match-3 games. Trigger keywords: puzzle_game, undo_system, command_pattern, grid_logic, non_verbal_tutorial, state_management."

Eines de línia d’ordres 888 fa 8 mesos
thedivergentai

godot-composition

thedivergentai

"Expert architectural standards for building scalable Godot GAMES (RPGs, Platformers, Shooters) using the Composition pattern (Entity-Component). Use when designing player controllers, NPCs, enemies, weapons, or complex gameplay systems. Enforces \"Has-A\" relationships for game entities. Trigger keywords: Entity-Component, ECS, Gameplay, Actors, NPCs, Enemies, Weapons, Hitboxes, Game Loop, Level Design."

Desenvolupament de jocs 888 fa 8 mesos
thedivergentai

godot-camera-systems

thedivergentai

"Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition."

Desenvolupament de jocs 888 fa 8 mesos
thedivergentai

godot-genre-stealth

thedivergentai

"Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection."

Desenvolupament de jocs 888 fa 8 mesos
thedivergentai

godot-combat-system

thedivergentai

"Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup."

Processament de dades 888 fa 8 mesos
thedivergentai

godot-genre-platformer

thedivergentai

"Expert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement."

Accessibilitat 888 fa 8 mesos
thedivergentai

godot-genre-card-game

thedivergentai

"Expert blueprint for digital card games (CCG/Deckbuilders) including card data structures (Resource-based), deck management (draw/discard/reshuffle), turn logic, hand layout (arcing), drag-and-drop UI, effect resolution (Command pattern), and visual polish (godot-tweening, shaders). Use for CCG, deckbuilders, or tactical card games. Trigger keywords: card_game, deck_manager, card_data, hand_layout, drag_drop_cards, effect_resolution, command_pattern, draw_pile, discard_pile."

Eines de línia d’ordres 888 fa 8 mesos
thedivergentai

godot-adapt-desktop-to-mobile

thedivergentai

"Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED."

Desenvolupament de jocs 888 fa 8 mesos
thedivergentai

godot-genre-idle-clicker

thedivergentai

"Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting."

Processament de dades 888 fa 8 mesos
thedivergentai

godot-genre-educational

thedivergentai

"Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking."

Depuració 888 fa 8 mesos
thedivergentai

godot-autoload-architecture

thedivergentai

"Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection."

Generació de codi 888 fa 8 mesos
thedivergentai

godot-characterbody-2d

thedivergentai

"Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine."

Desenvolupament de jocs 888 fa 8 mesos
thedivergentai

godot-dialogue-system

thedivergentai

"Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting."

Processament de dades 888 fa 8 mesos
thedivergentai

godot-adapt-mobile-to-desktop

thedivergentai

"Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization."

Desenvolupament de jocs 888 fa 8 mesos
thedivergentai

godot-game-loop-collection

thedivergentai

Use when implementing collection quests, scavenger hunts, or "find all X" objectives.

Processament de dades 888 fa 8 mesos
fusengine

nextjs-tanstack-form

fusengine

TanStack Form v1 for Next.js 16 with Server Actions, Zod validation, and shadcn/ui integration. Use when building forms, validation, multi-step wizards, or dynamic field arrays.

Proves 33 fa 8 mesos
vercel-labs

find-skills

vercel-labs

Helps users discover and install agent skills when they ask questions like "how do I do X", "find a skill for X", "is there a skill that can...", or express interest in extending capabilities. This skill should be used when the user is looking for functionality that might exist as an installable skill.

Agents 36,3 k fa 9 mesos
pbakaus

harden

pbakaus

Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management. Makes interfaces robust and production-ready.

Depuració 85,6 k fa 7 mesos
pbakaus

adapt

pbakaus

Adapt designs to work across different screen sizes, devices, contexts, or platforms. Ensures consistent experience across varied environments.

Disseny web responsiu 85,6 k fa 7 mesos
pbakaus

critique

pbakaus

Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.

Revisió de codi 85,6 k fa 7 mesos
pbakaus

frontend-design

pbakaus

Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications. Generates creative, polished code that avoids generic AI aesthetics.

Generació de codi 85,6 k fa 9 mesos
pbakaus

colorize

pbakaus

Add strategic color to features that are too monochromatic or lack visual interest. Makes interfaces more engaging and expressive.

Accessibilitat 85,6 k fa 7 mesos
pbakaus

polish

pbakaus

Final quality pass before shipping. Fixes alignment, spacing, consistency, and detail issues that separate good from great.

Depuració 85,6 k fa 7 mesos
pbakaus

distill

pbakaus

Strip designs to their essence by removing unnecessary complexity. Great design is simple, powerful, and clean.

Operacions amb fitxers 85,6 k fa 7 mesos