Disseny web responsiu
Disseny web responsiu amb prioritat per als dispositius mòbils
browser-qa
affaan-m
Use this skill to automate visual testing and UI interaction verification using browser automation after deploying features.
page-metadata
kostja94
When the user wants to optimize meta tags other than title, description, Open Graph, or Twitter Cards. Also use when the user mentions "hreflang," "meta robots," "viewport," "charset," "canonical meta," "other meta tags," "meta robots noindex," "meta robots nofollow," "hreflang tags," "viewport meta," or "meta charset." For title tags, use title-tag. For meta descriptions, use meta-description. For Facebook/LinkedIn previews, use open-graph. For X previews, use twitter-cards.
google-ads
kostja94
When the user wants to set up, optimize, or manage Google Ads campaigns. Also use when the user mentions "Google Ads," "Google Search Ads," "PPC," "SEM," "PMF testing with ads," "test product-market fit," "Responsive Search Ads," "RSA," "Performance Max," "Quality Score," "keyword bidding," or "Google Display/YouTube ads."
conversion-optimization
kostja94
When the user wants to improve conversion rates, run A/B tests, optimize funnels, or reduce friction. Also use when the user mentions "CRO," "conversion rate optimization," "A/B test," "split test," "funnel optimization," "checkout optimization," "form optimization," or "conversion funnel."
ctv-ads
kostja94
When the user wants to run CTV, OTT, or streaming TV ads. Also use when the user mentions "CTV ads," "connected TV," "OTT advertising," "streaming ads," "TV ads," "Hulu ads," "Roku ads," "YouTube TV ads," or "programmatic TV."
display-ads
kostja94
When the user wants to run display, banner, or ad network campaigns. Also use when the user mentions "display ads," "banner ads," "ad network," "ad alliance," "programmatic display," "native ads," or "retargeting display."
form-cro
coreyhaines31
When the user wants to optimize any form that is NOT signup/registration — including lead capture forms, contact forms, demo request forms, application forms, survey forms, or checkout forms. Also use when the user mentions "form optimization," "lead form conversions," "form friction," "form fields," "form completion rate," or "contact form." For signup/registration forms, see signup-flow-cro. For popups containing forms, see popup-cro.
seo-audit
coreyhaines31
When the user wants to audit, review, or diagnose SEO issues on their site. Also use when the user mentions "SEO audit," "technical SEO," "why am I not ranking," "SEO issues," "on-page SEO," "meta tags review," "SEO health check," "my traffic dropped," "lost rankings," "not showing up in Google," "site isn't ranking," "Google update hit me," "page speed," "core web vitals," "crawl errors," or "indexing issues." Use this even if the user just says something vague like "my SEO is bad" or "help with SEO" — start with an audit. For building pages at scale to target keywords, see programmatic-seo. For adding structured data, see schema-markup. For AI search optimization, see ai-seo.
compatibility-testing
proffesor-for-testing
"Cross-browser, cross-platform, and cross-device compatibility testing ensuring consistent experience across environments. Use when validating browser support, testing responsive design, or ensuring platform compatibility."
gsap-core
greensock
Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
godot-camera-systems
thedivergentai
"Expert patterns for 2D/3D camera control including smooth following (lerp, position_smoothing), camera shake (trauma system), screen shake with frequency parameters, deadzone/drag for platformers, look-ahead prediction, and camera transitions. Use for player cameras, cinematic sequences, or multi-camera systems. Trigger keywords: Camera2D, Camera3D, SpringArm3D, position_smoothing, camera_shake, trauma_system, look_ahead, drag_margin, camera_limits, camera_transition."
godot-genre-shooter
thedivergentai
"Expert blueprint for FPS/TPS shooter games (Call of Duty, Counter-Strike, Apex Legends, Fortnite) covering weapon systems, recoil patterns, hitscan vs projectile, aim assist, multiplayer prediction, and gunplay feel. Use when building competitive shooters, battle royales, or tactical FPS games requiring responsive combat. Keywords hitscan, recoil pattern, aim assist, client prediction, weapon archetype, projectile physics, hit registration."
godot-adapt-desktop-to-mobile
thedivergentai
"Expert patterns for porting desktop games to mobile including touch control schemes (virtual joystick, gesture detection), UI scaling for small screens, performance optimization for mobile GPUs, battery life management, and platform-specific features. Use when creating mobile ports or cross-platform mobile builds. Trigger keywords: TouchScreenButton, virtual_joystick, gesture_detector, InputEventScreenTouch, InputEventScreenDrag, mobile_optimization, battery_saving, adaptive_performance, MOBILE_ENABLED."
godot-debugging-profiling
thedivergentai
"Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and performance optimization. Use for bug fixing, performance tuning, or development diagnostics. Trigger keywords: breakpoint, print_debug, push_error, assert, profiler, remote_debug, memory_leak, orphan_nodes, Performance.get_monitor."
godot-adapt-mobile-to-desktop
thedivergentai
"Expert patterns for scaling mobile games to desktop including mouse/keyboard controls, increased resolution and graphical fidelity, expanded UI layouts, settings menus, window management, and platform-specific features. Use when creating desktop ports or cross-platform releases. Trigger keywords: mouse_controls, keyboard_shortcuts, resolution_scaling, graphics_settings, fullscreen_toggle, window_modes, Steam_integration, desktop_optimization."
gsap-scrolltrigger
greensock
Official GSAP skill for ScrollTrigger — scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified.
unity-camera
Besty0728
"Scene View camera control. Use when users want to move, rotate, or align the editor camera view. Triggers: camera, view, scene view, look at, align, viewport, 相机, 摄像机, 视角."
tailwind-capacitor
Cap-go
Guide to using Tailwind CSS in Capacitor mobile apps. Covers mobile-first design, touch targets, safe areas, dark mode, and performance optimization. Use this skill when users want to style Capacitor apps with Tailwind.
ss-page
bitjaru
Scaffold a new product page or screen from the compiled StyleSeed output grammar, surface adapter, brand recipe, and project lock.
ss-build
bitjaru
Build a screen with StyleSeed's composed design method — choose or compile an output grammar, apply a brand recipe plus domain/page/profile/lock constraints, then run the code and pixel gates before presenting.
ss-verify
bitjaru
The VISUAL gate — render a UI or visual artifact through its surface adapter, inspect the actual pixels, then fix and re-render until it passes the composed StyleSeed rule set.
axiom-auto-layout-debugging
CharlesWiltgen
Use when encountering "Unable to simultaneously satisfy constraints" errors, constraint conflicts, ambiguous layout warnings, or views positioned incorrectly - systematic debugging workflow for Auto Layout issues in iOS
interaction-design
petekp
Design intuitive, meaningful interactions grounded in user goals and cognitive principles. Use when designing component behaviors, user flows, feedback systems, error handling, loading states, transitions, accessibility, keyboard navigation, touch/gesture interactions, or when evaluating interaction quality. Also use for modal vs modeless decisions, direct manipulation patterns, input device considerations, emotional/dramatic aspects of UX, or when asked about making interfaces feel responsive, humane, and goal-directed.
audit
educlopez
"Technical UI audit — a11y, performance, responsive. Produces a prioritized findings table. Invoke when the user asks for audit on their UI, or mentions 'audit' alongside design / UI / frontend work."