Disseny web responsiu
Disseny web responsiu amb prioritat per als dispositius mòbils
responsive-design-advisor
armanzeroeight
Design responsive layouts with breakpoints, mobile-first approach, and flexible grids. Use when creating responsive designs, implementing breakpoints, or optimizing for multiple screen sizes.
ux-design
sebnow
"Use when designing user interfaces, improving UX, or creating design specifications. Enforces user-centered process, WCAG 2.1 AA accessibility, mobile-first approach. Triggers: 'design interface', 'improve UX', 'user experience', 'accessibility', 'responsive design', 'user flow'."
multiplayer-building
Bbeierle12
Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optimistic client prediction for responsive gameplay.
component-library
Bbeierle12
Comprehensive React component library with 30+ production-ready components using shadcn/ui architecture, CVA variants, Radix UI primitives, and Tailwind CSS. Use when users need to (1) Create React UI components with modern patterns, (2) Build complete component systems with consistent design, (3) Implement accessible, responsive, dark-mode-ready components, (4) Generate form components with React Hook Form integration, (5) Create data display components like tables, cards, charts, or (6) Build navigation, layout, or feedback components. Provides instant generation of customizable components that would otherwise take 20-45 minutes each to hand-code.
Dashboard Router
Bbeierle12
Full-featured: All sub-skills
node-inspect-debugger
kzinmr
"Debug Node.js via --inspect + Chrome DevTools Protocol CLI."
performance-at-scale
Bbeierle12
Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. Includes spatial hash grids, octrees, chunk managers, and benchmarking tools.
flutter-adaptive-ui
MADTeacher
Build adaptive and responsive Flutter UIs that work beautifully across all platforms and screen sizes. Use when creating Flutter apps that need to adapt layouts based on screen size, support multiple platforms including mobile tablet desktop and web, handle different input devices like touch mouse and keyboard, implement responsive navigation patterns, optimize for large screens and foldables, or use Capability and Policy patterns for platform-specific behavior.
platform-building
Bbeierle12
Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform building mechanics. Covers input adaptation and inclusive design patterns.
builder-ux
Bbeierle12
Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building mechanics. Covers the UX layer that makes building feel responsive and intuitive.
python-debugpy
kzinmr
"Debug Python: pdb REPL + debugpy remote (DAP)."
specify
Owl-Listener
"Specify adaptive behaviour for an interface. Chains: user-preference-respect, responsive-accessibility, flexible-typography, colour-independence, simplified-views, information-density. Use when designing a new interface and you want to build adaptability in from the start."
responsive-review
Owl-Listener
"Review responsive and flexible layout for accessibility across devices, zoom levels, and orientations. Chains: responsive-accessibility, flexible-typography, information-density. Use when testing an existing interface across screen sizes and zoom levels for accessibility."
responsive-accessibility
Owl-Listener
"Design responsive layouts that maintain accessibility across screen sizes, zoom levels, and orientations. Use when designing responsive interfaces, testing zoom behaviour, or reviewing layouts across devices. Triggers on: responsive, zoom, reflow, breakpoint, mobile accessibility, screen size, orientation, viewport, 200% zoom, text scaling, layout shift, horizontal scroll."
preference-audit
Owl-Listener
"Audit an existing interface for respect of user preferences including motion, contrast, colour scheme, and text scaling. Chains: user-preference-respect, responsive-accessibility, colour-independence. Use when reviewing an existing product for adaptive behaviour."
gpui-styling
cnwzhu
Styling GPUI elements with Tailwind-like utility methods. Use when applying styles, layouts, colors, spacing, or creating responsive designs.
responsive
howells
Audit and fix responsive/mobile issues across every page of a project, using Chrome MCP screenshots at two breakpoints (375px mobile, 1440px desktop). Design-aware: reads existing design docs to preserve aesthetic intent, not just "make it fit." Use when asked to "make it responsive", "fix mobile", "responsive audit", or after building a desktop-first UI that needs mobile adaptation.
ios-glass-ui-designer
heyman333
Redesign mobile app UI to feel unmistakably iOS-native with modern Apple-like glass materials (translucency, blur, depth). Use this skill when designing iOS-first interfaces that leverage iOS material hierarchy (ultra-thin/regular/thick), SF Pro typography, safe-area patterns, and system component behaviors—without overdoing glass effects.
apple-ui-designer
heyman333
Redesign mobile app UI to feel unmistakably Apple-like, iOS-forward, and native. Use this skill when building iOS apps, applying Apple Human Interface Guidelines, or creating native-feeling mobile interfaces with SF Pro typography, translucency, and system-like components.
editorial-designer
heyman333
Create distinctive, production-grade frontend interfaces with high editorial design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
managing-media
ancoleman
Implements media and file management components including file upload (drag-drop, multi-file, resumable), image galleries (lightbox, carousel, masonry), video players (custom controls, captions, adaptive streaming), audio players (waveform, playlists), document viewers (PDF, Office), and optimization strategies (compression, responsive images, lazy loading, CDN). Use when handling files, displaying media, or building rich content experiences.
implementing-navigation
ancoleman
Implements navigation patterns and routing for both frontend (React/TS) and backend (Python) including menus, tabs, breadcrumbs, client-side routing, and server-side route configuration. Use when building navigation systems or setting up routing.
displaying-timelines
ancoleman
Displays chronological events and activity through timelines, activity feeds, Gantt charts, and calendar interfaces. Use when showing historical events, project schedules, social feeds, notifications, audit logs, or time-based data. Provides implementation patterns for vertical/horizontal timelines, interactive visualizations, real-time updates, and responsive designs with accessibility (WCAG/ARIA).
building-tables
ancoleman
Builds tables and data grids for displaying tabular information, from simple HTML tables to complex enterprise data grids. Use when creating tables, implementing sorting/filtering/pagination, handling large datasets (10-1M+ rows), building spreadsheet-like interfaces, or designing data-heavy components. Provides performance optimization strategies, accessibility patterns (WCAG/ARIA), responsive designs, and library recommendations (TanStack Table, AG Grid).