Desenvolupament de jocs

Desenvolupament de jocs i eines per a motors de joc

Skills: 553–576 de 856
odysseythink

game-ui-ux

odysseythink

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.

Disseny 2 fa 1 mes
markpitt

gcse-physics-tutor

markpitt

GCSE Physics tutor and revision assistant for 15–16 year old students preparing for 2026 exams across AQA, Edexcel, OCR, and WJEC boards. Use when a student asks for help understanding physics topics, answering exam questions, revising for GCSEs, practising required practicals, solving calculation questions, or wants guidance on exam technique for GCSE Physics.

Animació 23 fa 8 mesos
MapleOAO

xiao-zhu-nuonuo

MapleOAO

蒸馏自12个守望先锋邂逅视频的Galgame技能。生成独一无二的邂逅故事,或直接与小朱诺诺的本人对话。

Desenvolupament de jocs 23 fa 6 mesos
jsjzhzjznzn

unity-prefab

jsjzhzjznzn

Manage Prefabs and variants

Desenvolupament de jocs 4 fa 1 mes
aiocean

aio-mental-models

aiocean

This skill should be used when the user faces complex decisions, problem-solving, debugging, system design, strategic thinking, or needs structured reasoning. Comprehensive mental models framework with 50+ models covering first principles, second-order thinking, inversion, feedback loops, and more.

Desenvolupament de jocs 4 fa 7 mesos
wdavidturner

strategic-narrative

wdavidturner

Use when asked to "strategic narrative", "Andy Raskin", "tell our company story", "write a pitch deck", "explain why customers should care", or "movement narrative". Helps craft compelling narratives that define movements rather than just selling products. The Strategic Narrative framework (created by Andy Raskin) transforms pitches from feature lists into stories about change.

Generació de codi 21 fa 9 mesos
CK42BB

procedural-grass

CK42BB

Generate procedural grass fields in Three.js using WebGPU compute with automatic WebGL2 fallback. Covers instanced blade geometry with bezier-curve profiles, multi-layer wind simulation, subsurface scattering approximation, distance-based LOD and density falloff, interactive displacement from players/objects, and configurable grass types (lawn, meadow, wheat, reeds, savanna, tundra). Use when building grass systems, fields, meadows, prairies, ground cover vegetation, or any scene requiring dense animated plant coverage. Triggers: "procedural grass", "grass field", "grass blades", "meadow", "grass rendering", "grass shader", "wind grass", "instanced grass", "grass LOD", "ground cover", "lawn", "wheat field", "tall grass".

Generació de codi 18 fa 8 mesos
cfircoo

debug-like-expert

cfircoo

Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.

Àmbit acadèmic 17 fa 9 mesos
SweetYLHt

GameDev Study — Video Tutorial to Learning Notes

SweetYLHt

Use --output to specify where notes should be saved

Desenvolupament de jocs 17 fa 8 mesos
agustedire542

Unity MCP Skill — Claude's Guide to Controlling Unity Editor

agustedire542

Use unity_editor_command: {command: "menu:GameObject/Align With View"} to access any Unity menu item

Desenvolupament de jocs 2 fa 6 mesos
Grudge-Warlords

grudge-studio-architecture

Grudge-Warlords

Grudge Studio game studio infrastructure architecture, service map, and deployment guide. Use this skill when working on ANY Grudge Studio project — backend services, frontend apps, auth, wallet, game integration, Docker, VPS, Vercel, or Cloudflare configuration. Covers: grudge-studio-backend, grudge-wars (WCS), grudgedot-launcher, grudachain, grudge-platform, StarWayGRUDA-WebClient, grudge-builder, ObjectStore, GRUDA-Node, grim-armada-web.

Autenticació 2 fa 4 mesos
openfort-xyz

openfort

openfort-xyz

Builds applications with Openfort using TypeScript SDK, Node, React Native, Unity. Use when working with Openfort embedded wallets, stablecoins.

Operacions amb fitxers 2 fa 8 mesos
sxdy4591

godot-engine-4-7

sxdy4591

Use when writing GDScript or C# code for Godot Engine 4.x projects, creating game scenes, configuring physics/navigation/shaders/UI/audio/animation/networking/XR, debugging Godot projects, or answering any Godot Engine development question. Covers complete GDScript and C# syntax, all 1083+ API classes, node system, 2D/3D rendering, physics, shaders, UI, animation, audio, navigation, input, networking, file I/O, exporting, performance optimization, XR, and engine architecture.

Desenvolupament de jocs 6 fa 3 mesos
BitYoungjae

tikzjax-diagramming

BitYoungjae

Create TikZ diagrams in Obsidian using TikZJax plugin. Use when visualizing geometric shapes, coordinate systems, game scenes, circuit diagrams, chemical structures, or complex technical drawings that require precise positioning.

CI/CD 6 fa 9 mesos
JosiahAllard

godot-render-check

JosiahAllard

Use in a Godot repo when you must render a frame to look at it (a preview scene) or run the end-to-end tier. Covers light vs heavy, ports, the machine lock, orphan sweeps and the pass/fail strings. Repo values (preview scenes, ports, scripts, strings) come from the repo's own docs, not from this text.

Desenvolupament de jocs 0 fa 11 d
creator-hian

unity-unitask

creator-hian

UniTask library expert specializing in allocation-free async/await patterns, coroutine migration, and Unity-optimized asynchronous programming. Masters UniTask performance optimizations, cancellation handling, and memory-efficient async operations. Use PROACTIVELY for UniTask implementation, async optimization, or coroutine replacement.

Automatització 11 fa 10 mesos
creator-hian

unity-networking

creator-hian

Implement multiplayer games with Unity Netcode, Mirror, or Photon. Masters client-server architecture, state synchronization, and lag compensation. Use for multiplayer features, networking issues, or real-time synchronization.

Generació de codi 11 fa 10 mesos
creator-hian

csharp-code-style

creator-hian

C# code style and naming conventions based on POCU standards. Covers naming rules (mPascalCase for private, bBoolean prefix, EEnum prefix), code organization, C# 9.0 patterns. Use PROACTIVELY for C# code reviews, refactoring, or establishing project standards.

Generació de codi 11 fa 9 mesos
creator-hian

unity-csharp-fundamentals

creator-hian

Unity C# fundamental patterns including TryGetComponent, SerializeField, RequireComponent, and safe coding practices. Essential patterns for robust Unity development. Use PROACTIVELY for any Unity C# code to ensure best practices.

Generació de codi 11 fa 10 mesos
creator-hian

unity-performance

creator-hian

Optimize Unity game performance through profiling, draw call reduction, and resource management. Masters batching, LOD, occlusion culling, and mobile optimization. Use for performance bottlenecks, frame rate issues, or optimization strategies.

Desenvolupament de jocs 11 fa 10 mesos
creator-hian

unity-async

creator-hian

Handle Unity's asynchronous programming patterns including coroutines, async/await, and Job System. Masters Unity's main thread restrictions and threading models. Use when guidance needed on Unity async operations, coroutine optimization, or parallel processing in Unity context.

Processament de dades 11 fa 10 mesos
creator-hian

unity-textmeshpro

creator-hian

TextMeshPro (TMPro) expert for Unity text rendering with advanced typography, performance optimization, and professional text effects. Masters font asset creation, dynamic fonts, rich text formatting, material presets, and text mesh optimization. Use PROACTIVELY for text rendering, font management, localization text, UI text performance, or text effects implementation.

Disseny 11 fa 10 mesos
creator-hian

unity-r3

creator-hian

R3 (Reactive Extensions) library expert specializing in modern reactive programming patterns, event-driven architectures, and Observable streams. Masters R3-specific features, async enumerable integration, and Unity-optimized reactive patterns. Use PROACTIVELY for R3 implementation, reactive programming, or MVVM/MVP architecture.

Generació de codi 11 fa 10 mesos
creator-hian

unity-testrunner

creator-hian

Unity Test Framework CLI automation and test writing patterns. Masters batchmode execution, NUnit assertions, EditMode/PlayMode testing, and TDD workflows. Use PROACTIVELY for test automation, CI/CD pipelines, or test-driven development in Unity.

CI/CD 11 fa 8 mesos