Desenvolupament de jocs

Desenvolupament de jocs i eines per a motors de joc

Skills: 361–384 de 861
JochenYang

phaser-build

JochenYang

Build 2D HTML5 games for the web using Phaser with WebGL/Canvas rendering. Use when creating Phaser game scaffolds, scenes, core loops, or deployment guidance for web-based releases.

Animació 21 fa 8 mesos
farworld-labs

threejs-lite

farworld-labs

Build lightweight mobile-friendly 3D browser games with Three.js, optimized for Remix/Farcade constraints and single-file delivery.

Desenvolupament de jocs 10 fa 8 mesos
gamesexplained

20-features

gamesexplained

Before reading any code, write down everything the game is documented to do and collect reference screenshots. Turns "what am I looking at" into a checklist and stops the commonest misreadings.

Operacions amb fitxers 15 fa 18 d
gamesexplained

30-text

gamesexplained

Decode the game's text when it uses a custom character set. Render the glyphs and read them; byte-pattern search cannot find text stored in a private alphabet.

Operacions amb fitxers 15 fa 17 d
gamesexplained

10-orient

gamesexplained

First step for any game. Boot it in the emulator, get past the loader with the least effort that works, reach real gameplay, save the steady-state snapshot, write orientation.md and start the disassembler on the snapshot.

Operacions amb fitxers 15 fa 14 d
tdimino

rocaille-shader

tdimino

Generate Rocaille-style domain warping shaders with sinusoidal displacement. This skill should be used when building WebGL/GLSL visualizations, shader art, procedural backgrounds, or adding organic swirling light effects. Creates characteristic flowing patterns through iterative coordinate warping using the formula v += sin(v.yx + t) / amplitude.

Generació de codi 41 fa 8 mesos
flpbalada

game-theory-tit-for-tat

flpbalada

Apply Tit for Tat strategy for negotiations, relationships, and repeated

Generació de codi 281 fa 9 mesos
DayZGhost

dayz-dev

DayZGhost

DayZ Enforce Script development orchestrator. Dynamically fetches class APIs, script references, and mod documentation. Supports vanilla, Community Framework, and Expansion development for DayZ 1.28+.

Processament de dades 7 fa 8 mesos
YPares

textual-builder

YPares

Build Text User Interface (TUI) applications using the Textual Python framework (v0.86.0+). Use when creating terminal-based applications, prototyping card games or interactive CLIs, or when the user mentions Textual, TUI, or terminal UI. Includes comprehensive reference documentation, card game starter template, and styling guides.

Generació de codi 30 fa 11 mesos
glittercowboy

debug-like-expert

glittercowboy

Deep analysis debugging mode for complex issues. Activates methodical investigation protocol with evidence gathering, hypothesis testing, and rigorous verification. Use when standard troubleshooting fails or when issues require systematic root cause analysis.

Àmbit acadèmic 2 k fa 11 mesos
pnsk-lab

hikkaku

pnsk-lab

Create Scratch project with TypeScript using Hikkaku; use when the user asks how to build or structure a Scratch project in this repo.

Generació de codi 65 fa 8 mesos
JasonXuDeveloper

jaction

JasonXuDeveloper

JAction fluent chainable task system for Unity. Triggers on: sequential tasks, delay, timer, repeat loop, WaitUntil, WaitWhile, async workflow, zero-allocation async, coroutine alternative, scheduled action, timed event, polling condition, action sequence, ExecuteAsync, parallel execution

Generació de codi 2,2 k fa 8 mesos
JasonXuDeveloper

editor-ui

JasonXuDeveloper

JEngine Editor UI component library with theming. Triggers on: custom inspector, editor window, Unity editor UI, UIElements, VisualElement, JButton, JStack, JCard, JTextField, JDropdown, JTabView, tab view, tabbed container, design tokens, dark theme, light theme, editor styling, themed button, form layout, progress bar, status bar, toggle button, button group

Generació de codi 2,2 k fa 8 mesos
JasonXuDeveloper

jobjectpool

JasonXuDeveloper

JObjectPool thread-safe object pooling for Unity. Triggers on: object pool, GC optimization, reusable instances, bullet pool, enemy pool, effect pool, spawn pool, reduce garbage collection, memory optimization, pool prewarm, Rent Return pattern, lock-free pool

Generació de codi 2,2 k fa 8 mesos
tomkrikorian

realitykit-visionos-developer

tomkrikorian

Build, debug, and optimize RealityKit scenes for visionOS, including entity/component setup, rendering, animation, physics, audio, input, attachments, and custom systems. Use when implementing RealityKit features or troubleshooting ECS behavior on visionOS.

Desenvolupament de jocs 66 fa 9 mesos
tomkrikorian

shadergraph-editor

tomkrikorian

Create and edit ShaderGraph and RealityKit material networks in .usda files. Use when manually editing USD ASCII files to build, modify, or troubleshoot materials, shader nodes, and connections for RealityKit.

Generació de codi 66 fa 8 mesos
terkelg

anki

terkelg

Create and manage Anki flashcards. Use when the user wants to create flashcards, add notes to Anki, manage decks, or work with spaced repetition learning. Also use when user mentions "anki", "make cards", "add to anki", "learn this", "memorize", "remember this", "SRS", or asks to turn content into flashcards.

Desenvolupament de jocs 49 fa 26 d
nguyenthienthanh

godot-expert

nguyenthienthanh

"Godot game development expert. PROACTIVELY use when working with Godot, GDScript, game projects. Triggers: godot, gdscript, .gd, .tscn, game, scene, node"

Desenvolupament de jocs 25 fa 8 mesos
Randroids-Dojo

unreal

Randroids-Dojo

Develop, test, and automate Unreal Engine 5.x projects (WIP). Covers PlayUnreal automation, Remote Control API, Automation Driver, and CI-friendly E2E flows.

Desenvolupament d’API 47 fa 8 mesos
Randroids-Dojo

godot

Randroids-Dojo

Develop, test, build, and deploy Godot 4.x games. Use when working with Godot Engine, GDScript, GdUnit4 testing, PlayGodot automation, or exporting games to web/desktop. Covers CI/CD pipelines and deployment to Vercel/GitHub Pages/itch.io.

CI/CD 47 fa 8 mesos
duongductrong

Problem-Solving Techniques

duongductrong

Apply systematic problem-solving techniques for complexity spirals (simplification cascades), innovation blocks (collision-zone thinking), recurring patterns (meta-pattern recognition), assumption constraints (inversion exercise), scale uncertainty (scale game), and dispatch when stuck. Techniques derived from Microsoft Amplifier project patterns adapted for immediate application.

Desenvolupament de jocs 23 fa 10 mesos
LIghtJUNction

oni-mcp-autonomous-iteration

LIghtJUNction

Use when iterating on the ONI MCP server so an agent can build with onim, deploy with onim dev, automatically launch/load a save, run batched runtime tests with a tester agent, and improve tool ergonomics toward long autonomous play.

Agents 21 fa 3 mesos
LIghtJUNction

oni-mcp-control

LIghtJUNction

Control Oxygen Not Included through Oni MCP with a strict observe-plan-act-verify loop. Use when reading a live colony, planning or executing gameplay actions, editing the virtual world files, managing duplicants or colony settings, inspecting maps and utilities, or recovering from MCP control errors; do not use for game-advice-only questions.

Operacions amb fitxers 21 fa 3 mesos
SneakKestrel16

dev-story

SneakKestrel16

"Implements one story in code with tests, following its ADRs. Use when the user says to build, implement or start working on a story. Not for checking readiness beforehand or closing the story after."

Desenvolupament de jocs 0 fa 1 d