Operacions amb fitxers

Manipulació i gestió de fitxers

Skills: 241–264 de 8976
scenario-labs

scenario-zbrush-pose-print

scenario-labs

'Use when posing a sculpt or preparing it for 3D printing in ZBrush: "pose this character", Transpose Master, TPoseMesh, Gizmo posing with masks, ZSphere rig, Proxy Pose, weapon in the hand, stretching after posing, "3D print this", 1/6 scale statue, miniature, resin or FDM, hollowing, wall thickness, drain holes, keys and pins, cutting into parts, 3D Print Hub, Scale Master, Decimation Master, STL or 3MF, size in millimeters.'

Revisió de codi 1,1 k fa 28 d
scenario-labs

scenario-chatgpt-pet-update

scenario-labs

"Use when changing an existing ChatGPT pet or Codex pet sprite sheet with Scenario: fixing a broken row, frame, jump or edge, regenerating one animation state, adding the sixteen look directions to a 1536x1872 v1 sheet, giving the pet a new outfit, color or accessory, renaming it in its pet.json, or checking a pet sheet and previewing it as an animated GIF."

Generació de codi 1,1 k fa 15 d
scenario-labs

scenario-unity-animation

scenario-labs

"Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target."

Operacions amb fitxers 1,1 k fa 28 d
scenario-labs

scenario-blender-rigging

scenario-labs

'Use when rigging a character, creature or prop in Blender through Python: "rig this character", Rigify metarig fitting or generation errors, automatic weights or "Bone Heat Weighting failed", weight painting fixes, clothes that do not follow, IK/FK switch, foot roll, twist bones, drivers and custom properties, corrective shape keys, a stylized face rig, a mechanical or hard-surface rig, or testing how a rig deforms.'

Generació de codi 1,1 k fa 28 d
scenario-labs

scenario-zbrush-sculpting

scenario-labs

"Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSpheres or primitives); when blocking primary and secondary forms, choosing DynaMesh, Sculptris Pro or subdivision levels, or setting ClayBuildup, Dam_Standard, Move or TrimDynamic; when using masks, polygroups, Morph Targets or layers; or when scripted strokes miss, do nothing, come out too strong or leave marks, or a re-DynaMesh does nothing or loses polygroups."

Disseny 1,1 k fa 28 d
scenario-labs

skills-validate

scenario-labs

Use when explicitly asked to run a live or plan-only application test for a published Scenario skill.

Eines de línia d’ordres 1,1 k fa 15 d
scenario-labs

scenario-grok-imagine-video

scenario-labs

"Use when generating or editing video with Grok Imagine models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video with @image tags for consistent people, products, or clothing, prompt-based editing, extending a clip from its last frame, native audio with lip-synced dialogue and sound effects, or choosing between first-frame and reference conditioning. Keywords: Grok Imagine Video 1.5, R2V, Grok Edit Video, Grok Extend Video, xAI, T2V, I2V, V2V."

Bases de dades 1,1 k fa 2 mesos
scenario-labs

scenario-zbrush-character-creature

scenario-labs

'Use when sculpting a realistic head, face, portrait, body or creature in ZBrush (anatomy, landmarks, proportions, "the face looks off", eyes, lips, jaw), adding skin, pores, wrinkles or reptile and dragon scales with alphas, Surface Noise, layers or morph targets, planning subdivision or HD Geometry for a film close-up, reprojecting detail, sculpting cloth folds or running Dynamics cloth, growing FiberMesh fur or hair, making horns, or judging a character sculpt the way a senior character artist would.'

Revisió de codi 1,1 k fa 28 d
scenario-labs

scenario-fan-cam

scenario-labs

"Use when putting a person from a photo into live-broadcast crowd footage with Scenario: a stadium or arena fan-cam reaction, a jumbotron or kiss-cam moment, a spectator cutaway at a match or concert, a courtside or front-row sighting, or a personalized sports-TV still that then animates into video. Keywords: fan cam, crowd reaction, jumbotron, stadium screen, kiss cam, broadcast cutaway, spectator, crowd shot, sports TV, courtside, arena."

Docker 1,1 k fa 28 d
scenario-labs

scenario-gemini-omni

scenario-labs

"Use when generating, extending, or editing video with Gemini Omni models on Scenario via MCP: text-to-video, image-to-video from a first frame, reference-to-video keeping a character, product, or place consistent, appending footage to a clip, restyling footage by prompt (season, wardrobe, art style), native audio with dialogue and ambience, or picking between first-frame and reference conditioning. Keywords: Gemini Omni Flash, 1.1 Flash, Google, T2V, I2V, V2V, extend, subject consistency."

Operacions amb fitxers 1,1 k fa 1 mes
scenario-labs

scenario-godot-architecture

scenario-labs

"Use when structuring Godot 4.7 game code: folders, scenes and nodes, signals or an event bus autoload, custom Resources for item data, components (health, hitbox, hurtbox), an inventory, save and load, InputMap and key rebinding for keyboard, mouse and gamepad, GDScript static typing and style, or GDScript vs C#; or when code is spaghetti, a folder scan breaks in the export, a save loads wrong, the gamepad does nothing, or @onready is null."

Operacions amb fitxers 1,1 k fa 20 d
scenario-labs

scenario-ace-step

scenario-labs

"Use when creating or editing music with ACE-Step models on Scenario via MCP: text-to-music songs with sung vocals from a lyric sheet, instrumental tracks, covering or restyling an existing song, repainting one section in place, changing sung lyrics, adding an instrument layer, completing a partial recording into a full arrangement, extracting stems, or choosing between Turbo and Quality lanes. Keywords: ACE-Step 1.5, cover strength, repaint, Vocal2BGM, stem separation, karaoke, BPM."

Bases de dades 1,1 k fa 1 mes
scenario-labs

scenario-grok-imagine-image

scenario-labs

"Use when generating or editing images with Grok Imagine models on Scenario via MCP: text-to-image, instruction editing with up to three reference images, posters, packaging, ads, or infographics with exact in-image text, photoreal shots from camera and lighting cues, extended aspect ratios up to 20:9 and 9:20, quality and resolution tiers, or batches of variations. Keywords: Grok Imagine Image 2.0, Image Quality, xAI, Aurora, Grok, txt2img, img2img, typography, 2K."

Operacions amb fitxers 1,1 k fa 2 mesos
scenario-labs

scenario-zbrush-automation

scenario-labs

"Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script command line, scripting UV Master, Decimation Master or Multi Map Exporter, exporting every SubTool, GoZ or GoB round trips with Maya or Blender, renaming SubTools, or batch reports. Also when a plugin press never returns, a dialog stalls a batch, one file kills the whole run, or GoZ updates the wrong SubTool."

Disseny 1,1 k fa 28 d
remotion-dev

remotion-captions

remotion-dev

Transcribing, displaying and animating captions

Operacions amb fitxers 5,6 k fa 1 mes
remotion-dev

remotion-multimedia

remotion-dev

Interacting with Mediabunny

Operacions amb fitxers 5,6 k fa 1 mes
heygen-com

hyperframes-audio

heygen-com

Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (<hf-audio-group>). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is /media-use. Don't use for clip timing or track layout, which is /hyperframes-core.

Eines de línia d’ordres 71,5 k fa 2 mesos
skillcreatorai

meeting-insights-analyzer

skillcreatorai

Analyzes meeting transcripts and recordings to uncover behavioral patterns, communication insights, and actionable feedback. Identifies when you avoid conflict, use filler words, dominate conversations, or miss opportunities to listen. Perfect for professionals seeking to improve their communication and leadership skills.

Revisió de codi 1,2 k fa 10 mesos
SuperClaude-Org

Confidence Check

SuperClaude-Org

Pre-implementation confidence assessment (≥90% required). Use before starting any implementation to verify readiness with duplicate check, architecture compliance, official docs verification, OSS references, and root cause identification.

Revisió de codi 23,9 k fa 12 mesos
SuperClaude-Org

Confidence Check

SuperClaude-Org

Pre-implementation confidence assessment (≥90% required). Use before starting any implementation to verify readiness with duplicate check, architecture compliance, official docs verification, OSS references, and root cause identification.

Revisió de codi 23,9 k fa 12 mesos
Unity-Technologies

ui-uitk

Unity-Technologies

Unity UI Toolkit expert for Unity 6.0+. Understands, edits, and generates UXML and USS files with flex-based layouts. Use for requests involving .uxml, .uss, UI Toolkit, UIElements, UIDocument, UI runtime binding, Custom UI Elements, Manipulators or PanelSettings.

Disseny 1,1 k fa 2 mesos
Unity-Technologies

initialize-ai-navigation

Unity-Technologies

Sets up and configures the Unity AI Navigation system — NavMesh surfaces, NavMesh agents, obstacles, links, modifiers, areas and costs. Use when creating walkable navigation meshes, adding pathfinding agents, setting up patrol routes, configuring obstacle avoidance and carving, connecting separate NavMeshes with links, coupling navigation with animation, or troubleshooting navigation issues.

Operacions amb fitxers 1,1 k fa 2 mesos
rohitg00

learn

rohitg00

Interactive lesson tutor for the AI Engineering from Scratch curriculum. Reads LEARNING.md, fetches the next lesson, teaches it section by section in the terminal, quizzes at the end, and records progress. Works cloned or entirely over raw.githubusercontent.com — no setup required. Trigger phrases: "next lesson", "teach me", "continue the course", "let's learn", "resume learning"

Revisió de codi 72,8 k fa 2 mesos
NVIDIA

data-processor

NVIDIA

Processes data records from a source file

Processament de dades 21,3 k fa 5 mesos