Disseny
Direcció d’UI/UX, disseny visual i sistemes de disseny
ux-css-layout
microsoft
VS Code CSS conventions, file organization, class naming, standard sizes, SplitView/Grid layout, scrollable content, responsive layout, and text overflow/ellipsis patterns. Use when writing CSS, building layouts, or fixing text truncation issues.
tuist-elixir-review
tuist
Project-specific PR-review rules for the tuist/tuist Elixir codebases (server, cache, processor, xcode_processor, tuist_common, noora). Focuses on the things only this repo knows — authorization invariants, tenancy, write-only ClickHouse, Mimic placement, migration timestamptz, data-export updates, marketing changelog entries, and i18n.
1k-implementing-figma-designs
OneKeyHQ
Implements Figma designs 1:1 using OneKey component library (还原设计稿).
applying-brand-guidelines
anthropics
This skill applies consistent corporate branding and styling to all generated documents including colors, fonts, layouts, and messaging
exploring-llm-evaluations
PostHog
Investigate AI observability evaluations — hog (deterministic code-based), llm_judge (LLM-prompt-based), and sentiment (user-message sentiment). Find existing evaluations, inspect their configuration, run them against specific generations, query individual results, and set up scheduled reports on an evaluation. Use when the user asks to debug why an evaluation is failing, surface common failure modes, compare results across filters, dry-run a Hog evaluator, prototype a new LLM-judge prompt, inspect sentiment classifications, or manage the evaluation lifecycle.
writing-ui-components
PostHog
Structure and abstraction rules for PostHog UI code — any React component or frontend file under frontend/src/ or products/*/frontend/. Use ALWAYS before creating, moving, splitting, or restructuring a component or frontend file, extracting a shared/generic component, promoting a component to lib/, renaming a frontend symbol or feature, or reviewing a diff that does any of these. Covers file and folder organization (one component per file, one home per symbol, no re-export shims or barrels), when duplication becomes a component and when a generic is premature, rename sweeps and the frozen-strings contract (event names, properties, flag keys, data-attr values are API), UI resolution states (loading, empty, and error are three different screens), and visual discipline (design tokens, on-brand custom components with no AI slop, real interactive elements, reduced motion, Storybook). Component choice (Lemon vs quill) lives in frontend/src/AGENTS.md Rule 1; state management in /writing-kea-logics.
building-html-canvases
PostHog
Author a PostHog canvas with semantic HTML, CSS, and direct browser APIs — documents, articles, generative graphics, 2D canvas and WebGL experiences, and focused experiments where React components add no useful structure. Use after building-canvases has routed a canvas request to a plain-HTML/browser-API implementation. Covers the thin component wrapper the current runtime requires, styling and theming without Quill, drawing surfaces, and animation/cleanup patterns.
building-react-quill-canvases
PostHog
Author the React + Quill implementation of a PostHog canvas: the single-component contract, the allowed imports, Quill (PostHog's design system) component and composition rules, theme-aware design tokens, loading skeletons, and the in-canvas date picker. Use after building-canvases has routed a canvas request to a React implementation — dashboards, data boards, forms, tools, or any canvas that should look native to PostHog.
building-product-empty-states
PostHog
Guide for adding a product setup empty state — the skippable first-run screen a product scene shows until real data arrives, built on the shared ProductEmptyState component. Use when adding an empty state or first-run/setup screen to a product scene, declaring emptyState on a SceneExport, writing a product setup-status detection logic, building an animated example-data preview widget, or deciding between the scene-level ProductEmptyState gate and an inline ProductIntroduction panel. Covers the productSetupStatusLogic single-layer contract, real-data detection rules, local-only skip semantics, wizard commands, and design tokens.
clean
aimeos
Simplicity-focused design with ample whitespace, legible typography, and a limited color palette to reduce visual clutter.
typescript
lobehub
'LobeHub TypeScript style and type-safety guide. Use when editing TS/TSX/MTS, fixing types, choosing interface vs type, avoiding any/object, import type, async flow, or ts-expect-error.'
metabase-data-app-setup
metabase
Scaffold a new Metabase data-app into the connected remote-sync repository's data_apps/<app>/ directory from the data-app-template. Use when the user asks to start, create, scaffold, or set up a data-app from scratch.
drizzle
lobehub
'LobeHub Drizzle ORM schema and query style. Use for pgTable schemas, indexes, joins, inferred types, db.select/db.query, schema fields, foreign keys, junction tables, or postgres query patterns.'
react
lobehub
'LobeHub React component conventions. Use when editing TSX UI, choosing base-ui vs @lobehub/ui vs antd, styling with antd-style, component boundaries, local state, layouts, render performance, or memoization.'
uml
markdown-viewer
Create UML diagrams using PlantUML syntax. Best for software modeling — Class, Sequence, Activity, State Machine, Component, Use Case, and Deployment diagrams with concise text-based notation and auto-layout.
infographic
markdown-viewer
Create template-based infographics with space-separated key-value syntax (NOT YAML). Best for KPI dashboards, timelines, roadmaps, SWOT analysis, funnels, comparisons, and org charts with quick visual impact.
figma-implement-design
openai
"Translate Figma nodes into production-ready code with 1:1 visual fidelity using the Figma MCP workflow (design context, screenshots, assets, and project-convention translation). Trigger when the user provides Figma URLs or node IDs, or asks to implement designs or components that must match Figma specs. Requires a working Figma MCP server connection."
figma
openai
Use the Figma MCP server to fetch design context, screenshots, variables, and assets from Figma, and to translate Figma nodes into production code. Trigger when a task involves Figma URLs, node IDs, design-to-code implementation, or Figma MCP setup and troubleshooting.
meme-maker
openclaw
Search meme templates, suggest formats, and generate local or hosted image memes.
prototype-openclaw-tui
openclaw
Build throwaway, fixture-driven OpenClaw Clack or Pi TUI prototypes and compare multiple interactive variants side by side in tmux without running the full application or touching live state.
openhue
openclaw
"Control Philips Hue lights and scenes via the OpenHue CLI."
using-kea-disposables
PostHog
'Use when adding timers (setInterval, setTimeout), event listeners (window.addEventListener, document.addEventListener, MediaQueryList.addEventListener), or any other resource that needs cleanup inside a kea logic. Every logic has cache.disposables.add(setup, key?, options?) and cache.disposables.dispose(key) available via the globally registered disposablesPlugin from the kea-disposables package. Replaces the bare cache.foo = setInterval(...) + beforeUnmount: clearInterval(cache.foo) pattern and auto-pauses background work when the tab is hidden.'
frontend-design
ThinkInAIXYZ
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
skill-creator
elizaOS
Creates, updates, and packages AgentSkills with proper SKILL.md frontmatter, bundled scripts, references, and assets. Provides guidance on skill naming, progressive disclosure, and context-efficient design. Use when building a new skill from scratch, restructuring an existing skill, writing or improving SKILL.md files, organizing skill resources into scripts/references/assets folders, packaging skills for distribution, or iterating on skill quality after testing.