Disseny

Direcció d’UI/UX, disseny visual i sistemes de disseny

Skills: 313–336 de 4665
vercel-labs

web-design-guidelines

vercel-labs

Review UI code for Web Interface Guidelines compliance. Use when asked to "review my UI", "check accessibility", "audit design", "review UX", or "check my site against best practices".

Accessibilitat 32,9 k fa 9 mesos
FuRongJun-1999

browser-a7a2b0c1

FuRongJun-1999

绘制 / 渲染-绘制 / 浏览器渲染管线——绘制 / 布局树 → 字符画布('。用户提到这些词时使用本技能。 场景:对照:浏览器渲染管线——绘制(布局坐标→字符画布,像素填充)。 【不适用】Not for 以下场景:条件不满足即不适用(负路由:输入不满足生效条件时返回 None/不执行)

Disseny 465 fa 1 mes
android

display-ai-glasses-with-jetpack-compose-glimmer

android

Provides guidelines for developing projected applications for Android

Disseny 9,3 k fa 6 mesos
heygen-com

hyperframes-keyframes

heygen-com

Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or hyperframes keyframes diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

Animació 71,5 k fa 2 mesos
scenario-labs

scenario-game-assets

scenario-labs

"Use when creating game art through Scenario MCP: sprites, sprite sheets, icons, props, loot, tilesets and autotile terrain transitions, seamless tiles, isometric buildings, top-down maps, pixel art, UI buttons and panels, parallax background layers or depth planes for side-scrollers, and character or concept art; or when assets need transparent backgrounds, background removal, style-consistent variation batches, upscaling, pixel-grid cleanup, or PNG export for Unity, Godot, or Unreal."

Disseny 1,1 k fa 20 d
vibeflowing-inc

vibefigma

vibeflowing-inc

Convert Figma designs to production-ready React components with Tailwind CSS. Use when user provides a Figma URL, asks to convert Figma designs to React/code, wants to extract components from Figma, or mentions "vibefigma". Requires a Figma access token (via --token flag, FIGMA_TOKEN env var, or .env file).

Eines de línia d’ordres 849 fa 8 mesos
OneKeyHQ

implementing-figma-designs

OneKeyHQ

Implements Figma designs 1:1 using OneKey component library (还原设计稿).

Processament de dades 2,5 k fa 8 mesos
microsoft

reactor-app

microsoft

Create WinUI 3 desktop applications using the Reactor framework — a React-inspired declarative C# projection over WinUI 3. No XAML, no data binding, no templates. This file is the legacy single-file skill — prefer the reactor plugin under plugins/reactor/ (or agentkit/plugins/reactor/ in the NuGet) for a more efficient skill-loading experience.

Disseny 758 fa 4 mesos
scenario-labs

scenario-blender-grease-pencil

scenario-labs

"Use when drawing or animating with Grease Pencil in Blender 5.x from Python: 2D or 2.5D illustration, frame-by-frame animation, a cutout or part-based 2D character, strokes with pressure, filled shapes with holes, in-betweens and interpolation, onion skin, Line Art outlines, strokes on 3D meshes, NPR or hybrid motion graphics. Also when GP code fails (GPENCIL, frame.strokes, grease_pencil_modifiers), fills do not show, colors render dark, or draw brushes will not run from a script."

Disseny 1,1 k fa 28 d
scenario-labs

scenario-unreal-expert

scenario-labs

"Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist."

Disseny 1,1 k fa 28 d
scenario-labs

scenario-identity-library

scenario-labs

"Use when a named character or prop must become a reusable identity in Scenario: creating a character or prop from a brief or interview, building its approved image collection (character: <name> or props: <name>), assembling a character sheet or turnaround, or generating new images of an established one. Triggers include create a new character, design a prop, character sheet, turnaround, more images of this character. Keywords: character design, identity, library, collection, grid."

Generació de codi 1,1 k fa 1 mes
scenario-labs

scenario-blender-lighting-rendering

scenario-labs

"Use when lighting, rendering or compositing in Blender: light a character, product or hero shot, interior at dusk or night, three-point or motivated lighting, sun and sky, HDRI, EEVEE vs Cycles settings, light leaks or noise, flat or muddy renders, subject not standing out, AgX/ACES color management, render passes, EXR, light groups, bloom and vignette in the 5.x compositor, rule of thirds and value checks, toon/NPR looks, or judging a render like a lighter."

Disseny 1,1 k fa 28 d
scenario-labs

scenario-maya-rigging

scenario-labs

'Use when rigging a character, creature or prop in Maya: "rig this character", placing or orienting joints, Orient Joint doing nothing, IK/FK switch and matching, pole vector flips or elbow drift, space switching, foot roll, spline IK spine, offsetParentMatrix, blendMatrix or matrix rigging, controls and lockdown for animators, Quick Rig, HumanIK, AdvancedSkeleton or mGear, a game skeleton for Unreal or Unity, or a slow rig (parallel evaluation, profiling, GPU Override not kicking in).'

Disseny 1,1 k fa 28 d
scenario-labs

scenario-gemini-image

scenario-labs

"Use when generating or editing images with Google's Gemini image models (Nano Banana) on Scenario via MCP: text-to-image, natural-language instruction editing, identity locking or style transfer from reference images, multi-image fusion, pulling stills from a video clip, Google Search grounding, thinking level tuning, 512 to 4K output, or choosing between Flash, Pro, and Lite. Keywords: Gemini 3.1 Flash, Gemini 3.0 Pro, Gemini 3.1 Lite, Nano Banana 2, Nano Banana Pro, txt2img, img2img."

Disseny 1,1 k fa 1 mes
scenario-labs

scenario-zbrush-sculpting

scenario-labs

"Use when an agent sculpts organic forms in ZBrush 2026 (sculpt a head, bust or creature in ZBrush from a sphere, ZSpheres or primitives); when blocking primary and secondary forms, choosing DynaMesh, Sculptris Pro or subdivision levels, or setting ClayBuildup, Dam_Standard, Move or TrimDynamic; when using masks, polygroups, Morph Targets or layers; or when scripted strokes miss, do nothing, come out too strong or leave marks, or a re-DynaMesh does nothing or loses polygroups."

Disseny 1,1 k fa 28 d
scenario-labs

scenario-caption-studio

scenario-labs

"Use when a video needs its spoken words on screen through Scenario via MCP: burned-in styled captions for a TikTok, Reels, or Shorts cut, ad captions for sound-off feeds, YouTube subtitles, an SRT sidecar, transcription of a clip's audio, captions translated into another language, karaoke or word-by-word styles, or restyling and correcting an existing transcript. Keywords: captions, subtitles, SRT, transcribe, karaoke, word-by-word, burn in, closed captions, translate video, caption style."

Disseny 1,1 k fa 15 d
scenario-labs

scenario-unity-2d

scenario-labs

'Use when building a 2D game in Unity 6.3 URP: pixel-art or HD sprite import and PPU, sprite atlases, Tilemaps, Rule Tiles and reskins, the 2D Renderer and 2D lights with normal maps, 2D animation, a platformer or top-down controller ("make a platformer controller that feels good", coyote time, jump buffer, one-way platforms, spikes), Pixel Perfect Camera, a follow or room camera, hit stop and screen shake; or when pixel art looks blurry or shimmers, tiles show seams, 2D lights do nothing or cost too much, the jump feels floaty, or the camera loses the player when falling.'

Disseny 1,1 k fa 28 d
scenario-labs

scenario-consistency

scenario-labs

"Use when one look must hold across Scenario generations: one character across scenes, a turnaround, or a video animated from its references, one product across angles, one style across icon sets, a character from an uploaded drawing, a variant off an approved baseline, or deciding when references stop scaling and a trained model is due. Triggers: make this match, same character, on-model, reference to video, style reference. Keywords: consistency, identity, control map, seed, LoRA."

Disseny 1,1 k fa 20 d
scenario-labs

scenario-unity-rendering-lighting

scenario-labs

"Use when setting up URP (or choosing URP vs HDRP), configuring URP assets and quality tiers for PC and phones, lighting a stylized or realistic Unity scene (sun, sky, baked or mixed lightmaps, Shadowmask, Adaptive Probe Volumes, reflection probes), or fixing blurry shadows, light leaks, gray bakes, washed-out images, tonemapping and grading, bloom too expensive on mobile, TAA, STP or MSAA choices, GPU Resident Drawer setup, shader warm-up hitches, or a custom shader that vanished or lost its baked light."

Disseny 1,1 k fa 28 d
scenario-labs

scenario-brand-kit

scenario-labs

"Use when building a visual identity or brand kit with Scenario: a logo, wordmark, or icon as editable SVG, a color palette and typography spec, logo variants (mono, reversed, favicon), and brand applications like social templates, avatars, banners, or merchandise mockups. Also for a rebrand or refreshing an existing mark. Keywords: brandkit, brand kit, visual identity, logo, monogram, wordmark, SVG, vectorize, color palette, typography, brand guidelines, brand board, launch kit."

Disseny 1,1 k fa 1 mes
scenario-labs

scenario-asset-analysis

scenario-labs

"Use when finished Scenario assets have to give something back: a caption for a dataset or alt text, a reusable style description, a verdict against a brief, a canny, depth, pose, or segmentation control map for the next model, or the asset itself found again by text, tags, or visual similarity and filed into a collection. Keywords: caption, describe, analyze, QA, control map, find similar, reverse image search, semantic search, tag, collection."

Disseny 1,1 k fa 20 d
scenario-labs

scenario-gpt-image

scenario-labs

"Use when generating or editing images with OpenAI's GPT Image models on Scenario via MCP: text-to-image, edits from reference images, inpainting with an alpha mask, in-image text for logos and infographics, transparent cutouts, pixel sizing up to 4K, quality tiers up to xhigh and max, input fidelity for product or face detail, or choosing between Flare, Sunburst, GPT Image 2 and 1.5. Keywords: GPT Image 2.5, GPT Image 2, OpenAI, DALL-E, gpt-image, ChatGPT image, txt2img, img2img, background."

Disseny 1,1 k fa 15 d
scenario-labs

scenario-zbrush-expert

scenario-labs

"Use when an agent drives Maxon ZBrush 2026 for any task (sculpt in ZBrush, DynaMesh, ZRemesher, UVs, export, polypaint, posing, 3D print, clean up an AI mesh in ZBrush), when writing ZBrush Python (zbrush.commands) or ZScript, when the ZBrush bridge is not answering, a palette path or set() does nothing, a scripted stroke does not sculpt or a dialog blocks a script, or when a ZBrush result has to be judged the way a professional artist would."

Disseny 1,1 k fa 28 d
scenario-labs

scenario-chatgpt-pet-create

scenario-labs

"Use when creating a ChatGPT pet or Codex pet with Scenario: hatching an animated companion from a text idea, a character, mascot or brand cue, or reference photos and art; making the 1536x2288 v2 pet sprite sheet with nine animation states and sixteen look directions, the 1536x1872 v1 sheet ChatGPT web uploads, a pixel-perfect pixel-art pet, an animated GIF of the pet, or a Codex pet.json package."

Disseny 1,1 k fa 15 d