Depuració
Detecció i correcció de problemes i anàlisi d’errors
Pair Programming
ruvnet
AI-assisted pair programming with multiple modes (driver/navigator/switch), real-time verification, quality monitoring, and comprehensive testing. Supports TDD, debugging, refactoring, and learning sessions. Features automatic role switching, continuous code review, security scanning, and performance optimization with truth-score verification.
reversa-debugger-fix
sandeco
'Corretor de bugs do Reversa: reproduz, investiga causa raiz, oferece debate opt-in, cria testes de reprodução e regressão, aplica o change set em dois gates aprovados, dá o veredito de spec e fecha pela closure policy. Exige bug registrado via /reversa-debugger.'
fix-errors
warpdotdev
Fix compilation errors, linting issues, and test failures in the warp Rust codebase. Covers presubmit checks, WASM-specific errors, and running specific tests. Use when the user hits build errors, clippy or fmt failures, test failures, or needs to run or interpret presubmit before a PR.
diagnose-ci-failures
warpdotdev
Diagnose CI failures for a PR using the GitHub CLI, extract error logs, and generate a plan to fix them. Use when the user asks to check CI status, pull CI issues, triage test failures, or investigate PR build failures.
address-feedback
BuilderIO
Triage feedback from docs, issues, Slack threads, or pasted notes into verified bugs, UX proposals, unclear questions, and skipped noise. Use when a user asks you to address product feedback or investigate a reported workflow.
joke-engineering
ynulihao
Diagnose and improve humor using systems thinking. Use when jokes fall flat, when humor feels forced, when punchlines don't land, or when you want to systematically enhance comedic writing. Treats jokes as engineerable connection systems.
rivetkit-client-swift
rivet-dev
"RivetKit Swift client guidance. Use for Swift clients that connect to Rivet Actors with RivetKitClient, create actor handles, call actions, or manage connections."
write-tests
elie222
Write focused unit tests for backend and utility logic
ui-components
elie222
UI component and styling guidelines using Shadcn UI, Radix UI, and Tailwind
python-expert
tao12345666333
Python development best practices and advanced patterns
godot-genre-horror
thedivergentai
"Expert blueprint for horror games including tension pacing (sawtooth wave: buildup/peak/relief), Director system (macro AI controlling pacing), sensory AI (vision/sound detection), sanity/stress systems (camera shake, audio distortion), lighting atmosphere (volumetric fog, dynamic shadows), and \"dual brain\" AI (cheating director + honest senses). Use for psychological horror, survival horror, or atmospheric games. Trigger keywords: horror_game, tension_pacing, director_system, sensory_perception, sanity_system, volumetric_fog, AI_reaction_time."
godot-export-builds
thedivergentai
"Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK."
godot-genre-survival
thedivergentai
"Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building."
godot-genre-educational
thedivergentai
"Expert blueprint for educational games including gamification loops (learn/apply/feedback/adapt), progress tracking (student profiles, mastery %), adaptive difficulty (target 70% success rate), spaced repetition, curriculum trees (prerequisite system), and visual feedback (confetti, XP bars). Use for learning apps, training simulations, or edutainment. Trigger keywords: educational_game, gamification, adaptive_difficulty, spaced_repetition, student_profile, curriculum_tree, mastery_tracking."
godot-genre-moba
thedivergentai
"Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics."
godot-genre-battle-royale
thedivergentai
"Expert blueprint for Battle Royale games including shrinking zone/storm mechanics (phase-based, damage scaling), large-scale networking (relevancy, tick rate optimization), deployment systems (plane, freefall, parachute), loot spawning (weighted tables, rarity), and performance optimization (LOD, occlusion culling, object pooling). Use for multiplayer survival games or last-one-standing formats. Trigger keywords: battle_royale, zone_shrink, storm_damage, deployment_system, loot_spawn, networking_optimization, relevancy_system, snapshot_interpolation."
godot-genre-romance
thedivergentai
"Expert blueprint for romance games and dating sims (Tokimeki Memorial, Monster Prom, Persona social links) focusing on affection systems, multi-stat relationships, dated events, and route branching. Use when building relationship-centric games, social simulations, or otome games. Keywords romance, dating sim, affection system, relationship stats, date events, character routes, love interest."
godot-debugging-profiling
thedivergentai
"Expert debugging workflows including print debugging (push_warning, push_error, assert), breakpoints (conditional breakpoints), Godot Debugger (stack trace, variables, remote debug), profiler (time profiler, memory monitor), error handling patterns, and performance optimization. Use for bug fixing, performance tuning, or development diagnostics. Trigger keywords: breakpoint, print_debug, push_error, assert, profiler, remote_debug, memory_leak, orphan_nodes, Performance.get_monitor."
harden
pbakaus
Improve interface resilience through better error handling, i18n support, text overflow handling, and edge case management. Makes interfaces robust and production-ready.
critique
pbakaus
Evaluate design effectiveness from a UX perspective. Assesses visual hierarchy, information architecture, emotional resonance, and overall design quality with actionable feedback.
polish
pbakaus
Final quality pass before shipping. Fixes alignment, spacing, consistency, and detail issues that separate good from great.
clarify
pbakaus
Improve unclear UX copy, error messages, microcopy, labels, and instructions. Makes interfaces easier to understand and use.
redesign-existing-projects
Leonxlnx
Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
root-cause-analyzer
Sekolah76
Determine the minimal technical root cause of candidate security findings, separate causes from symptoms, cluster duplicates, and identify shared vulnerable abstractions.