Processament de dades

Transformació i anàlisi sintàctica de dades

Skills: 649–672 de 13415
thedivergentai

godot-ability-system

thedivergentai

"Expert patterns for RPG/action ability systems including cooldown strategies, combo systems, ability chaining, skill trees with prerequisites, upgrade paths, and resource management. Use when implementing unlockable abilities, character progression, or complex skill systems. Trigger keywords: PlayerAbility, AbilityManager, cooldown, SkillTree, SkillNode, prerequisites, can_use, execute, ComboSystem, ability_chain, global_cooldown, charge_system, upgrade_path."

Revisió de codi 889 fa 8 mesos
thedivergentai

godot-combat-system

thedivergentai

"Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup."

Processament de dades 889 fa 8 mesos
thedivergentai

godot-genre-survival

thedivergentai

"Expert blueprint for survival games (Minecraft, Don't Starve, The Forest, Rust) covering needs systems, resource gathering, crafting recipes, base building, and progression balancing. Use when building open-world survival, crafting-focused, or resource management games. Keywords survival, needs system, crafting, inventory, hunger, resource gathering, base building."

Processament de dades 889 fa 8 mesos
thedivergentai

godot-genre-sandbox

thedivergentai

"Expert blueprint for sandbox games (Minecraft, Terraria, Garry's Mod) with physics-based interactions, cellular automata, emergent gameplay, and creative tools. Use when building open-world creation games with voxels, element systems, player-created structures, or procedural worlds. Keywords voxel, sandbox, cellular automata, MultiMesh, chunk management, emergent behavior, creative mode."

Processament de dades 889 fa 8 mesos
thedivergentai

godot-genre-idle-clicker

thedivergentai

"Expert blueprint for idle/clicker games including big number handling (mantissa + exponent system), exponential growth curves (cost_growth_factor 1.15x), generator systems (auto-producers), offline progress calculation, prestige systems (reset for permanent multipliers), number formatting (K/M/B suffixes, scientific notation). Use for incremental games, idle games, or cookie clicker derivatives. Trigger keywords: idle_game, big_number, exponential_growth, generator_system, offline_progress, prestige_system, number_formatting."

Processament de dades 889 fa 8 mesos
thedivergentai

godot-genre-rhythm

thedivergentai

"Expert blueprint for rhythm games including audio synchronization (BPM conductor, latency compensation with AudioServer.get_time_since_last_mix), note highways (scroll speed, timing windows), judgment systems (Perfect/Great/Good/Bad/Miss), scoring with combo multipliers, input processing (lane-based, hold note detection), and chart/beatmap loading. Based on DDR/osu!/Beat Saber research. Trigger keywords: rhythm_game, audio_sync, timing_judgment, note_highway, combo_system, BPM_conductor, latency_compensation."

Analítica 889 fa 8 mesos
thedivergentai

godot-dialogue-system

thedivergentai

"Expert patterns for branching dialogue systems including dialogue graphs (Resource-based), character portraits, player choices, conditional dialogue (flags/quests), typewriter effects, localization support, and voice acting integration. Use for narrative games, RPGs, or visual novels. Trigger keywords: DialogueLine, DialogueChoice, DialogueGraph, dialogue_manager, typewriter_effect, branching_dialogue, dialogue_flags, localization, voice_acting."

Processament de dades 889 fa 8 mesos
thedivergentai

godot-game-loop-collection

thedivergentai

Use when implementing collection quests, scavenger hunts, or "find all X" objectives.

Processament de dades 889 fa 8 mesos
AgriciDaniel

canvas

AgriciDaniel

Create, inspect, and update Obsidian JSON Canvas boards with text, file, link, group, and edge nodes. Use for canvas status, canvas lists, visual maps, zones, spatial layouts, adding vault notes or media to a .canvas file, and requests such as create canvas, add to canvas, or put this on the canvas.

Generació de codi 15,8 k fa 2 mesos
Weizhena

research-report

Weizhena

Summarize deep research results into markdown report, cover all fields, skip uncertain values.

Processament de dades 2,4 k fa 6 mesos
ZeroPointRepo

subtitles

ZeroPointRepo

Get subtitles from YouTube videos for translation, language learning, or reading along. Use when the user asks for subtitles, subs, foreign language text, or wants to read video content. Supports multiple languages and timestamped output for sync'd reading.

Autenticació 1,1 k fa 8 mesos
AsiaOstrich

brainstorm

AsiaOstrich

"[UDS] Structured AI-assisted brainstorming before spec creation"

Analítica 80 fa 8 mesos
citypaul

functional

citypaul

Functional programming patterns with immutable data. Use when writing logic or data transformations.

Processament de dades 755 fa 10 mesos
rodydavis

flutter-infinite-canvas

rodydavis

Learn how to build an infinite, multi-touch canvas in Flutter using InteractiveViewer and CustomMultiChildLayout for a flexible and interactive user experience.

Generació de codi 60 fa 8 mesos
samuelgursky

DaVinci Resolve MCP Server — AI Skill Reference

samuelgursky

The full API reference is in docs/resolve_scripting_api.txt.

Processament de dades 3,7 k fa 5 mesos
AgriciDaniel

ads-creative

AgriciDaniel

Cross-platform creative quality audit covering ad copy, video, image, and format diversity across all platforms. Detects creative fatigue, evaluates platform-native compliance, and provides production priorities. Use when user says "creative audit", "ad creative", "creative fatigue", "ad copy", "ad design", or "creative review".

Processament de dades 10,4 k fa 8 mesos
AgriciDaniel

ads-youtube

AgriciDaniel

YouTube Ads specific analysis covering campaign types, creative quality, audience targeting, and measurement. Evaluates video ad performance across skippable, non-skippable, bumper, Shorts, and Demand Gen formats. Use when user says "YouTube Ads", "video ads", "pre-roll", "bumper ads", "YouTube campaign", or "Shorts ads".

Analítica 10,4 k fa 8 mesos
personamanagmentlayer

redis-expert

personamanagmentlayer

Expert-level Redis for caching, pub/sub, data structures, and high-performance applications

Memòria cau 44 fa 9 mesos
personamanagmentlayer

performance-expert

personamanagmentlayer

Expert-level performance optimization, profiling, benchmarking, and tuning

Processament de dades 44 fa 9 mesos
personamanagmentlayer

databricks-expert

personamanagmentlayer

Expert-level Databricks platform, Apache Spark, Delta Lake, MLflow, notebooks, and cluster management

Processament de dades 44 fa 9 mesos
powerycy

BossHunter Skill

powerycy

"评分结果都是0" 检查 AI API Key 配置是否正确

Eines de línia d’ordres 1,3 k fa 5 mesos
ibelick

fixing-metadata

ibelick

Audit and fix HTML metadata including page titles, meta descriptions, canonical URLs, Open Graph tags, Twitter cards, favicons, JSON-LD structured data, and robots directives. Use when adding SEO metadata, fixing social share previews, reviewing Open Graph tags, setting up canonical URLs, or shipping new pages that need correct meta tags.

Processament de dades 10,1 k fa 8 mesos
OneWave-AI

hypothesis-testing-engine

OneWave-AI

Take any claim and design + execute a complete research protocol to test it. Apply scientific method automatically: design study, gather data, run analysis, provide verdict with confidence level.

Àmbit acadèmic 370 fa 12 mesos
OneWave-AI

cross-conversation-project-manager

OneWave-AI

Maintain project state across MULTIPLE conversations over days/weeks. Track tasks, decisions, blockers, resources. Auto-update when project mentioned. Generate status reports and proactive reminders.

Generació de codi 370 fa 12 mesos