Animació
Animacions i transicions de la interfície
cal-ui-skills
ihlamury
Cal's UI design system. Use when building interfaces inspired by Cal's aesthetic - light mode, Inter font, 4px grid.
lemonsqueezy-ui-skills
ihlamury
Lemonsqueezy's UI design system. Use when building interfaces inspired by Lemonsqueezy's aesthetic - light mode, Inter font, 4px grid.
brex-ui-skills
ihlamury
Brex's UI design system. Use when building interfaces inspired by Brex's aesthetic - light mode, Inter font, 4px grid.
neon-ui-skills
ihlamury
Neon's UI design system. Use when building interfaces inspired by Neon's aesthetic - dark mode, Inter font, 4px grid.
intercom-ui-skills
ihlamury
Intercom's UI design system. Use when building interfaces inspired by Intercom's aesthetic - light mode, Inter font, 4px grid.
amplitude-ui-skills
ihlamury
Amplitude's UI design system. Use when building interfaces inspired by Amplitude's aesthetic - light mode, Inter font, 4px grid.
clerk-ui-skills
ihlamury
Clerk's UI design system. Use when building interfaces inspired by Clerk's aesthetic - light mode, Inter font, 4px grid.
matter-ui-skills
ihlamury
Matter's UI design system. Use when building interfaces inspired by Matter's aesthetic - dark mode, Inter font, 4px grid.
awwwards-ui-skills
ihlamury
Awwwards's UI design system. Use when building interfaces inspired by Awwwards's aesthetic - light mode, Inter font, 4px grid.
mobbin-ui-skills
ihlamury
Mobbin's UI design system. Use when building interfaces inspired by Mobbin's aesthetic - light mode, Inter font, 4px grid.
descript-ui-skills
ihlamury
Descript's UI design system. Use when building interfaces inspired by Descript's aesthetic - dark mode, Inter font, 4px grid.
lattice-ui-skills
ihlamury
Lattice's UI design system. Use when building interfaces inspired by Lattice's aesthetic - light mode, Inter font, 4px grid.
arc-ui-skills
ihlamury
Arc's UI design system. Use when building interfaces inspired by Arc's aesthetic - light mode, Inter font, 4px grid.
miro-ui-skills
ihlamury
Miro's UI design system. Use when building interfaces inspired by Miro's aesthetic - light mode, Inter font, 4px grid.
loops-ui-skills
ihlamury
Loops's UI design system. Use when building interfaces inspired by Loops's aesthetic - light mode, Inter font, 4px grid.
mixpanel-ui-skills
ihlamury
Mixpanel's UI design system. Use when building interfaces inspired by Mixpanel's aesthetic - light mode, Inter font, 4px grid.
capacitor-splash-screen
Cap-go
Guide to configuring splash screens in Capacitor apps including asset generation, animation, and programmatic control. Use this skill when users need to customize their app launch experience.
animejs
BowTiedSwan
Comprehensive skill for Anime.js v4 - a fast and flexible JavaScript animation library. This skill should be used when implementing web animations, creating timelines, working with SVG animations, scroll-based animations, draggable elements, staggered effects, or any JavaScript-based animation on the web. Triggers on: "anime.js", "animejs", "animate elements", "CSS animation with JS", "timeline animation", "stagger animation", "SVG morphing", "motion path", "scroll animation", "draggable", "spring animation", "keyframe animation".
HyperFrames Keyframes
topcheer
"Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or hyperframes keyframes diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.\n"
hyperframes-core
topcheer
The HyperFrames composition contract — build one renderable project. Use for composition structure, the data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
Cut the Curve — the technique catalog
topcheer
"The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]"
HyperFrames Core
topcheer
"The HyperFrames composition contract — build one renderable project. Use for composition structure, the data-* timing attributes, class=\"clip\", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML."
motion-doctrine
topcheer
"GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]"
Motion Doctrine (Gateway)
topcheer
"GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]"