Animació

Animacions i transicions de la interfície

Skills: 337–360 de 906
ihlamury

cal-ui-skills

ihlamury

Cal's UI design system. Use when building interfaces inspired by Cal's aesthetic - light mode, Inter font, 4px grid.

Animació 98 fa 8 mesos
ihlamury

lemonsqueezy-ui-skills

ihlamury

Lemonsqueezy's UI design system. Use when building interfaces inspired by Lemonsqueezy's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

brex-ui-skills

ihlamury

Brex's UI design system. Use when building interfaces inspired by Brex's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

neon-ui-skills

ihlamury

Neon's UI design system. Use when building interfaces inspired by Neon's aesthetic - dark mode, Inter font, 4px grid.

Animació 98 fa 8 mesos
ihlamury

intercom-ui-skills

ihlamury

Intercom's UI design system. Use when building interfaces inspired by Intercom's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

amplitude-ui-skills

ihlamury

Amplitude's UI design system. Use when building interfaces inspired by Amplitude's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

clerk-ui-skills

ihlamury

Clerk's UI design system. Use when building interfaces inspired by Clerk's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

matter-ui-skills

ihlamury

Matter's UI design system. Use when building interfaces inspired by Matter's aesthetic - dark mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

awwwards-ui-skills

ihlamury

Awwwards's UI design system. Use when building interfaces inspired by Awwwards's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

mobbin-ui-skills

ihlamury

Mobbin's UI design system. Use when building interfaces inspired by Mobbin's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

descript-ui-skills

ihlamury

Descript's UI design system. Use when building interfaces inspired by Descript's aesthetic - dark mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

lattice-ui-skills

ihlamury

Lattice's UI design system. Use when building interfaces inspired by Lattice's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

arc-ui-skills

ihlamury

Arc's UI design system. Use when building interfaces inspired by Arc's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

miro-ui-skills

ihlamury

Miro's UI design system. Use when building interfaces inspired by Miro's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

loops-ui-skills

ihlamury

Loops's UI design system. Use when building interfaces inspired by Loops's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
ihlamury

mixpanel-ui-skills

ihlamury

Mixpanel's UI design system. Use when building interfaces inspired by Mixpanel's aesthetic - light mode, Inter font, 4px grid.

Accessibilitat 98 fa 8 mesos
Cap-go

capacitor-splash-screen

Cap-go

Guide to configuring splash screens in Capacitor apps including asset generation, animation, and programmatic control. Use this skill when users need to customize their app launch experience.

Animació 73 fa 9 mesos
BowTiedSwan

animejs

BowTiedSwan

Comprehensive skill for Anime.js v4 - a fast and flexible JavaScript animation library. This skill should be used when implementing web animations, creating timelines, working with SVG animations, scroll-based animations, draggable elements, staggered effects, or any JavaScript-based animation on the web. Triggers on: "anime.js", "animejs", "animate elements", "CSS animation with JS", "timeline animation", "stagger animation", "SVG morphing", "motion path", "scroll animation", "draggable", "spring animation", "keyframe animation".

Animació 55 fa 9 mesos
topcheer

HyperFrames Keyframes

topcheer

"Use when a HyperFrames composition needs seek-safe 2D/3D keyframes, GSAP timelines, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or hyperframes keyframes diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.\n"

Animació 70 fa 2 mesos
topcheer

hyperframes-core

topcheer

The HyperFrames composition contract — build one renderable project. Use for composition structure, the data-* timing attributes, class="clip", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

Animació 70 fa 2 mesos
topcheer

Cut the Curve — the technique catalog

topcheer

"The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity]"

Animació 70 fa 2 mesos
topcheer

HyperFrames Core

topcheer

"The HyperFrames composition contract — build one renderable project. Use for composition structure, the data-* timing attributes, class=\"clip\", tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML."

Animació 70 fa 2 mesos
topcheer

motion-doctrine

topcheer

"GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]"

Animació 70 fa 2 mesos
topcheer

Motion Doctrine (Gateway)

topcheer

"GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar]"

Animació 70 fa 2 mesos