代码评审
自动化代码审查与分析
scenario-zbrush-hard-surface
scenario-labs
"Use when modeling hard surface in ZBrush 2026 (sci-fi helmet, weapon, prop, armor plates, mechanical parts, kitbash, vents, panel lines, bolts, concept to game asset), when using ZModeler, Dynamic Subdivision and creasing, Live Boolean, Knife, Clip, Slice or Trim curves, IMM, ArrayMesh, NanoMesh or Panel Loops, or when edges look razor sharp, a Make Boolean Mesh fails or leaves holes, planes look wobbly, Mirror And Weld erased an edit, or ZRemesher ruins a hard-surface part."
scenario-blender-texturing-shading
scenario-labs
"Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree."
scenario-godot-pipeline-automation
scenario-labs
"Use when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import scripts, editor plugins, EditorScript and @tool, EditorImportPlugin, GUT or gdUnit4 tests in CI, a GitHub Actions export workflow, GDExtension basics, or a Godot MCP server; also when --import is slow, textures stay uncompressed, tests pass locally but CI fails, or an export ships test folders."
scenario-blender-hard-surface
scenario-labs
"Use when modeling hard-surface objects in Blender (sci-fi panels, props, weapons, vehicles, robots, machined or product parts) with booleans and cutters, bevel modifiers, weighted normals, or subdivision with support loops or creases. Also when shading is broken (smears on flat faces, stretching near a cut, pinching), a bevel shrinks or vanishes after a boolean, a boolean empties the mesh or leaves holes, choosing n-gons vs quads, or making a game-ready mid-poly."
scenario-maya-retopology-uv
scenario-labs
'Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad elbow or wrist bend, lids popping through the eyes), or unwrapping UVs, cutting seams, setting texel density, mip-safe padding, UDIMs, lightmap UVs, stacking mirrored shells, or preparing a low poly and cage for baking. Keywords: edge flow, eye and mouth loops, Unfold3D, bake prep.'
remotion-upgrade
remotion-dev
Upgrade Remotion, and related packages
video-talkcraft
Vincentwei1021
终极口播视频 skill:中文口播稿 + 成品配音 → CPU 字级时间戳 → SHOTBOOK 层矩阵分镜 → Remotion 电影感成片(横屏默认/竖屏)。当用户要"做口播视频"、"解说/科普视频"、"把文案变成视频"、"给配音配画面动效"时使用。TTS 合成与数字人生成技术不在本 skill 内(配音和人物素材是输入)。含统一视觉语言(Apple 范式)、79 张动效配方卡、镜头三面分层工作单、七层镜头反PPT系统(CameraRig/视差/让位/环境)、六式运动承接转场(每式一卡)、长镜头世界画布、anime.js+three.js 桥、自动静止检测 + 独立 subagent 评估循环。
pr-address-comments
google-gemini
Use this skill if the user asks you to help them address GitHub PR comments for their current branch of the Gemini CLI. Requires gh CLI tool.
content-research-writer
skillcreatorai
Assists in writing high-quality content by conducting research, adding citations, improving hooks, iterating on outlines, and providing real-time feedback on each section. Transforms your writing process from solo effort to collaborative partnership.
meeting-insights-analyzer
skillcreatorai
Analyzes meeting transcripts and recordings to uncover behavioral patterns, communication insights, and actionable feedback. Identifies when you avoid conflict, use filler words, dominate conversations, or miss opportunities to listen. Perfect for professionals seeking to improve their communication and leadership skills.
code-review-specialist
luongnv89
Comprehensive code review with security, performance, and quality analysis. Use when users ask to review code, analyze code quality, evaluate pull requests, or mention code review, security analysis, or performance optimization.
code-reviewer
openakita
Use this skill to review code. It supports both local changes (staged or working tree)
Confidence Check
SuperClaude-Org
Pre-implementation confidence assessment (≥90% required). Use before starting any implementation to verify readiness with duplicate check, architecture compliance, official docs verification, OSS references, and root cause identification.
Confidence Check
SuperClaude-Org
Pre-implementation confidence assessment (≥90% required). Use before starting any implementation to verify readiness with duplicate check, architecture compliance, official docs verification, OSS references, and root cause identification.
optimize-audio
Unity-Technologies
Optimizes Unity 6 audio memory, CPU cost, and playback quality through correct import settings and mixer configuration. Use when the user wants to reduce audio memory usage, choose the right Load Type for short clips versus music versus ambient beds, configure platform-appropriate sample rates and codecs, force 3D audio to mono, or reduce AudioMixer CPU cost from deep group trees or effects running on silent paths.
pr-creator
google-gemini
Use this skill when asked to create a pull request (PR). It ensures all PRs
learn
rohitg00
Interactive lesson tutor for the AI Engineering from Scratch curriculum. Reads LEARNING.md, fetches the next lesson, teaches it section by section in the terminal, quizzes at the end, and records progress. Works cloned or entirely over raw.githubusercontent.com — no setup required. Trigger phrases: "next lesson", "teach me", "continue the course", "let's learn", "resume learning"
code-reviewer
NVIDIA
Reviews code changes and suggests improvements
skill-inspector
NVIDIA
Review AI agent skills before installation using NVIDIA SkillSpector and source-aware semantic review. Use when asked whether a skill or downloaded skill folder is safe, trustworthy, installable, over-permissioned, or malicious.
cli-mcp
diegosouzapw
Inspect the MCP server status, list registered tools and scopes, run tool invocations, and manage MCP audit logs from the CLI.
omni-resilience
diegosouzapw
Monitor provider health, circuit-breaker states, p50/p95/p99 latency metrics, and budget guard alerts. Inspect connection cooldowns and model lockouts in real time.
cli-policy-audit
diegosouzapw
Inspect audit logs, manage access policies, view telemetry data, and review request history from the CLI. Filter by event type, user, or time range for compliance workflows.
bridge-proof
diegosouzapw
This skill should be used when the user invokes the bridge-check command or asks to verify the isolated Devin bridge.
symfony:bootstrap-check
MakFly
Apply production-grade Symfony architecture and execution workflows with controlled scope and clear checkpoints. Use for bootstrap check tasks.