epun

epun

@epun

GitHub
17 Skills
0 Total Stars
September 2026 Joined

Public Skills

3d-vocabulary

by epun

Use when describing, building, or adjusting real-time 3D scenes (Three.js, WebGL, React Three Fiber, or any 3D viewport) and you want to turn a vague visual intent — "make it shiny", "swoop the camera in", "soften the shadows", "it looks flat", "runs slow" — into the precise term plus the parameter an AI can actually change. Maps fuzzy 3D descriptions to correct vocabulary for materials, lighting, cameras, geometry, rendering, animation, and performance.

Design 0 23d ago

animate

by epun

Build an animation from scratch, making the decisions in the order that determines whether it feels right — should it animate at all, what purpose, which tool, which properties, which curve and duration, how it interrupts, how it exits. Writes the implementation. Use when asked to animate something, add motion, make a component feel alive, or build a transition. For critiquing existing motion use review-animations; for auditing a whole codebase use improve-animations.

Animation 0 23d ago

emil-design-eng

by epun

This skill encodes Emil Kowalski's philosophy on UI polish, component design, animation decisions, and the invisible details that make software feel great.

Design 0 23d ago

find-animation-opportunities

by epun

Search a codebase or UI for places that don't animate but should, and reject everything that shouldn't. Read-only; it proposes motion with exact values, it does not implement it. Use when the user asks "what could be animated here?" or wants to "make this feel more alive". For fixing existing animations, use improve-animations or review-animations instead.

Animation 0 23d ago

improve-animations

by epun

Survey a codebase's animation and motion code as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans for other agents (or cheaper models) to execute. Read-only on source code — it plans improvements, it does not apply them. Use when the user asks to "improve the animations", "audit the motion", "make this app feel better", or wants a roadmap of animation fixes rather than a review of a single diff.

Animation 0 23d ago

prototype

by epun

Build multiple genuinely different versions of a UI piece you describe, rendered behind a visual picker so you can flip through them live and promote the one that feels right. Only runs when explicitly invoked; it does not trigger on its own.

Design 0 23d ago

review-animations

by epun

Reviews animation and motion code against a high craft bar derived from Emil Kowalski's design engineering philosophy. Default to flagging; approval is earned.

Accessibility 0 23d ago

threejs-animation

by epun

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

Performance 0 23d ago

threejs-fundamentals

by epun

Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.

Math 0 23d ago

threejs-geometry

by epun

Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.

Design 0 23d ago

threejs-interaction

by epun

Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.

Design 0 23d ago

threejs-lighting

by epun

Three.js lighting - light types, shadows, environment lighting. Use when adding lights, configuring shadows, setting up IBL, or optimizing lighting performance.

Code Gen 0 23d ago

threejs-loaders

by epun

Three.js asset loading - GLTF, textures, images, models, async patterns. Use when loading 3D models, textures, HDR environments, or managing loading progress.

Caching 0 23d ago

threejs-materials

by epun

Three.js materials - PBR, basic, phong, shader materials, material properties. Use when styling meshes, working with textures, creating custom shaders, or optimizing material performance.

Design 0 23d ago

threejs-postprocessing

by epun

Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.

Code Gen 0 23d ago

threejs-shaders

by epun

Three.js shaders - GLSL, ShaderMaterial, uniforms, custom effects. Use when creating custom visual effects, modifying vertices, writing fragment shaders, or extending built-in materials.

Design 0 23d ago

threejs-textures

by epun

Three.js textures - texture types, UV mapping, environment maps, texture settings. Use when working with images, UV coordinates, cubemaps, HDR environments, or texture optimization.

Code Gen 0 23d ago