ab22593k
@ab22593k
Public Skills
expressive-design
by ab22593k
Material 3 Expressive (M3E). Comprehensive guidance on expressive design system for Flutter with platform support for Android and Linux desktop. Covers color tokens, typography scales, motion specifications, shape tokens, spacing ramps, and component enhancements for creating emotionally engaging UIs. Includes migration guidance from standard M3 and platform-specific integration notes.
flutter-widget-previewer
by ab22593k
Use the Flutter Widget Previewer to preview widgets in isolation with real-time rendering in Chrome. Use when working with Flutter widget previews, @Preview annotations, preview configurations, or widget development workflows. Triggers include setting up widget previewer, adding @Preview annotations, customizing previews, creating custom preview annotations, handling multiple preview configurations, or troubleshooting widget preview issues.
effective-testing
by ab22593k
"A comprehensive methodology for highly effective, human-centered software testing. Use this skill when you need to: (1) Design a test strategy for a complex product, (2) Perform exploratory testing using Session-Based Test Management (SBTM), (3) Identify potential bugs using advanced oracle heuristics (FEW HICCUPS), (4) Report bugs with high business significance, (5) Perform prospective testing on requirements/designs, or (6) Supervise AI-generated work. Trigger this skill whenever 'testing', 'quality assurance', 'bug hunting', 'test strategy', 'automation traps', or 'risk analysis' are mentioned."
generative-thinker
by ab22593k
Guides the agent to apply Generativity Theory to solve problems by building high-leverage, open-ended systems. Use this skill when the user asks for "out of the box" ideas, platform strategies, or when a task benefits from enabling others to innovate rather than providing a narrow, single-purpose fix.
latency-principles
by ab22593k
"Comprehensive guide for diagnosing, optimizing, and hiding latency in software systems. Use when: (1) Debugging slow performance, (2) Designing low-latency architectures (High Frequency Trading, Real-time), (3) Optimizing Data/Compute layers, or (4) Learning about latency theory (Little's Law, Coordinated Omission)."