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redux-best-practices
by felipeorlando
Redux and React-Redux best practices, patterns, and anti-patterns based on the official Redux style guide. Use when writing, reviewing, or refactoring Redux code including store setup, slices, reducers, selectors, async logic, state normalization, or React-Redux hooks. Triggers on tasks involving createSlice, configureStore, useSelector, useDispatch, thunks, RTK Query, or state management architecture decisions.
copilot-pull-request
by squirrel289
Skill for managing GitHub pull requests and issues using Copilot's built-in PR/issue APIs. Provides structured, agent-native operations for review, comment, resolve, and merge workflows.
sequential-execution
by squirrel289
Execute dependent tasks in order where each task relies on previous results
gh-pr-review
by squirrel289
Interact with GitHub pull requests for review, comment management, and merge operations
pull-request-tool
by squirrel289
Unified skill for managing GitHub pull requests and issues. Uses Copilot's native PR/issue APIs when available, and falls back to gh-pr-review CLI otherwise. Ensures maximum compatibility and agent-native features.
parallel-execution
by squirrel289
CRITICAL skill for executing multiple runSubagent calls in a SINGLE function_calls block for true parallelism. Essential for efficient multi-task workflows, subagent coordination, and maximizing throughput.
the-designer
by potatoman03
Create distinctive frontend interfaces with soul. Context-aware — applies different rules for marketing sites vs dashboards/apps. Marketing sites get dramatic typography, procedural visuals, and editorial layouts. Dashboards get high density, functional cards, and data-first design.
theo-inngest
by get-theo-ai
Inngest is a serverless event-driven workflow orchestration platform. It lets you build durable, stateful background jobs and workflows without managing infrastructure. Use this skill when working with Inngest functions, events, schemas, testing, or anything else Inngest-related.
hytopia-assets
by Abstrucked
Helps manage assets in HYTOPIA SDK games. Use when users need to load models, textures, audio, or UI elements. Covers asset loading, HytopiaUI, models, textures, sounds, and asset optimization.
hytopia-debugging
by Abstrucked
Helps debug HYTOPIA SDK games. Use when users need performance monitoring, error handling, client debugging, or troubleshooting. Covers debug panels, ErrorHandler, browser dev tools, and server logging.
hytopia-persisted-data
by Abstrucked
Helps save and load persistent data in HYTOPIA SDK games. Use when users need to save player progress, leaderboards, game state, or any data that persists across sessions. Covers PersistenceManager, global data, and player data.
hytopia-lighting
by Abstrucked
Helps configure lighting in HYTOPIA SDK games. Use when users need ambient light, sun/directional light, point lights, spot lights, or day/night cycles. Covers Light class, shadows, and performance optimization.
hytopia-entities
by Abstrucked
Helps create and manage entities in HYTOPIA SDK games. Use when users need to create game objects, NPCs, items, or any interactive objects. Covers Entity class, spawn/despawn, components, animations, and lifecycle management.
hytopia-physics
by Abstrucked
Helps implement physics and collision in HYTOPIA SDK games. Use when users need rigid bodies, collision detection, raycasting, forces, or physics-based gameplay. Covers PhysicsComponent, colliders, raycasting, and physics simulation.
hytopia-camera
by Abstrucked
Helps control camera perspectives in HYTOPIA SDK games. Use when users need first-person/third-person views, camera tracking, zoom effects, or cinematic cameras. Covers PlayerCamera, camera modes, offsets, and FOV.
hytopia-plugins
by Abstrucked
Helps create and use plugins in HYTOPIA SDK games. Use when users need to add NPM packages, create reusable modules, or extend game functionality. Covers plugin requirements, installation, and best practices.
hytopia-mobile
by Abstrucked
Helps implement mobile support in HYTOPIA SDK games. Use when users need touch controls, mobile UI, device detection, or cross-platform compatibility. Covers mobile controls, touch input, and responsive UI.
hytopia-world
by Abstrucked
Helps build and manage worlds in HYTOPIA SDK. Use when users need to create terrain, place blocks, manage chunks, or work with the world editor integration. Covers blocks, chunk loading, world generation, and build.hytopia.com workflow.
hytopia-events
by Abstrucked
Helps handle events and input in HYTOPIA SDK games. Use when users need to respond to player actions, game events, chat commands, or input handling. Covers event listeners, chat commands, player input, and game lifecycle events.
hytopia-multiplayer
by Abstrucked
Helps implement multiplayer features in HYTOPIA SDK games. Use when users need player management, server-authoritative gameplay, networking, or state synchronization. Covers Player class, server authority, network optimization, and player data.
tinker-api
by dinequickly
Guide for using the Tinker API for LLM training. Use when working with Tinker training workflows, RL environments, supervised fine-tuning, model sampling, rendering, or any Tinker API operations.
runbook-generator
by JonDotsoy
Creates structured runbooks to document reproducible scenarios for APIs, UX flows, and technical procedures
runbook-executor
by JonDotsoy
Executes runbooks and generates timestamped evidence documentation of the execution results
hype
by rxxuzi
Document-driven development with test-gated progression. Enforces a disciplined workflow: plan tasks with the user in .hype/TODO.md, document before implementing, track progress in .hype/PROGRESS.md, accumulate project knowledge in .hype/KNOWLEDGE.md, and require all tests to pass before advancing. Language-agnostic — works with any programming language or even non-code projects. Use when: (1) starting new projects with structured planning, (2) implementing features or bug fixes with mandatory test verification, (3) managing development tasks with document-based tracking, (4) the user mentions "hype", "document-driven development", "TODO tracking", or wants a disciplined plan-document-implement-test cycle.