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Showing 48241-48264 of 51007 skills
felipeorlando

redux-best-practices

by felipeorlando

Redux and React-Redux best practices, patterns, and anti-patterns based on the official Redux style guide. Use when writing, reviewing, or refactoring Redux code including store setup, slices, reducers, selectors, async logic, state normalization, or React-Redux hooks. Triggers on tasks involving createSlice, configureStore, useSelector, useDispatch, thunks, RTK Query, or state management architecture decisions.

Database 0 4mo ago
squirrel289

copilot-pull-request

by squirrel289

Skill for managing GitHub pull requests and issues using Copilot's built-in PR/issue APIs. Provides structured, agent-native operations for review, comment, resolve, and merge workflows.

Code Review 0 4mo ago
squirrel289

sequential-execution

by squirrel289

Execute dependent tasks in order where each task relies on previous results

Automation 0 4mo ago
squirrel289

gh-pr-review

by squirrel289

Interact with GitHub pull requests for review, comment management, and merge operations

CLI Tools 0 4mo ago
squirrel289

pull-request-tool

by squirrel289

Unified skill for managing GitHub pull requests and issues. Uses Copilot's native PR/issue APIs when available, and falls back to gh-pr-review CLI otherwise. Ensures maximum compatibility and agent-native features.

Code Review 0 4mo ago
squirrel289

parallel-execution

by squirrel289

CRITICAL skill for executing multiple runSubagent calls in a SINGLE function_calls block for true parallelism. Essential for efficient multi-task workflows, subagent coordination, and maximizing throughput.

Code Review 0 4mo ago
potatoman03

the-designer

by potatoman03

Create distinctive frontend interfaces with soul. Context-aware — applies different rules for marketing sites vs dashboards/apps. Marketing sites get dramatic typography, procedural visuals, and editorial layouts. Dashboards get high density, functional cards, and data-first design.

Animation 0 4mo ago
get-theo-ai

theo-inngest

by get-theo-ai

Inngest is a serverless event-driven workflow orchestration platform. It lets you build durable, stateful background jobs and workflows without managing infrastructure. Use this skill when working with Inngest functions, events, schemas, testing, or anything else Inngest-related.

API Dev 0 4mo ago
Abstrucked

hytopia-assets

by Abstrucked

Helps manage assets in HYTOPIA SDK games. Use when users need to load models, textures, audio, or UI elements. Covers asset loading, HytopiaUI, models, textures, sounds, and asset optimization.

Linting 0 4mo ago
Abstrucked

hytopia-debugging

by Abstrucked

Helps debug HYTOPIA SDK games. Use when users need performance monitoring, error handling, client debugging, or troubleshooting. Covers debug panels, ErrorHandler, browser dev tools, and server logging.

Debugging 0 4mo ago
Abstrucked

hytopia-persisted-data

by Abstrucked

Helps save and load persistent data in HYTOPIA SDK games. Use when users need to save player progress, leaderboards, game state, or any data that persists across sessions. Covers PersistenceManager, global data, and player data.

Processing 0 4mo ago
Abstrucked

hytopia-lighting

by Abstrucked

Helps configure lighting in HYTOPIA SDK games. Use when users need ambient light, sun/directional light, point lights, spot lights, or day/night cycles. Covers Light class, shadows, and performance optimization.

Code Gen 0 4mo ago
Abstrucked

hytopia-entities

by Abstrucked

Helps create and manage entities in HYTOPIA SDK games. Use when users need to create game objects, NPCs, items, or any interactive objects. Covers Entity class, spawn/despawn, components, animations, and lifecycle management.

Code Gen 0 4mo ago
Abstrucked

hytopia-physics

by Abstrucked

Helps implement physics and collision in HYTOPIA SDK games. Use when users need rigid bodies, collision detection, raycasting, forces, or physics-based gameplay. Covers PhysicsComponent, colliders, raycasting, and physics simulation.

Code Gen 0 4mo ago
Abstrucked

hytopia-camera

by Abstrucked

Helps control camera perspectives in HYTOPIA SDK games. Use when users need first-person/third-person views, camera tracking, zoom effects, or cinematic cameras. Covers PlayerCamera, camera modes, offsets, and FOV.

ML Ops 0 4mo ago
Abstrucked

hytopia-plugins

by Abstrucked

Helps create and use plugins in HYTOPIA SDK games. Use when users need to add NPM packages, create reusable modules, or extend game functionality. Covers plugin requirements, installation, and best practices.

Processing 0 4mo ago
Abstrucked

hytopia-mobile

by Abstrucked

Helps implement mobile support in HYTOPIA SDK games. Use when users need touch controls, mobile UI, device detection, or cross-platform compatibility. Covers mobile controls, touch input, and responsive UI.

Game Dev 0 4mo ago
Abstrucked

hytopia-world

by Abstrucked

Helps build and manage worlds in HYTOPIA SDK. Use when users need to create terrain, place blocks, manage chunks, or work with the world editor integration. Covers blocks, chunk loading, world generation, and build.hytopia.com workflow.

Code Gen 0 4mo ago
Abstrucked

hytopia-events

by Abstrucked

Helps handle events and input in HYTOPIA SDK games. Use when users need to respond to player actions, game events, chat commands, or input handling. Covers event listeners, chat commands, player input, and game lifecycle events.

Code Gen 0 4mo ago
Abstrucked

hytopia-multiplayer

by Abstrucked

Helps implement multiplayer features in HYTOPIA SDK games. Use when users need player management, server-authoritative gameplay, networking, or state synchronization. Covers Player class, server authority, network optimization, and player data.

Code Review 0 4mo ago
dinequickly

tinker-api

by dinequickly

Guide for using the Tinker API for LLM training. Use when working with Tinker training workflows, RL environments, supervised fine-tuning, model sampling, rendering, or any Tinker API operations.

API Dev 0 4mo ago
JonDotsoy

runbook-generator

by JonDotsoy

Creates structured runbooks to document reproducible scenarios for APIs, UX flows, and technical procedures

API Dev 0 4mo ago
JonDotsoy

runbook-executor

by JonDotsoy

Executes runbooks and generates timestamped evidence documentation of the execution results

API Dev 0 4mo ago
rxxuzi

hype

by rxxuzi

Document-driven development with test-gated progression. Enforces a disciplined workflow: plan tasks with the user in .hype/TODO.md, document before implementing, track progress in .hype/PROGRESS.md, accumulate project knowledge in .hype/KNOWLEDGE.md, and require all tests to pass before advancing. Language-agnostic — works with any programming language or even non-code projects. Use when: (1) starting new projects with structured planning, (2) implementing features or bug fixes with mandatory test verification, (3) managing development tasks with document-based tracking, (4) the user mentions "hype", "document-driven development", "TODO tracking", or wants a disciplined plan-document-implement-test cycle.

Automation 0 4mo ago