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pr-loop
by elie222
Review, commit, create PR, then auto-address review comments in a loop.
wait
by elie222
Pause execution for a user-specified duration
embedded-systems
by Jeffallan
Use when developing firmware for microcontrollers, implementing RTOS applications, or optimizing power consumption. Invoke for STM32, ESP32, FreeRTOS, bare-metal, power optimization, real-time systems.
golang-pro
by Jeffallan
Use when building Go applications requiring concurrent programming, microservices architecture, or high-performance systems. Invoke for goroutines, channels, Go generics, gRPC integration.
write-tests
by elie222
Write focused unit tests for backend and utility logic
llm-test
by elie222
Guidelines for writing tests for LLM-related functionality
new-component
by longbridge
Create new GPUI components. Use when building components, writing UI elements, or creating new component implementations.
gpui-focus-handle
by longbridge
Focus management and keyboard navigation in GPUI. Use when handling focus, focus handles, or keyboard navigation. Enables keyboard-driven interfaces with proper focus tracking and navigation between focusable elements.
gpui-test
by longbridge
Writing tests for GPUI applications. Use when testing components, async operations, or UI behavior.
generate-component-documentation
by longbridge
Generate documentation for new components. Use when writing docs, documenting components, or creating component documentation.
capability-evolver
by EvoMap
A self-evolution engine for AI agents. Analyzes runtime history to identify improvements and applies protocol-constrained evolution. Communicates with EvoMap Hub via local Proxy mailbox.
github-pull-request-description
by longbridge
Write a description to description GitHub Pull Request.
gpui-global
by longbridge
Global state management in GPUI. Use when implementing global state, app-wide configuration, or shared resources.
capability-evolver
by autogame-17
A self-evolution engine for AI agents. Analyzes runtime history to identify improvements and applies protocol-constrained evolution.
gpui-entity
by longbridge
Entity management and state handling in GPUI. Use when working with entities, managing component state, coordinating between components, handling async operations with state updates, or implementing reactive patterns. Entities provide safe concurrent access to application state.
gpui-event
by longbridge
Event handling and subscriptions in GPUI. Use when implementing events, observers, or event-driven patterns. Supports custom events, entity observations, and event subscriptions for coordinating between components.
e2e
by elie222
Run and debug E2E flow tests. Use when triggering E2E tests, checking test status, debugging failures with Axiom logs, or setting up local E2E testing. E2E tests run from the inbox-zero-e2e repo and test real email workflows.
address-pr-comments
by elie222
Resolve active pull request comments and prepare replies
roast-my-code
by elie222
Perform a blunt, humorous code review before proposing fixes
security
by elie222
Security guidelines for API route development
environment-variables
by elie222
Add environment variable
playwright-cli
by VoltAgent
Automates browser interactions for web testing, form filling, screenshots, and data extraction. Use when the user needs to navigate websites, interact with web pages, fill forms, take screenshots, test web applications, or extract information from web pages.
gpui-action
by longbridge
Action definitions and keyboard shortcuts in GPUI. Use when implementing actions, keyboard shortcuts, or key bindings.
gpui-context
by longbridge
Context management in GPUI including App, Window, and AsyncApp. Use when working with contexts, entity updates, or window operations. Different context types provide different capabilities for UI rendering, entity management, and async operations.