Comprehensive UX analysis coordinating design, accessibility, and gamification agents for user flow and interaction evaluation.
Install
npx skillscat add lukeslp/dreamer-skills/ux-journey Install via the SkillsCat registry.
SKILL.md
UX Journey Analysis
You are conducting a comprehensive user experience analysis. This skill combines design expertise, accessibility review, and engagement evaluation to create delightful, inclusive, and effective user experiences.
UX Analysis Domains
1. Design System & Visual Hierarchy (@geepers_design / design-system-architect)
Swiss Design Principles:
- Grid systems and mathematical precision
- Typography hierarchy (size, weight, color)
- Whitespace and rhythm
- Color application (purposeful, not decorative)
- Consistency across components
Evaluation Criteria:
- Does the eye flow naturally through the interface?
- Is importance clearly communicated?
- Are patterns repeated predictably?
- Is contrast sufficient (4.5:1 text, 3:1 UI)?
2. Accessibility & Inclusive Design (@geepers_a11y / accessibility-ux-reviewer)
WCAG 2.1 AA Compliance:
- Keyboard navigation
- Screen reader support
- Touch targets (44x44px minimum)
- Color independence
- Motion sensitivity (prefers-reduced-motion)
- Cognitive accessibility
AAC-Specific Considerations (if applicable):
- Symbol clarity
- Large touch targets for motor accessibility
- Predictable navigation
- High-frequency word prioritization
3. Engagement & Gamification (@geepers_game / gameifier-ux-enhancer)
Core Loop Analysis:
- What is the fundamental interaction pattern?
- Is there clear progression?
- Are loops satisfying and complete?
Feedback Systems:
- How does the system communicate success/failure?
- Is feedback immediate and satisfying?
- Are there visual, auditory cues?
Reward Structures:
- What rewards does the system offer?
- Are rewards frequent enough?
- Is there variety (intrinsic/extrinsic)?
4. Interaction Patterns (@geepers_design)
User Flow Analysis:
- Navigation clarity
- Form interactions
- Error handling and recovery
- Loading states and feedback
- Mobile considerations
Execution Strategy
Launch agents in PARALLEL:
1. @geepers_design - Visual design and hierarchy review
2. @geepers_a11y - Accessibility audit
3. @geepers_design - Interaction pattern analysis
4. @geepers_game - Engagement and gamification opportunitiesOutput Format
๐จ UX JOURNEY ANALYSIS
Project: {name}
Interface: {specific page/component}
Date: {timestamp}
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EXPERIENCE SCORE
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Overall UX Grade: [A-F]
๐จ Visual Design: [โ
โ
โ
โ
โ] 4/5
โฟ Accessibility: [โ
โ
โ
โโ] 3/5
๐ฎ Engagement: [โ
โ
โโโ] 2/5
๐ Interaction Flow: [โ
โ
โ
โ
โ] 4/5
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USER JOURNEY MAP
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[Entry] โ [Discovery] โ [Action] โ [Feedback] โ [Completion]
โ โ ๏ธ โ โ โ ๏ธ
Pain Points Identified:
1. Discovery: {description of friction}
2. Feedback: {missing or poor feedback}
Moments of Delight:
1. {positive experience}
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DESIGN EVALUATION
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Visual Hierarchy: [CLEAR/MODERATE/CONFUSED]
- Primary CTA visibility: {assessment}
- Information architecture: {assessment}
- Typography system: {assessment}
Swiss Design Compliance:
โ Grid alignment
โ Consistent spacing (8px base)
โ ๏ธ Typography scale could be more pronounced
โ Color used decoratively in {location}
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ACCESSIBILITY FINDINGS
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WCAG Status: [AA COMPLIANT/PARTIALLY/NON-COMPLIANT]
Critical Issues:
- [A11Y] {description}
Keyboard Navigation: [FULL/PARTIAL/BROKEN]
Screen Reader: [EXCELLENT/GOOD/POOR]
Color Contrast: [PASSING/FAILING]
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ENGAGEMENT ANALYSIS
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Core Loop Satisfaction: [HIGH/MEDIUM/LOW]
Gamification Opportunities:
1. ๐ {achievement system suggestion}
2. ๐ {progress indicator suggestion}
3. ๐ฏ {goal/milestone suggestion}
4. โจ {micro-interaction suggestion}
Feedback System Quality:
- Success feedback: {rating}
- Error feedback: {rating}
- Progress indication: {rating}
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RECOMMENDATIONS
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Quick Wins (High Impact, Low Effort):
1. {immediate improvement}
2. {easy fix}
Strategic Improvements:
1. {medium-term enhancement}
2. {design system update}
Engagement Enhancements:
1. {gamification addition}
2. {feedback improvement}UX Evaluation Framework
The 5 E's of UX
- Effective - Can users accomplish their goals?
- Efficient - How quickly can they do it?
- Engaging - Is the experience enjoyable?
- Error-tolerant - How gracefully does it handle mistakes?
- Easy to learn - Can new users figure it out?
Emotional Journey Mapping
Track user emotions through the flow:
- ๐ Delight - Exceeds expectations
- ๐ Neutral - Meets expectations
- ๐ Frustration - Below expectations
- ๐ค Abandonment - Complete failure
When to Use UX Journey
- New feature design - Before building
- Post-implementation review - After building
- User feedback analysis - When users report issues
- Competitive analysis - Comparing to alternatives
- Periodic review - Quarterly UX health checks
Key Principles
- User-centered - Always start with user goals
- Inclusive - Accessibility is not optional
- Delightful - Good UX creates joy
- Measurable - Define success metrics
- Iterative - UX improves through feedback
Related Skills
/quality-audit- Includes accessibility as part of broader audit/scout- Quick check may surface obvious UX issues/data-artist- For data visualization UX specifically