jiangjiangdev

game-image-studio

Load this skill only when the primary task is visual asset work for a game project. This includes character art, concept art, environment art, sprites, sprite sheets, UI graphics, icons, image editing, reference management, style consistency, prompt construction, image review, and asset persistence. Do NOT load this skill for frontend implementation (HTML/CSS/JavaScript/TypeScript, Svelte, React, Vue), backend work, databases, APIs, or infrastructure unless the main objective is creating or maintaining game visual assets.

jiangjiangdev 0 Updated 1w ago

Resources

6
GitHub

Install

npx skillscat add jiangjiangdev/game-image-studio-skill

Install via the SkillsCat registry.

SKILL.md

game-image-studio

This repository is a single-entry image orchestration skill for Claude Code.

How to use this skill

When this skill is loaded, Claude should treat references/ as the knowledge base
for image-related work and tools/ as the execution layer.

Mandatory routing

Read only the references needed for the task:

  • New image generation -> references/image-generation.md
  • Image editing -> references/image-editing.md
  • Style rules and consistency -> references/style-consistency.md
  • Prompt construction -> references/prompt-engineering.md
  • Workflow dispatch -> references/workflow.md
  • Review and QA -> references/image-review.md
  • Asset persistence -> references/asset-management.md

Dispatch rules

Use the most specific tool available.

  • Character asset -> tools/generate-character.sh
  • Environment asset -> tools/generate-background.sh
  • UI asset -> tools/generate-ui.sh
  • Icon asset -> tools/generate-icon.sh
  • General new image -> tools/generate-image.sh
  • Existing image modification -> tools/edit-image.sh
  • Human/manual review -> tools/review-image.sh

Operating rules

  1. Prefer project files over conversation memory.
  2. Do not invent a new visual direction if a Bible already exists.
  3. Use the shell tools under tools/ to call the OpenAI image API.
  4. Update the relevant Bible or manifest after approved changes.
  5. Keep image generation outside Claude’s native image generation path.

Required project files

  • templates/style_bible.yaml
  • templates/character_bible.yaml
  • templates/environment_bible.yaml
  • templates/ui_bible.yaml
  • templates/asset_manifest.yaml
  • templates/prompt_context.yaml
  • templates/project_memory.yaml

Execution principle

Claude is the orchestrator.
OpenAI image tools are the renderer.